I think that's quite a retarded plot. So glad i had no interest in either that or Prototype.Tattaglia said:Don't flame me for this, but I really loved the ending of inFamous.
After defeating the antagonist, you find out he's you from the future, sent back in time to help - not kill - you by killing your girlfriend (his own future wife and love) to make you strong enough to fight another evil enemy from the future. So the enemy of the game basically sacrifices his own love and the perfect world of his past self to prepare him. Okay, it makes more sense in-game, but it is sort of deep.
Good for you!Daedalus1942 said:I think that's quite a retarded plot. So glad i had no interest in either that or Prototype.Tattaglia said:Don't flame me for this, but I really loved the ending of inFamous.
After defeating the antagonist, you find out he's you from the future, sent back in time to help - not kill - you by killing your girlfriend (his own future wife and love) to make you strong enough to fight another evil enemy from the future. So the enemy of the game basically sacrifices his own love and the perfect world of his past self to prepare him. Okay, it makes more sense in-game, but it is sort of deep.
I liked Deus ex, but for some reason (I know i'll get flamed for this...) I enjoyed Deus Ex: Invisible War more.EnzoHonda said:Deus Ex. It's just such a deep world that gets deeper the more you play. It has an incredible build-up as well. It starts with a terrorist attack, then builds to a tale of international intrigue, and then goes further to bring in shadow organizations and rogue A.I.'s. So well done.
Thief also has a deep world. It's the type of world that deserves books and movies. The different religions, factions, gods, and creatures all wrapped-up in a Steam-Punk environment.
A final "deep" game I'll throw out there is a little different:
Virtua Fighter 4: Evolution. So many characters, moves, challenges, clothes, etc. For a fighting game it was huge and awesome.
id have to agree and disagree there. while bioshock DOES have one of the most philosophical stories ever told in a game (if not THE most), its unfortuanetly painfully obvious to see where it gets its inspiration from if you know anything about utopian and distopian literature of the early half of the 20th century. that being said, the rest of the game was rather shallow, espically the gameplay which was sub-par compared to other fps/rpgs, even system shock 2.DannyBoy451 said:Also: Bioshock was not deep, go back to playing with Lego and reading Ayn Rand, you plebs.