Demigods : Version 3.0 { Closed, Started }

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CJ1145

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Jan 6, 2009
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Name: Daria Shay
Age: 18
Sex: Female.

Appearance: A young woman standing at about 5'11" in height, weighing about 147 lbs. Descended from the Inuits in the far northern reaches, her skin is a healthy dark tone, and her hair is raven black. She styles it oddly, with it for the most part short save at the front, where it's split to the left and right and frames her face in two long, full bunches. At the back of her head, some of her hair is drawn back into a small ponytail that only falls to the nape of her neck.

Her face is slightly rounded, though it's slimmed as she matured and devoted herself to physical training. Her features are bright and energetic-looking, and her large eyes are a particularly reflective brown. She has a bit of an overbite, though it's hard to notice with her common, face-splitting grin. Her ears pop out from the sides of her head, and three rim piercings run parallel along her right ear.

Her body is muscular and well-toned from constant exercise and physical work, though you'd be hard-pressed to notice. She tends towards pullover hoodies and heavy jackets, only relenting and wearing a t-shirt and polo in the hottest, most unrelenting weather. Jeans are the most common leggings, though she'll relent and wear sweatpants. Formality is not a part of her style, though if absolutely forced she'll wear a pinstriped suit. Suggesting a dress is inviting your own doom.

Personality: There are many words that could be used to describe Daria's state of mind, though they all feel watered down in comparison. Like comparing a firecracker to a bunker buster. Fast, energetic, excited, chipper, bright, exuberant. All these words apply, yet even combined they're not quite enough. Daria is a woman that does not so much live for the moment, as she lives for the callous, vicious assault of the moment, pounding it a gritty pulp before moving on to the next moment.

A fighter by nature, she revels in combat. A friendly sparring match, a pitched battle for the fate of the world, or a drunken arm-wrestling contest. They're all equally wonderful, joyous things to her, and keeping up with her violent thrill-seeking is the fastest way to earn her friendship. She's very impatient, and gets easily frustrated with people who are slow to act. That's not to say she's stupid. She's an average learner and really rather gifted in the arts of warfare, in all of its forms. She's no tactician, but the man who expects textbook tactics to catch her off guard may as well be handing her a dress to wear.

She enjoys reading, at least when it pertains to her bloodthirsty interests. War novels, or particularly good novels that involve it in some periphery function get a five-star rating, and she also has tastes for philosophical books on the more idealistic end of the scale, so long as they're interesting.

She has an intense sense of right and wrong, to the point that it will override common sense. If she sees an injustice, it must be righted, and damn the consequences. Unfortunately, there's no "off" switch to this, and it's led to a rather bitter disposition in relation to the gods who go around screwing (and screwing over) mortals. The biggest breakthrough in her time at Camp Half-Blood was when she was ultimately convinced that she didn't need to fight her father.

Divine Parent: Ares
Demigod Abilities: As a child of Ares, Daria has an innate talent for combat, and has taken to the art of battle like a fish to swimming. A proficient hand-to-hand fighter, and passable in most weaponry, though her real passion is the sword. A real hero's weapon, something that can slice off a head or playfully smack a humiliated foe in the rear as she chose. She also has a subtle control over fire, based on her mood more than her will. When calm, her effects on open flames are negligible, possibly even soothing them and preventing dangerous fires from spreading at more than a slow crawl. But when she becomes angered, and gives into the rage and temper her heritage provides, fires flareup in massive spurts, lashing out at her enemies.

Weapons and Wargear: Daria wields a one-handed sword. Her personal choice is a Swiss saber, although when not in reach of her own weapon, she can make use of other blades. Her armor is very nondescript, for all her boisterous personality. It's shaped plainly, rather than the ornate or anatomical designs of some Greek armor. What she does wear is fairly light, and is sparse in several areas to allow her a maximum range of movement. She holds an enchanted targe shield in her off-hand. Her half-helm leaves her eyes and lips exposed, and a simple crest runs along the top. She claims seeing her eyes increases the intimidation factor. Others tend to agree.

Enchanted Items: She carries two enchanted items, though one is only brought out in combat. The first is her targe shield, enchanted and given as a gift to her, though by who she does not know. While not a perfect defense, it automatically attracts all projectiles traveling in her direction towards its center. This greatly improves her odds when against ranged combatants, as between her own agility, armor, and the shield, most shots never touch flesh.

The second is a more personal gift, one from her mother. One of the rings on her ear, when tightly squeezed, triggers a series of memories in Daria's mind, flashing through her life at home with her mother, and all the moments they shared.

Biography: Daria grew up in "scenic" southern Ohio, living in the suburbs with a single, hardworking mother. Delilah Shay was only 25, barely out of college when she gave birth to her daughter, and worked no less than two jobs at any given moment to keep their home. Although she was rarely home, and Daria spent much of her young life with sitters, her mother made the most of every second she was at home. They drove to the park or the forest, or anywhere exciting, at any opportunity Delilah managed to get, and she showed Daria all the things she couldn't have truly come to appreciate through a textbook, or some pictures on the internet. She became very attached to her mother, and a big handful as she aged, her boundless energy slowly managing to overtake even her the elder Shay's enthusiasm and determination. Delilah barely slept; to this day, she claims Daria never slept.

Daria was sent to school at the age of 5, and managed to make a walking paradox out of herself. The friendliest child in class, and also the most violent. She played with anyone who would stand her company, and acted with a certain tenderness towards her friends. But if anything managed to tick her off, it usually got punched. Delilah had many talks with her teachers as the years pressed on about her child's dangerous behavior, but she already was well aware there was nothing she could do about it. It was in the girl's nature, all she could try to do was direct her talents into healthy outlets.

She enrolled her daughter in martial arts classes, though she was forbidden from sparring with the other children "for her safety". Delilah encouraged her to excel at gym class; that came without trying. Strangely, what pacified her most was reading. Daria loved stories of war, of bloodshed and violence, and yet became calmer through them rather than more charged. She read of great legends, of the legendary heroes of Greece. Heracles, Perseus, and their battles with savage beasts. She read of the war of Troy, and found herself enthralled by the machinations of its characters. She once tried to read Frank Miller's 300, but it upset her stomach for some reason.

By the time Daria was pressing through middle school, she was never far from the center of her classmates' web of gossip. More athletic than the boys and the only girl who seemed to have zero interests in the others' dealings. She was often mocked for her strange behavior, as well as her tastes, be they in fashion, literature, or gender. Daria herself was perplexed, meanwhile, at how no one else seemed to view the world like she did. Fighting was natural, it was a great pastime to share with a friend--why did everyone treat her like a monster when she got in a fight? She tried to find outlets for her aggression, but her gender often kept her from the more physical sports. She tried for years to join the Spartans, her school's wrestling team, but coach Aggie--a woman, she'd often note--denied her time and again on grounds of the team being boys only.

