While I agree with the Pokemon sentiment for combat systems, by storyline I'm going with Chrono Trigger[yes, I'm one of THOSE people].
Ninja'd!twilightsquid said:he never specified video game, so Dungeons and Dragons, the original. you could create your character, from a huge cast of races, classes, multi-classing, different weapon types, creating a battle style, forming a team, multiplayer, creating every dungeon, and just plain unlimited creativity and replayability.
Yes. Yes.Furburt said:Fallout. Fallout.
Fallout fallout fallout fallout fallout.
Fallout 2.
Ouch, man. Just... ouch.zadx said:How is it Turn Based? only thing remotely turn based is the optional V.A.T.S targeting system
Lately, I would have to say, most likely FFXIII. The battle system is actually quite complex, involving the right timing, right techniques, right Paradigms.Brotherofwill said:What do you think is the deepest turn based RPG? Can be Japanese or otherwise.
By deepest I mean best character scaling, most diverse combat. Lot's of abilities, character classes and well fleshed out leveling system. Hit me with some titles.
The Vandal Hearts series was fairly deep (not sure about the new one on PSN) and also FF Tactics took alot of intelligence to master the battle system for that.s69-5 said:Hm... Except that its a SRPG, Disgaea completely puts Pokemon to shame in all points mentionned by the OP. I can't think of any turn-based game that is deeper than the Disgaea series.John Funk said:Pokemon puts pretty much every other turn based series to shame.
Baldur's Gate 2 is hands down the greatest game ever made. Ever. It doesn't really feel like a turn-based game when you're playing. I know it is, but I just don't get a turn-based vibe from it, if that makes any sense.PopcornAvenger said:ToEE was a fun play, but buggier than hell. Icewind Dale was pretty good, too. None of the compared to BG, though. The only game I think was in it's class was probably Planescape:Torment
Why can't they continue to make games like this? For Bioware, these days flash (aka cinematics) is more important than depth and replayability. THEN they say, "oh, wait, you can get our new DLC . . . ." . . if we pony up more $$$, of course.