Deepest Turn-Based RPG

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Therumancer

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Nov 28, 2007
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Hmmm, well to be honest I'd have to say that the deepest are probably the Shin Megami Tensei games. Which one in the series would be debatable.

I say this because strictly speaking they do everything Pokemon does, albeit with teams fighting in most cases (either as personas, or demons in your party) plus on top of that you typically have to customize the weapons and equipment of the characters commanding the spirits/demons/whatever.

I've only recently started playing Pokemon (putting a half hour into it here or there) and that's the game series it reminds me most of.

The runner up might be something like Wizardry 8 which is my personal favorite, it involved you creating a team of 6 characters from a list of like 14+ races and 14+ classes. Each character had individual skills, there were multiple magic schools with accrued spell points seperatly, variable spell intensities, and all kinds of things. "Class Of Heroes" comes close I feel but is a little too goofy at times, and also doesn't have a skill system.

For those who said Fallout, I will point out that it is the descendant of a game called "Wasteland" which was much deeper. In Wasteland you created a party of 4 characters and had more skills, while all of them were used somewhere, it could be interesting to figure out where some of them were effective.

Disgaea has a nice amount of depth as a SRPG, but I don't think the mechanics are all that complicated. I think it's mostly a matter of how far you can take those mechanics and the differant ways of buffing stats to stupid levels.

Baldur's Gate (to answer a question) was turn based, everything followed an RPG-type turn structure. While the combat ran in real time you could pause the action at any given moment. I tend to agree though that it's not a true, turn based game though, but one of the more successful hybrids (like Dragon Age: Origins).

Honestly I think the perfect RPG has yet to be created. While not massively successful I ironically consider "Wizardry 8" to be the closest so far.
 

Knight Templar

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Dec 29, 2007
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zHellas said:
PedroSteckecilo said:
zHellas said:
Knight Templar said:
I really want to say baldur's gate since it was real-time turn-based.
How the fuck does that work out? Sorry, but I cannot see that happening. I actually think that's an Oxymoron.
Your characters take "turns" when you command them to do something, it just all occurs in the real time plane.
'real time plane'?
Ever played KOTOR?

As I understand it thats a good example.
 

More Fun To Compute

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Nov 18, 2008
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Therumancer said:
Baldur's Gate (to answer a question) was turn based, everything followed an RPG-type turn structure. While the combat ran in real time you could pause the action at any given moment. I tend to agree though that it's not a true, turn based game though, but one of the more successful hybrids (like Dragon Age: Origins).
It's an interesting question to ask if Baldur's Gate is turn based. It is clearly based on a turn based game system and it runs in real time with the concept that x amount of time equals one turn. Onechanbara: Bikini Zombie Slayers on the Wii uses a similar system for its sword attack combos but without the pause system and a timing system where you have to trigger the next attack within a certain point in your turn.
 

ghirmeshk

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Mar 27, 2009
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I really liked Icewind Dale 2. So many options, pretty streamlined engine. Hilarious voice work.
 

More Fun To Compute

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Nov 18, 2008
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Wolfram01 said:
I used to love Heroes of Might and Magic 2. Not 3 or whatever else, but 2. It's great.
I always thought of Heroes of Might and Magic games as strategy games. Many strategy games are deeper than any RPG mentioned here.
 

zHellas

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Feb 7, 2010
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Knight Templar said:
zHellas said:
PedroSteckecilo said:
zHellas said:
Knight Templar said:
I really want to say baldur's gate since it was real-time turn-based.
How the fuck does that work out? Sorry, but I cannot see that happening. I actually think that's an Oxymoron.
Your characters take "turns" when you command them to do something, it just all occurs in the real time plane.
'real time plane'?
Ever played KOTOR?

As I understand it thats a good example.
No I have not, but MoreFunToCompute's explaination gave me a better understanding of it.
 

Galad

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Nov 4, 2009
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NeutralDrow said:
Wizardry 8.

Numerous races, classes, and abilities, fun character creation and leveling, and great voice acting. I think my only complaint might be that multiclassing is rarely a viable option, but so many of the classes fill hybrid roles that I found it not to matter that much.