The truth that she learned in her sophomore year of high school was that she was a monster, of a sort. When her best friend was savagely beaten in the halls by a pair of hoodlums with nothing better to do, something snapped, and her inner nature got the best of her. Before she could even fathom what she was doing, she'd made sobbing bleeding messes of the both of them, and was well on her way to breaking every bone in their legs by the time she regained control. She fled, and ran to her mother, begging to understand what was happening to her.

Delilah was appalled, not at her daughter's actions, but at what they meant. She explained that the reason Daria had never met her father was that he wasn't like other men. He wasn't quite a man at all. His name was Ares, and he was a god. Daria was his daughter, and the inheritor of some of his strength. A demigod. And if her abilities were awakening, then Delilah couldn't keep her anymore. She explained to Daria that there was a place that would teach her to properly control herself, her abilities, out in New York.

They drove out the next day, and Daria became a member of Camp Half-Blood. With nothing but what her mother could pack in a night, as well as a small ring in her ear, she was left to start a new life, as a part of a world she'd only known in storybooks.

Daria has been a member of the camp for two years now, and has built herself a reputation as the go-to girl for a fight, or help fighting something else. Utterly fearless or dangerously stupid, either way she'll never turn down a fight. She's gotten into more than a few heated arguments with the camp's staff for her reckless behavior, although she tends to get a little slack for being a child of Ares and somehow pleasant, for the most part.

She has many friendly acquaintances, but few friends. Of course, that comes with the caveat that what she calls friends, most would call life partners. She has been very selective of who becomes a part of her inner circle, though when someone is in they are in completely, and they can rest assured that they've gained her absolute trust in every matter, and the kind of backup most could only wish for.

Let me know of any issues.
 

Raynoson

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Mar 31, 2011
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I know you're dealing with a Ton of sheets, and I'm offering my hand if you need any help, considering you have 3 reserved posts for sheets. (How big did things get before?)
I may have missed this in reading but I'm wondering...
-Why not use the Actual map from the series? (It is both online, and on site)
-How are you on continuity for characters and events from the series?
-How many characters are you looking to have? Minimum and Maximum.
-For dual heritage, what would occur if one were to choose neither of their divine heritages?
---
Whether or not I join/get accepted, I wish you the best of luck in this undertaking, and hope the gods look well upon your actions... or at least tolerant to a point.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
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Raynoson said:
I know you dealing with a Ton of sheets, and I'm offering my hand if you need any help, considering you have 3 reserved posts for sheets. (How big did things get before?)
I may have missed this in reading but I'm wondering...
-Why not use the Actual map from the series? (It is both online, and on site)
-How are you on continuity for characters and events from the series?
-How many characters are you looking to have? Minimum and Maximum.
-For dual heritage, what would occur if one were to choose neither of their divine heritages?
---
Whether or not I join/get accepted, I wish you the best of luck in this undertaking, and hope the gods look well upon your actions... or at least tolerant to a point.
I already have people helping me with criticisms and guidance for submitted character sheets, though the gesture is not unnoticed. As for last time, there were a considerable number of characters, since I allowed late submissions to be introduced at a later date.

Edit: It's not entirely about how many characters there will be, but also the length of their sheets.

To answer your questions:
1) Because, as I said, there are considerable differences between the original universe and the Demigods one. Besides, it would be rude of me not to use a map made by a friend.
2) As I said above, events taking place in Demigods have no connection to any of the books in the series. nor will the events of the series be mentioned in the role-play.
3) My opening post states that I aim to include anywhere between eight and twelve characters, including my own two.
4) What kid wouldn't want powers that are offered to them by their parents? And besides, if they didn't choose one they would be targeted by monsters with no way to fight back. Choosing neither parent gets you nothing.

As a side note, this isn't a ton of sheets. Not even close. I had over thirty applicants for Battlegrounds, my Pokémon role-play.
 

Redryhno

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Jul 25, 2011
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Name: Chloe Vega
Age: 19
Sex: Female.

Appearance: Around six feet tall and a lithe figure, Chloe's skin is akin to the finest alabaster despite her many hours spent in the sun and her father's background, her eye's pigment is such a light blue, that it almost appears white, and her hair, the only thing she inherited from her father, is almost the complete opposite to the rest of her body. It is long and luxurious, reaching the bottom half of her back, and dark enough that it shines a faint blue in the light. Her beauty has almost always been associated with the cold and the unreachable from both demigod and mortal alike, much like her mother she learned.

Her wardrobe consists of mostly either thick, heavy winter clothing,such as jackets, boots, and the like, or super light summer clothes - shorts, suits, and such. But she mostly favors the latter over the former, as she dislikes the cold.

The only thing that remains constant is a crystal necklace, which upon closer inspection reveals is actually a piece of ice, held by a Celestial Bronze chain(as she came to find when she arrived at Camp Half-Blood)

Personality: Although she's only spent a few years at Camp Half-Blood, she's garnered a bit of a reputation as a cold and reserved girl, rarely making any friends at all. She sits in the back of classes, acts quite aloof to the rest of the camp kids, and has gotten the nickname, spoken behind her back for the most part, The Ice [s/]Queen[/s]*****. While she doesn't attempt to convey any of this, her basic personality just is that way, partly because of her father and herself moving around for the majority of her life, and partly because she didn't exactly grow up the same way other girls, or even children, did.

Divine Parent:Chione
Demigod Abilities: As a daughter of Chione, Chloe is immune to almost all cold, extreme cold(negative degrees Farenheit), the ability to manipulate snow, ice, and cold water(it must be cold, not room temperature, not warm, certainly not boiling). She also cannot change the states of any of the above, they must stay in their original forms.

As an extension of her abilities,being a granddaughter of Boreas, she can also exhale a breath of ice,The North Wind as it were, though she can't control any water that changes forms when she does this, something involving crossing domains is all she's been able to glean from this in her studies and the few questions she's asked her tutors, this rule also applies to why she cannot change state between snow,ice, and water. It can chill almost anything it touches however, from the armor worn by another demigod, to causing a healthy layer of frost to cover most surfaces.

Weapons and Wargear: An ice axe with two heads. One similar to the classic axe, the other head that of an ice axe. The axe is enchanted, and has more detail later on. Physically it's the same as any other weapon made at the camp, but has ancient Greek carved into the handle and up onto a part of the heavier head which reads something to the effect of "The North Wind's Cutter".

Her armor is minimalistic in its design, bracers and boots, without any torso armor or a helmet. This allows her a high degree of movement, which allows her to wear whatever she wants/needs to wear in between. The bracers cover slightly more and are slightly denser than normal, allowing her to block and deflect blows as if they were two very light shields. Her boots are the same as everyone else's.

Enchanted Items: Chloe's axe and her crystal are both enchanted, but let's start with the necklace.

