GOSH DARN YES.
ALL OF THE HYPE.
Yui Tanimura seems like he really gets the Souls series and what it's trying to achieve, dual weapons becoming a proper playstyle not just something some people do because they're too proud to have a shield, sorcery looking pretty damn good and possibly being able to handle melee combat on its own, beautiful cloth physics, PvP incorporated into Mirror Knight boss fight, enemy AI improved, more equip slots...as long as they've improved that fucking fall animation I saw in the previews, it makes be nauseous (not really, but the bastard spins like a top).
Although I will say when Vaati mentioned enemies' attacks will track you...a fair few of the attacks did that in Dark Souls, and some of them were really accurate, and at that stage it didn't feel fair.
Bonus question: I'll put in votes for the Washing Pole, Havel's Shield, Demon's Great Machete, Greatsword, Silver Knight Straight Sword and Dragonslayer Spear. Although I've only actually used Havel's Shield on one character, it blocks dark magic like a brick breaks a window.
bjj hero said:
...and some of the traps are just cheap. I also think the "story" gets too much credit. Granted the world is fleshed out if you read all of the fluff but its a case of: congratulations, you have no real back story, motivations, interests or goals. Now go ring these bells, Im sure theres a good reason to... Does that really pass for story telling? So I may pick it up eventually if its under a tenner...
Not going to argue about combat, you either like it or you don't, and my internet's atrocious and I'm in Australia, so PvP sucks for me too.
There are like less than 5 traps in the whole game that are 'just cheap'. I would say Bed of Chaos, the Silver Knight Archers, the very first Mimic out of necessity, Seath's first encounter and that's about it with a bit of room for things I haven't thought of. Generally I found traps very nicely telegraphed.
The story is also some will like it and some will not. No backstory is for role playing. It is a role playing game. There are many ways you can build your character and having a backstory already I think would have lessened that. As for the implicit nature of the storyline, the reason it gets so much credit is because no-one tells you exactly what's going on. It will seem meaningless if you don't talk to NPCs and read item descriptions, and then apply your own knowledge. I prefer reading the open description of the tower key than having someone tell me "Havel, enemy of Seath, was imprisoned in the tower for betraying the Lords". In fact we don't even know if that's Havel considering the character drops Havel's Ring, which was famously not worn by Havel but his followers. This is the kind of depth that's available when the developer doesn't shove the story down your throat. And what's more, it makes more sense for things to be implicit, because NPCs either have their own shadowy motives or plain should not know what is going on.
Anyway, if you don't like it fair enough, but the very things that lead you to dislike it are what makes it so brilliant to me, and I think that's fairly indicative of the difference between fans and detractors. Different tastes. It's not barely passable storytelling and shitty combat that has been trumped up to make the game seem good, these are things that fans like for their own reasons.