Not to mention you can mix up the turn-based combat with either "phased" (combat broken up by rounds) or "continuous" (combat keeps going, allowing you to change actions on the fly).
If only it had multiplayer, so we could actually test those combinations one against another, instead of only in PvE. I still remember the first time I read the solo ninja fairy guide o.0
 

Sakurazaki1023

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Feb 15, 2010
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Using a slightly modified turn based system
-Digital Devil Saga
-Persona 3
-Persona 4

Using True Turn Based
-Golden Sun (1 and 2)
 

ELS84

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Feb 23, 2010
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More Fun To Compute said:
Wolfram01 said:
I used to love Heroes of Might and Magic 2. Not 3 or whatever else, but 2. It's great.
I always thought of Heroes of Might and Magic games as strategy games. Many strategy games are deeper than any RPG mentioned here.
I mean the Heroes series had some roleplaying in later games like 4 and 5 where you chose different skills. It is one of my favorite series of games.
 

zadx

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Mar 19, 2010
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opps thought he ment the third one, my bad :{ (never even heard of it before bethsada took it over)
havent played first two so i can't really say....
 

Axeli

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PedroSteckecilo said:
zHellas said:
Knight Templar said:
I really want to say baldur's gate since it was real-time turn-based.
How the fuck does that work out? Sorry, but I cannot see that happening. I actually think that's an Oxymoron.
Your characters take "turns" when you command them to do something, it just all occurs in the real time plane.
Excuse me if I'm wrong, I've played little Baldur's Gate, but isn't it completely turn-based? Just because the system doesn't automatically pause every turn and the rounds take only few seconds doesn't mean it's not turn-based. It's like saying Final Fantasy ATB without the wait on isn't turn-based. Well, it isn't traditionally speaking since the rate of turns isn't even, but dictated by stats. Most Bioware RPGs are in that regard much more purely turn-based.
 

Juven Ignus

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Sep 10, 2009
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mikecoulter said:
Onyx Oblivion said:
Actually I'd agree with this.

C'mon Pokemon Soul Silver Heart Gold!
Fix'd

On topic, I'd agree with Fallout 1 & 2 in terms of sheer plot and story. Fallout 3 also had a good chunk of story to it, and its immense world is pretty fun to traverse, but it didn't quite stand as an RPG in my opinion.
 

SnowCold

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Oct 1, 2008
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Onyx Oblivion said:
Pokemon. I shit you not.

EVs, IVs, Tier lists, Movesets, Type Matching, STAB, Hold Items, Base Stats.

Sub-genres of pokemon. Special Sweepers, Physical Sweepers, Physical Tanks, Special Tanks, Buffers, Debuffers, Hazers, Pseudo Hazers, Special Walls, Physical Walls.

All of these combine with the near 500 pokemon to make an insanely deep game.

And an INSANE competitive community.
Don't forget the nearly 1000 moves, breedin, moves with side effects, etc'
 

HandsomeJack

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Jul 17, 2009
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Baldur's Gate (which could be set to turn based play). The characters were lovable/annoying/despicable in ways that had depth and amusement value. You actually had to thing through a lot of encounters. When Baldur's Gate II came around I was totally taken in.
 

thepopeofatheism

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Jul 14, 2008
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I'll throw Final Fantasy Tactics into the ring.

Over a dozen character classes all with different battle applications and unique skill sets including: action, reaction, passive and movement abilities that can all be combined depending on what you've learned.

Want a teleporting ninja that uses knight's armour? No problem.

Want a spell-casting knight that uses a gun? Go for it.


Fully customizable.


Plus: Cloud.
 

Thelonesun

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Mar 14, 2010
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Mother 3. Get the fan translation patch and play it on an emulator. All the characters have different abilities, from the healing and buff based PSI (magic) using Lucas, to the tricky thief Duster who can make enemies blinded, and lower their stats, and make them turn around. There is also a music based combo system, where if using a regular attack you can press the A button to the beat of the music to attack up to 16 times, getting sequentially weaker, but it can add up to as much as the magic attacks. The story is also insanely heartwarming and deep, and you will most likely find yourself crying at the end.