The only thing she received from her mother, the ice crystal is everlasting, and has never melted, consistently giving off a cool air. The real enchantment in it however, is the ability to cast in ice the people most important to whoever grasps it for a few heartbeats. For Chloe, it shows an image of her father and mother. The only item from her mother, something she always took with a grain of salt, seeing as she received it from her father, and has never met her mother. Chloe's doubts were put to rest at the arrival of Camp Half-Blood and a letter was waiting for her, explaining the properties of the necklace and the axe she was given along with it.

Her axe, nicknamed Cutter, from the letter, has only one special property that was explained. Anything inanimate that she embeds it in, is quickly turned to ice. The outer layer of it is the fastest, turning within a few seconds, so long as she keeps her hand around the weapon, otherwise it will turn into a few minutes. The next part is freezing and changing the insides into ice, which take a few minutes with her hand around it, around twenty minutes otherwise. When striking an opponent, the skin around the wound turns somewhere from a raw red to a deep purple, depending on how long the axe stays embedded. This happens at the same rate regardless of whether or not her hand stays on it.


Biography: Chloe Mathers, daughter of Ricardo Vega, world-famous(some might say infamous) mountaineer and extreme cold survivalist. The story goes that near a small town in northern Russia,near the Kara sea and Finland border, where Ricardo was holed up for the winter, busy writing in his journal, a knocking came at his door in the midst of a blizzard. Opening the door revealed a woman, blue from the cold and wearing clothing very out of place for such a cold locale. He let her in and helped her back to a normal pallor, though still unnatural for most people. The blizzard only increased in intensity over the next week, and the couple began speaking to each other, learning of each other's past and interests. The two grew close in the intervening months and became an official couple that was seen around the area for a few months.

They traveled for a few more months afterwards, before Ricardo woke up one morning to find her gone with nothing but a note telling him to watch out for her in the intervening years, and to not stop traveling or visiting the snowy regions of the world. He continued with her wishes, hoping to somehow find her again, only to leave for New York, where he kept a sparsely furnished apartment. A surprise awaited him there when he found it fully furnished, and another familiar knock on the door. Instead of the woman he'd traveled the world with, he found a child in a woven basket, a child that bore a striking resemblance to Her. Two letters were attached to the basket, one in common English, the other in Ancient Greek, the envelope stating to keep it until their daughter turned 15 and came of age.

After a handful of years, Ricardo and his daughter,now named Chloe,as it was one of a list of names that could be chosen for her, began traveling again. This time not always to the coldest places imaginable. Traveling mostly to the south Pacific and Mediterranean for various reasons. But after two trips through Greece, they stopped going through that part of the world. It was during the fall in England that she first started noticing strange things about herself. Her skin had failed to ever tan, the cold winds that bit at her father and others, and snow just seemed to move at just the right time in the right direction of the people who either shunned her or made fun of her for her being an outsider. She brought this to her father and he told her what he could, as outlined in the letter he was given. Nothing involving her being the offspring of a god, but that she was special in more ways than one. And that the reason they moved around alot was because he was still looking for her, as she instructed him to do.

They traveled some more, Ricardo telling her that her mother wasn't in Greece, nothing but a feeling told him that she wasn't there, but he couldn't pinpoint the reason.Over time, she learned a bit more about herself, and found herself even more immune to the cold, and relished the feeling of the sun on her skin and the flexibility given her from her often loose clothing.

Around the time of her 14th birthday, they circled back around to the New York apartment, where her father fell into a deep depression at never finding that woman. A year back in a private school she was accepted into within days of arriving back in the U.S., she was given a handful of gifts for her 14th birthday, the most important being the letter from her mother, explaining everything she needed to know and a map detailing how to arrive at Camp Half-Blood, and that she needed to go there within the year if she wanted to know who her mother was and the details surrounding the ice crystal she was given as well.

At first, Chloe rejected the thought that she was the daughter of a goddess, who had still not named herself as Khione/Chione, leaving it open to debate. However, after a few days internet research, she had narrowed it down to a few dozen, and still found herself needing answers to her family. Her father was still depressed, though cared for by the fortune he'd amounted from books being sold and the like. He found new hope though with urged her to go to this Camp for people like her. She was still reluctant to go as she was unsure of how much to trust a letter in a dead language, as well as the reluctance to meet her mother for the first time. She caved and traveled with her father to Camp Half-Blood within the year, as the letter said she should.

Ricardo and Chloe traveled to the outskirts, where her father was unable to pass through. He looked on with a sad look in his eyes as she walked forward and out of sight, and she hasn't heard from him beyond a monthly letter since. Unable to find her mother and unwilling to go back to her father. A letter detailing her mother's name and domain as well as the functions of her necklace and axe, which she found to be the exact same as one her father used to carry when they were together.

Chloe has been on one quest, and one quest only since her arrival, along with a handful of other demigods, against a small nest of monsters terrorizing a large family on the Canada/U.S. border. She for some reason went even colder than normal as the fight broke out, and her special talents came in very handy when they were charged in the flank by a group of them.

Four years in and she still hasn't ever met her mother, and neither have the other two Khione/Chione children. Both boys, and younger than her, in a way she's grown comfortable with them, but feels slightly uncomfortable in that they are her half-brothers, and that her mother wasn't satisfied with her and her father that she went out and found other mortals that also failed to meet her expectations, as she's begun to build up in her mind. She's become slightly disillusioned with the quest of finding her mother, since she seems to not want to be found by two people who have been looking for her for the better part of two decades.

Notes: Chloe knows the basics of many languages, mostly those originating from East Asia and the South Pacific islands, but a few, nothing that much in any one, but some everyday use.

Additional Notes:
- All demigods can speak, read and write in Ancient Greek with complete fluency; it's a part of the genes of their godly parent.
- Some demigods may have similar genes if they are related to the same god; this is entirely optional, as the genes of their human parent may take precedence.

Just let me know how badly scrambled my sheet is with the fluff of the world, it's been years since I read them, and I'm not entirely sure I read the last book in the series at all.
 

blaze96

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Apr 9, 2008
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Name: Elizabeth Harmon
Age: 21
Sex: Female
Appearance: She is of average height but of lither build to help her sneak quickly and quietly, though years of bow training have given her good upper body strength and endurance. She has black hair and brown eyes.

Personality: She gets along well enough with the campers and other counselors but she tends to keep her secrets close and never written down. She sometimes plays harmless pranks on others or get a little bit of revenge against campers who may get a bit too big a head for their shoulders. She can be competitive when it comes anything in her skill set and got a bit of her father's pride in her skills.

Divine Parent: She is the daughter of two Demigods, one parent was a demigod of Apollo and the other was a child of Hermes.

Demigod Abilities: Her abilities are born from the Hermes side of her family, with all that would entail.

