Piorn said:
tiredinnuendo said:
Piorn said:
Braid's Story: I like how it's open for interpretation and doesn't explain everything. This way, you think about it even after playing it and don't just accept it.
I was never sure if Braid had a good story or not. Does the fact that most people didn't understand what the game was about and what the princess represented mean that the game was deep or that the storytelling was poor?
- J
EDIT: That said, the game was really fun, if a bit short.
I'd say the cryptic storytelling was done on purpose, but even if it wasn't, it still made me think about many things and that counts, i guess.
Braids story is also not about the obvious written part, it's about how you interpret the gameplay mechanics and especially the last level.
And in the end, every story is just as deep as the people who try to interpret it.
Hmm.... maybe. I'll admit that I had to think about the plot a bit before I really put together what the game I'd been playing was actually about (seeing the real ending helps), but for the record, Braid's story *is* about the written part. It's just that there are always two written parts for every book. I'm still not sure if that's really deep or not.
When I think deep, I think of something that challenges my perceptions of reality. I think of something that will cause me not just to think, but to come to some new realization about myself or the world. Braid did not do these things. My train of thought went like this, basically:
1) What in the hell is going on?
2) Think think think
3) Discover the secret text in each book and see the real ending
4) Oh... hm... well, that's an interesting setting to put that kind of story in
And that was really it. Again, the game was really fun, but when the mission is to find the story, it may be because the story isn't really told all that well.
- J