Weapons and Wargear: Elizabeth uses an enchanted bow as her weapon of choice. The enchantment allows for better range, accuracy, and power for the one using said bow. She also wears the Camp Demigods equivalent of leather armor while on a mission.

Biography: Elizabeth was the child of two Demigods who had gone through the camp experience before her and had both worked as counselors, so the camp was considered a second if not primary home for her entire life. Her mother was a child of Hermes and knew from a very young age that her daughter had inherited the powers of Hermes when it so happened that small amounts of money, treats meant to be hidden away, and any form of present for their daughter would end up mysteriously disappearing without a trace. Of course as a demigod of thievery herself, her mother knew how to outwit Elizabeth so after the first few times things started staying where they should be.

Her father had noticed this too, and being a son of Apollo he was going to make sure that his daughter could hold up to the other children of Apollo where it mattered, in the pursuits of music and archery. Since she could first hold a bow her father had her on a dual training regimen of archery and music, and frankly Elizabeth didn't mind as some small bit of Apollo had bled through and made her enjoy the two activities. While this was happening her mother had made training her stealth skills fun and challenging by making it so that things Elizabeth wanted would be hidden and she would have to steal them without being caught. By the time she would be a counselor her training had made her an expert with a bow even without the enchantment and a musician some might mistake for gifted rather than simply well trained. Her gifts from Hermes were honed to a fine point. Elizabeth had been taught everything from proper aim to how to defeat a swordsman with nothing but one's bow.

Every summer was spent with her parents at the camp where should learn from the students and teachers, though for most of her affinities that would be her parents again she did spend some time in the arena when she was old enough to hold her own or engage in archery competitions. She always enjoyed playing hide and seek with the other Hermes and Nyx children, which turned out to be some of the best training she could get in both hiding from and detecting those with gifts for the game.

She joined the camp when she first became of age and was glad to spend more time in the camp. Elizabeth went on as many adventures and missions as any other child in the camp who would become a counselor would, and now she spends her time as the head of the Hermes cabin. She gets along with most campers well enough, but finds she feels freest when around the children of Hermes, Apollo, and Nyx seeing as she had grown up with all of them. Though with the amount of time she has spent around children of every god she gets along well enough with all Demigods it is fitting she would be the head of a cabin where the unclaimed are. Sometimes she has found she can figure out which God the child belongs to before they are even claimed. Though this is more from experience gained in terms of the skills of certain children and the personality traits gained from being the child of a certain god than any supernatural ability.
 

Grim327

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Jul 21, 2011
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Edit: sorry I put half my sheet up and finished it later. I hope it is up to par nonetheless, and look forward to any criticisms that you find. Oh, I was trying to think of some kind of enchantment I could put on Zeke's dog tags, but I can't think of anything right now. If I come up with something in the future, I will make the appropriate changes.
Name: Zeke Ritter

Age: 18

Sex: Male

Appearance: Standing at 5'10" and weighing 200lbs, Zeke is a muscular German-American with palish skin, blonde, spiky hair and grey eyes, which he inherited from his mother. His wardrobe usually consists with blue jean pants, an assortment a t-shirts and the occasional windbreaker or jacket. A notable object he wears is his father's dog tags that he hangs around his neck at all times.

Personality: Zeke is a mostly quiet guy that doesn't want to get into any trouble. Don't let his stand-offish demeanor fool you, however, for when he is quiet, Zeke is thinking. Whether it's about the next big test, battle, or just about the meaning of life, he is always wondering and making plans about something. He is calm-headed and quick thinking, however he sometimes comes off as brash due to him usually telling people the straight truth instead of dancing around the given subject.

Zeke wants to make friends, but he doesn't really know how to start conversations in the best way, and so he tends to keep to himself, but he is hoping that Camp Half-Blood will help with this problem and make him more of an outgoing person. One important personality trait is that Zeke will have his friends' backs no matter the odds. He'd rather die trying to save his friends than live knowing that he could have possibly done something, which leads to him never giving up on anything. That does not mean he holds grudges however, and is generally a nice and positive guy, once you get to know him of course. Overall Zeke is a cool guy that you would want beside you on the battlefield.

Divine Parent: Athena

Demigod Abilities: A master tactician, he can think battle plans up within a short amount of time. He will take all possibilities and variables into account before making any decision. He is also highly skilled in unconventional weapons, like his trusty halberd for instance.

Weapons and Wargear: Zeke's primary weapon is a 1.5 meter long halberd. It's front half has a crescent moon-shaped axe while the back half is a three-pronged hook. Topping the halberd is a simple 1.5 ft long spike. When it comes to armor, Zeke wears Celestial bronze gloves, grieves, and chest armor. With this he can protect vital organs and most appendages, while at the same time maintain full range of motion.

Enchanted Items: None

Biography: Leon Ritter is Zeke's father, and was apart of the Multinational Corps in the German Army. While he was off duty back at home, he met this beautiful and intelligent woman. Leon quickly explained to her that he was apart of the military and that their relationship might be hindered. The woman did not seem to mind at all, and after a few dates and one special night, a baby was on the way. When the months passed and the day came, the woman had birthed their child. She approached Leon and revealed her true identity as Athena, a Roman goddess. She explained to Leon the situation and how she can't be around. He then asked her to explain the situation to his brother and his wife , due to the inability for Leon to not be around. She did as she was asked, and went to the man's sibling.

Leon's brother and his wife were reluctant at first, and even thought it was a joke at one point, but after some convincing from Leon, they finally believed the couple's story. And so Zeke grew up in Bonn, Germany. Like most kids that were around he grew up normally going to school, staying out of trouble, and getting regular letters from his dad. It was found out that Zeke had a knack for history and as he grew older, Zeke showed a stronger interest in military history. When his class were briefly taught about WW2, Zeke had heard and read the name Erwin Rommel more than a few times and was intrigued. During some free time, Zeke researched Rommel and found that he was a highly respected and intelligent German officer during WW2. From the articles he read, the few videos he watched, and the pictures he saw, Zeke came to also respect and even get inspired by Rommel. Thanks to both inspiration from him and his father, Zeke was on the fast track to join the German military as well, but it wouldn't be long before bad news would change his mind completely.

Zeke's father was deployed to Afghanistan. Zeke was thirteen at the time and understood that it was inevitable. One cloudy day, Zeke was at home watching T.V when he heard a car door shut. Seeing that his surrogate parents were already at home, he started wondering who was here. He quickly went to his bedroom window and glimpsed a military dress uniform. Believing it was his dad back from on tour, he payed no attention to the face and darted for the door. Zeke whipped open the front door so as he could jump out and hug his dad, but as he looked up and saw the man's face, Zeke was depressed that it wasn't his father, and he knew that something was wrong because the stranger had a melancholy look on his face. The soldier knelt down and told him that his father was killed in action. The fifteen year old Zeke instantly went into shock over the news. His now adoptive parents came to the door and were given the full details over the situation; Zeke's father was out on patrol when an insurgent sniper shot him down. Zeke's new adoptive father knelt down and firmly hugged him while tears rolled down both their cheeks and soaked each other's shirts, while his adoptive mother put her hands over her mouth and openly sobbed and moaned.

Leon was given a military burial and when the German flag was presented to Zeke's adoptive parents, a letter was given to them as well. Zeke himself was given his father's remaining dog tag. The day after, Zeke's parents opened the letter to read its contents. The letter detailed what they should do in the event of Leon's death. They should move to Long Island, New York, and Zeke should be sent to Camp Half-Blood. The family decided it was best to give themselves some time to recuperate from the loss before making any kind of huge changes. During that time period, however, a strange event happened to Zeke.

Zeke was sixteen at the time, and was heading home from buying some groceries. Zeke got the strange feeling that somebody was following him. So he decided instead of continuing to walk home, that the best option was to make sure he was being followed, and outsmart the stranger if that was the case. So he walked a random path around the city and every time he took a quick glimpse back he saw that the same cloaked figure was behind him. He figured that a confrontation near the river edge where there were less people, would be the best course of action. He led the strange figure to a spot on the river edge where there were no people. When he turned around to confront the stranger, he demanded a reason for the stranger following him. The strange figure removed his cloak and revealed that he was a satyr. Without answering his question, the satyr charged at him ready to attack. Zeke quickly turned tail and ran, knowing good and well there was no chance in Hades that he had a chance of defeating this foe in hand-to-hand combat. Zeke continued to run and think of some way to deal with this threat. He soon found his way onto a small dock and deciding that barricading himself inside one of the dock's storerooms would be the best option for the moment. He tore open the door, ran inside, slammed the door shut and threw some boxes, nets, and whatever else he could get his hands on into the door to keep the villain outside. Not too long however, the satyr started beating on the door. Zeke scanned the room for anything that could be used as a weapon or possibly a window for escape. Thankfully, the storeroom had a window, but it was taller than Zeke could reach. He reluctantly took one of the boxes barricading the door and used it as a step to reach the window. He opened the window and was barely able to squeeze out and land silently on his feet. He crept around the side of the building just in time for the satyr to burst through the door. Zeke grabbed one of the fishing nets that were lying around and charged the satyr throwing the net on him. The satyr was quickly tangled up in the net, and Zeke used this time to escape. When Zeke was confidant that the satyr wasn't behind him anymore, he made his way home, where he recollected the story for his parents. With this news Zeke's parents knew it was time to let him in on the story. At this new found news, Zeke was slightly dumbfound. It obviously had to be true, but Zeke didn't know how to take it. It wasn't long however before he and his parents were on a plane for Long Island, New York. On the way over, Zeke was able to sort through the information. It all made sense with his mother being Athena; why his father was a single parent, why he was fascinated with military history, and why he was able to think of an escape plan in the short amount of time he had with his chase with the satyr.

They found a nice apartment for the time being, but before Zeke unpacked, his parents took him to Camp Half-Blood. He was introduced to Chiron, the leader of the camp, and was able to say his good-byes to his parents. They told him it would be best for him to live at the camp from now on. They did not want anything to happen to him while he was living with them. After the tears and final good-byes, Zeke was shown his cabin and allowed to get his bearings. Before long, Zeke was finding his niche at Camp Half-Blood, doing combat training in the morning, battle studies in the afternoon and free-time at night. During combat training, Zeke took a liking to the halberd for some odd reason, his guess is that his mom likes unconventional weapons.

This is his third year at Camp Half-Blood, and he is loving it, and itching to do something more than just sit and train.

Notes: None
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
0
0
[HEADING=2]General Announcement:[/HEADING]​

I would appreciate it if characters connected to Athena or Ares were kept to a minimum from now on. There are plenty of other gods that could be used. I do have one person who contacted me about a child of Ares that they have yet to post, but other than that, the above request stands. I thank you in advance.

In addition, I request that people do not post incomplete characters. I cannot judge a character accurately if I do not have a complete character sheet.
 

Ruedyn

New member
Jun 29, 2011
2,982
0
0
I'm just going to reserve this spot. This always looked interesting to me, and I did end up reading the second one when I got sick awhile ago :|
 

Raynoson

New member
Mar 31, 2011
1,079
0
0
CounterAttack said:
1)Understood and Thanks then.
2)"...deviates from the series in many places." Is the wording used from the beginning, and confused me as to cannon issues. I re-read before at first and never found anything explicitly stating "...no connection to any of the books." (story line wise). Thank you again though for clearing any future misgivings concerning that.
3)I apologize, I completely missed the ending blurb beneath the questions.
4)Hm...
30 sheets for a subject more popular and widespread then most any game standing? Not surprised. Also good to hear you have people helping with sheets, always welcome if you get flushed with them at first.

Finished Product Below.

<spoiler=Kalon Lin/ Raynoson>Name:Kalon Lin
Age:16
Sex:Male

Appearance: Standing at 5'5" weighing in at 133 pounds, short and a bit on the stout side. He is of Asian descent with a light tan, and brown eyes. With black hair that reaches just past his ears, and a widows peak, he tends to keep it parted to the sides of his face.
Defined and well rounded is what you'd call his face, if a tad flat on his cheek bones.
Has a small snowflake in black on his right palm.

Typical fashion are changeable cargo shorts (Zippers to convert them to pants) and some variation of T-Shirts, Long Sleeves, basically anything works. This is his fashion in mild to hot weather, in colder he usually sticks to a sweater or some variation of Hooded Jackets and Coats.
Dislikes jeans and constrictive clothing, preferring comfort and ease of mobility.

Personality:Kalon tends to be more quiet, thinking fast, but talking slow. When reversed he tends to stutter or repeat words much to his annoyance. Confident but calculating believing more in numbers and statistics, he often comes off as cynical.
Though he can be caring in his own ways, he often feels troubled, about caring for himself over others.
For all the good, all the bad, and the trends that he sees from history his opinion of the gods is a clash of love and hate.
On monsters and men, he feels both are equally destructive and stupid in many cases.

Divine Parent:Born of a Son of Hephaestus, and Daughter of Chione. He chose Chione.
Demigod Abilities:Immunity to cold weather, and could probably survive being frozen (Hasn't Tried).
Able to lower body temperature, and freeze or chill things with touch, though freezing tends to take longer contact depending on temperatures and other factors.
Is a dead shot with a snow ball.

Weapons and War Gear: Half-Spear:6 Feet long with 2 of them taken up by a Gladius like blade. Customized to be detachable, the pole itself has a small point like a stake hidden on the opposite end. With leather and small metal catches for grip/locking.
Not often used but carries a knife as a last resort, short, simple, and to the point.
Also has a shield, basic round, and large enough to cover back and shoulders easily, along with a basic set of armor from the armory at camp.


Enchanted Items:A Stygian Iron Zippo Lighter, with snowflake design on either side- A gift originally from his mother to his father, and then to him. Able to produce a flame in nearly any environment, and does not require fuel, it has the bonus of being hard to destroy, and concerns over ownership.
The owner unless dead or given by free will, is be able to tell the location or general direction of it. The owner is marked by a small snow flake branded in black on their palm upon first use.

A snow globe, made by both his parents, it helps shows memories and moments when held. When not in use it is a simple glass ball with a blizzard in it, tends to keep it with personal effects at camp. The clarity of scene shown depends on the holder and their own memories, by turning the circular base the scene can be projected and enlarged if a light is shown through it.

Biography:Kalon was born to Harper and Linda Lin, in the past both his parents were often fierce rivals and argued/fought against one another.
"Fire and Ice Son, fire and ice..." His father would often say before recounting some of the more serious events. As hate is another kind of attraction, it later turned to love. While adventures and issues arose over the years, those tales are for another time.
Moving to Canada in their mid-twenties, they spent most of their time in the far northern wilderness, on a slightly elevated piece of land they built a nice little home, of wood, glass, and stone.

Along with pits, catapults, and bear traps for giant sized monsters among other things. Linda spent the better part of her time hunting monsters nearby, using the environment and her powers to her advantage. A fan of the bow, she mostly kept to magic instead, resorting to a spear in close quarters.
As there were not one, but three demigods in one location, his mother would often spend days, or even a couple weeks out killing monsters as he grew. The times that she was home she spent caring and playing with her son, teaching him all she knew.

His father on the other handed was more close to home, often making traps and weapons, along with toys and trinkets.
Sticking to the forge and preferring to use a shield and hammer (with a spike on the end), he tended to spend his time playing house, and teaching Kalon the glories of the forge when he was old enough.

An argument his parents often had (and rarely finished), was over which deity he would choose. On one hand his mother had taught him the glory of ice and snow, and to hunt and survive. His father was able to spend more time with him on the other hand, showing him metal and tongs, and of fire and machines.
This point was raised often, both of them using experiences versus time as the tipping point. As Kalon grew, he seemed to lean towards Hephaestus.

Learning from both of them as he grew, he often was left to his own devices at times. His father busy making something, his mother hunting in more ways then one. He spent that time reading, books on the myths of old, true bestiaries, and of the wide, wide world.
Growing up as a single child, they occasionally hitched a sled and flew out to visit friends and family (half-this, half-that). To get social interaction, and make sure their child would be more balanced, rather then an icebound loner.
Eventually going on to home schooling, and the occasional tutor when they spent some of the harder winters away, he grew to be studious, well mannered if a bit quiet, and with a fondness to reading and simply listening.

One day as he was turning the corner to 15, both his parents were present and discussing sending him to camp. A blizzard had struck and his mother wanted to use it as cover, his father argued against the danger it posed for their son. In the end, after arguing for what seemed like hours, his mother took him alone to the nearest town, and eventually the air port, while his father steamed at home.

Flying over to the West Coast of Canada to meet a friend who had a boat, Kalon's mother checked on his father via Iris message when they touched down. Unable to receive a response, she risked a satellite phone, knowing full well it may not reach due to weather. Failing again and again with either method, she ensured her sons safety and left to return home.

Giving him the Lighter and Globe as parting gifts, and explaining briefly about them, a parting hug was given as silent consent to leaving. The journey to camp and the following year were uneventful, Kalon for the most part had difficulty spreading his wings there.
He still waits desperately on any clue, or message from either his parents, and wonders if they even have a prayer of a chance.
Notes:He was taught to fight by his mother, and roughly to forge by his father. While never skilled as under any other under Hephaestus, he can do small things.
Is able to speak English, and a little bit of French/Cantonese.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
CounterAttack said:
Just making sure you've seen my new character.

Viking Incognito said:
Okay, I scrapped the other sheet.

This one was adapted from one I made for an RP that never got off the ground and I took all your previous points into mind while writing it

With your humble permission, Taza Kuruk

Name: Taza ?Taz? Kuruk

Age: 19

Sex: Male

Appearance: Native American with pitch black hair and orange eyes. He keeps his hair short and messy with a single thin braid on the back of his head (sort of like a Jedi padawan braid). He is 5?10 with a lean muscular frame like a track runner. He wears a dark green t-shirt with the sleeves cut off under a grey zip-up hoodie, under a long sleeved black biker jacket. Below the waist, he wears jeans and tennis-shoes with no socks. He has an ear piercing that it a white hoop with a baby-eagle feather the size of a thumbnail hanging from it. He has a strong apache jawline and strong rough hands. He is also missing two fingers on his left hand. He has had them replaced by metal ones that move like real fingers and they are held on by a leather glove ( the arrangement was whipped up by the Hephaestus cabin). He wears an Apache choker necklace [http://www.nativeamericanstuff.net/216225_1364b_998829_APACHE_INDIAN_BONE_BEAD_CHOKER_NECKLACE.jpg] under his camp necklace. On his camp necklace, in the middle of his annual beads, there is a stone arrowhead, and a celestial bronze 45. caliber bullet still in its casing.

Personality: Taza isn?t much of a socialite, but he is generally more approachable that other children of Ares. He Spends most of his free time sleeping, training, or reading. If he encountered a stray dog he would probably take it home and train it. He is unusually patient considering his parentage, and never engages in verbal back and forths. He doesn?t feel like he has to strut and posture, like some other children of Ares, rather, he prefers to let his intimidating presence and unwavering demeanor speak for themselves.

Divine Parent: Apache Name: Tobadzistsini Greek Name: Ares

Demigod Abilities:

Virtually unrivaled close-quarters fighter: his war-god blood combined with the legendary melee skills of Apache warriors makes him one of the deadliest campers in the Ares Cabin.

Skilled Archer: Again, his godly blood and Apache teachings give him a greater edge than usual.

Guerilla Tactics Specialist: The guerilla tactics of the apache warriors terrified the American and Mexican militaries in the early 1800s, and Taza is keeping those traditions alive.

Tracker: His mother and Uncle taught him to track in the wild.


Weapons and Wargear:

Weapons: Taza keeps 4 C. Bronze knives on him in battle. They can all be used for hand to hand fighting, or as deadly efficient mid-range throwing weapons. He uses a bow and arrow for long range. He keeps an Apache war club [http://www.soldusa.com/rainworx/uploaded/9775.jpg] on him in case he needs to go non-lethal and/or fight mortals. His signature weapon however, is his Tomahawk named ?Geronimo?. The handle is made of stone with a leather-wrap grip, and the serrated edge blade is a carved hell-hound shoulder blade.

Armor: Taza doesn?t wear armor in battle, he instead opts for traditional Apache war clothing [http://xboxlivemedia.ign.com/xboxlive/image/article/109/1094953/deadliest-warrior-the-game-20100604025247714.jpg] with camouflage body-paint depending on the environment and/or availability of paint. People have tried to get him to wear armor several times, all ending in various degrees of failure (and sometimes injury)

Enchanted Items: None

Biography: Taza was the latest in a long line of proud Apache warriors going back more than a hundred years. His mother Niti Kuruk and her brother Gopan were members of a modern day Apache culture preservation group, specifically the part of the group focused on the Apache ways of war. Gopan was an instructor of apache guerilla tactics to the U.S. Armed forces, and Niti was intelligence operative for Delta Force. It was this that attracted Ares to her. He approached her while she was off active duty and staying on the Reservation in eastern New Mexico. For a month they shared a wild affair in which Ares taught her about Greek mythology in the modern world.

When Ares left, she told her brother everything and asked him to help raise her son to be a warrior deserving of his blood. They had him training in the traditional ways of Apache warfare from the day he could walk. They told him all about the gods and how they were sure he would make Ares proud. One day, when Taza was 13, he and his uncle were tracking large prey that had been stalking the residents of the reservation. When they found it, it turned out to be a Hell Hound. In the ensuing fight, Gopan?s leg was severely broken and the mucle had been damaged. Taza managed to lure the beast into a trap he and his Uncle had set, and then break its head open with a large rock. It was from this hellhound that he made his tomahawk Geronimo, which he began making good use of. Uncle Gopan?s leg never recovered and he had to move in with Taza and his mother. That battle awakened Taza?s demigod blood and from then on more monsters began appearing. He and his mother were able to fight them off or occasionally just Taza when she was called away on missions. By the time he was 15 they were being attacked twice or even three times a month, and other people were getting hurt.

Taza explained to his mother that they simply couldn?t keep living like this and it was finally time for him to leave for the safe haven Ares told her about; Camp Half-Blood. She and Uncle Gopan bid a heartfelt farewell as he boarded the plane to New York. It was the first time he had been further east than Colorado. His mother Iris messaged Chiron before he got there and Taza was welcomed into the camp. After some opening trouble with being the new kid in the most hostile cabin in camp, Taza proved himself in Capture the Flag and the Arena. He has been living at the Camp for 3 years and still visits the reservation a few times per year, for holidays and such.

Notes: Taza speaks the Apache language fluently. He also is very agitated when people make assumptions about his culture.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
0
0
Viking Incognito said:
I've seen it. I just haven't made any comments on it yet, since I have yet to get in touch with one of the people assisting me in critiquing characters.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
CounterAttack said:
Viking Incognito said:
I've seen it. I just haven't made any comments on it yet, since I have yet to get in touch with one of the people assisting me in critiquing characters.
It's cool,take your time. Sorry if I seem to be pestering you, I can get a bit impatient sometimes.
 

Ruedyn

New member
Jun 29, 2011
2,982
0
0
Name: Willard 'Will' Stavros
Age: 19
Sex: Male

Appearance: A fair skinned, lanky boy, he stands at around 6'1, and although he is thin, he has some clearly defined muscles. His hair is a light orange, and perpetually messy. He has been attempting to grow out a beard since he was 14, and has a wispy goatee to show for his efforts. Due to his heterochromia, his left eye is grey, while his other is green, and both rather large. He is rarely without a smile, and his face reflects that. He tends to change his clothes a lot, but he favor a wine colored shirt, with baggy cargo shorts and plain white shoes. his only main stays are a small silver cross from his uncle, and a straw sun hat that he wears on his back.

Personality: He is a generally lighthearted kind of guy, with a slightly crass omni-present sense of humor. He likes wine, but he doesn't seem to have the same taste for it as his bunk-mates. What he does like is theatrics, usually in the form of lying to people. He will play dirty if he sees no other way to win, though his skills with lateral thinking usually allow him to forgo that option. He can also be very charismatic, and is pretty good with public speaking. He is secretly ashamed that he couldn't have a 'cooler' dad like Hades, but would never outwardly say so.

Divine Parent: Dionysus
Demigod Abilities: Aside from the usual affinity for plants and drink, he really has none, a fact that disappoints him greatly.

Weapons and Wargear: He favors his families cavalier rapier [http://www.armor.com/images/rapier164a_s.jpg], which he recently had remade with celestial bronze.

Enchanted Item: none

Biography: He was born the son of a actress in an improv group, found by his dad during one of her many shows. Although the show was apparently an average one, according to his mom who wasn't usually humble, so he assumed it was actually quite terrible, Dionysus found her quite the beauty, and decided to... Um... Well, Will entered the scene here, so I don't think I need to go into detail... Anyways, she went on doing shows, until she figured out she was pregnant and moved in with her sister in New Jersey. He was born, and his mom decided she liked the place. He was born and raised there, constantly made fun of for his hair and not knowing his father, and never trusted due to his lying. He still managed to keep his upbeat attitude through it all, even during the day he figured out his heritage.

It was an average day in the 8th grade. At least it was, until he noticed something. He didn't generally pay attention in class, but he was all but sure she didn't have wings. Or a beak. Or animalistic bloodlust as she charged through the classroom... Wait... Will was glad to have the reflexes he did as the Harpy bowled through the class room. She made several flying passes before a child of Artemis intervened, a girl he didn't recognize sent from the camp to deal with the Harpy, who had managed to kill many children before she ended it. Needless to say, the rest of the day didn't exactly have the same flair 3rd period had, but nobody else realized what had happened, and the faculty assumed Will was spinning another story. When he went home, his mother explained his heritage. He didn't believe her at first, but she managed to convince him over the weekend. He was dropped out of school and went to the Camp, with a family heirloom.

The Camp is where his life truly picked up. He spent a few months in Hermes bunk, as do most, but was quickly claimed by Dionysus. His training with combat was brief, and they realized his skill with the weapon he came in with was his only real skill. They converted it to their typical celestial bronze. His first mission was a small, unimportant one. He hasn't gotten another after that one, instead opting to tend to the crops.

Arg, I get the feeling it's kind of crappy, but I'm too tired to do the usual once over. Feel free to tell me how badly I suck at this.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
0
0
[HEADING=2]General Announcement #2:[/HEADING]​

As of today there is a one-month deadline to submit character sheets. Demigods will close sometime on the 8th of December, New Zealand time (if not sooner; it may be cut short).

To explain the new deadline: Discussions with my friends on Skype have led me to consider the opinion that a deadline leads to higher-quality character sheets, whereas without a deadline people will rush to put up a character before it closes (as evidenced by the incomplete sheets I have seen above).
 

Lizmichi

Detective Prince
Jul 2, 2009
4,809
0
0
I might as well bring back someone from 2.0.
Name: Mitsuko Karitsuki
Age: 22
Gender: Female

Ethnicity & Appearance: Mitsuko is Japanese that stands about 5' 6". She has dark green eyes and black hair that she keeps draped over her shoulder. She likes to where jeans and shirts, nothing too fancy really. She looks somewhat above average but doesn't really flaunt her looks. She is slightly more pale then normal due to her parenthood and habit of being outside at night far more then at the day time.

Personality: Mitshko is very bright and serious at times. However, she's not above cracking a few jokes but humor has a tendency to go right over her head. She will flirt with someone she thinks is worth chasing but won't throw her self at them. Looks to her doesn't mean much if the person behind it is an ass. She wants a nice guy, or girl, just like her. She likes to spend time alone and loves to be outside at night, she also keeps things that are bothering her on the inside not letting much out unless it's needed. She is one to not like causing issues for others around her. She's respectful of others feelings and is know for having a smile on her face.
She works hard on her training, doing so before bed and has been know to get up before dawn to train even more. She has always been a support to her fellow campers, answering any questions they may have and guiding them when they need help. Due to her up brining, she has a poetry night once a month for her and the camp to read ether poetry they made or their favorite poems in the Amphitheater. Even if she's the only one that shows up she still enjoys herself.

Divine Parent: Nyx [http://en.wikipedia.org/wiki/Nyx]
Demigod Abilities: She can fade in and out of visibility as long as it's not in an open area. Her powers are stronger at night due to her mother. Mitsuko as is has enhance agility.
Weapons: A pair of daggers.
Enchanted Items: Mitsuko has a pair of boots that make her run faster and gloves that give her hands better dexterity. She also has a necklace that that she's had since birth that belonged to her mother that when she goes into stealth makes her foot steps silent.

Biography: Mitsuko grew up in Tokyo with her poet and astrologer father. While growing up she learned the history of poetry and astrology. Her father was always loving to her and made sure she was comfortable even when he was away for work. It turns out for years Nyx took the form of a pale white women who would visit him every full moon. Over the years they both fell in love and on the night they created Mitsuko she told him she was the goddess Nyx. However, she made her father promise to never tell Mitsuko who her mother was. When she was growing up Mitsuko found her self vanishing when she felt ether scared or nervous. Over time she was able to control it with some skill. When Mitsuko turned 15 the necklace she was given at birth opened reveling a message from her mother. With in the message were details of who her mother was and what powers she gave to Mitsuko. After that Mitsuko met Chiron who told her about Camp Half-Blood. So far she's spend 3 years at camp getting to know the other demigods just like her. When she turned 18, Nyx came to the camp to see Mitsuko. Her mother helped her to better understand her powers and to explain more about why she had visited her father for years on the night of a full moon.

Relationships With Other Characters: She's been a memeber of the camp for a few years now. She, for the most part, keepts to her self and enjoys the moon at night.
 

Fishtie

New member
Sep 19, 2010
844
0
0
Out of curiosity, what are your thoughts on sensing others emotions as a power? It might slip between the cracks of reading minds and influencing emotions, but I was wondering what you thought.

Basically, I'm edging towards making a child of Aphrodite, but the list of banned powers kind of kicks them in the throat from what I can figure.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
0
0
Sensing the emotions of others is a bit... well, lacking in use. Except for maybe as a lie detector, but even then I doubt that will come up much.

The banlist does nerf Aphrodite's children considerably, largely because their powers revolve largely around influencing others. Doing so through the use of powers is essentially controlling another person's character by forcing them to follow a certain path.

There are ways to write an Aphrodite child with usable powers, as I myself evidenced in the form of one of my characters. For example, different people find different things attractive. You could try a character who finds beauty in combat, forging weapons and armour or some other field.

A Skype discussion has led to an executive decision: I'm allowing the power of charmspeaking for Aphrodite children. It essentially convinces monsters and ordinary humans to obey a short command for a small period of time. Charmspeaking, however, is a rare gift, given only to those that Lady Aphrodite feels that she can trust with it. The power has no effect on other demigods.

The Pantheon spoiler has been updated accordingly.
 

ThreeWords

New member
Feb 27, 2009
5,179
0
0
Hey, I'm back after an absence. Thought I might try to get back into RPing.
And hey, there's a sheet. How about that?

Name: James Gladstone
Age: 17
Sex: Male

Appearance: James is moderately tall, and like his sire is athletic and slim. His skin has the pale complexion of his mother, who was of English descent, but his hair is dark and curly. His strong features give him a face that is stoic, being disinclined to extremes of emotion, but his brown eyes are warm. He movements are gentle but sometimes clumsy, though when his attention is focused, he loses some of his adolescent awkwardness.
He dresses is loose, comfortable clothing; a shirt or t-shirt, with jeans or shorts. A minor effect of his demigodhood causes him always to be warm; never does normal weather cause him to become uncomfortable cold. (This is of course averted at the North Pole, for example)

Personality: James is a caring and compassionate person; one might go so far as to say too caring, for he allows his concern for others to overrule his own interests. He is gentle and kind, and keeps closely to the concept of "if you have nothing good to say, say nothing at all"; the result is a quite, stoic young man who is easily taken for shy or overly meek. While this does not cause him to become wildly popular, his habit of being only supportive and positive tends to gather a small group of close friends.
James is a keen musician and artist, and enjoys creating in private. Since he is rarely the center of attention, he is shy about letting other see or hear what he works on. This is reversed in sport; James found early on that running came easily to him, and is happy to race with whoever wishes to compete. It is one of the few areas where he succumbs to personal pride.

Divine Parent: Apollo
Demigod Abilities: James' powers are most strong as a healer. He has a natural affinity for medicine and first aid, but he can also close wounds with only a touch of his hands. Such actions are tiring, whoever; the more serious the wound, the more draining it is for James to heal. As an offshoot of this power, James can boost the strength and endurance of his teammates; this he can do at a low level with ease, or contribute a large portion of his strength to giving a powerful boost fort a limited time.
Secondly, James has a moderate affinity with light. He can absorb or radiate light, though neither action is draining; rather it is the quantity of light that is in question, for above certain amounts he simply cannot go.
Sometimes, he can entirely darken a room for a moment, or emit a single, powerful burst of light. This is rare, however, and James is still learning to utilize this ability..


Weapons and Wargear: James is a dedicated pacifist, and he will wield no weapon. Instead, he carries a shield with which to protect himself and others, and uses his powers to support his allies.

Enchanted Items: James carries with him a headband of woven laurel wreaths. When worn, James can attempt to access the oracular powers of Apollo. However, the visions he receives are often abrupt and disturbing, as well as simply confusing. (The GM will of course be in charge of the vision content, and is welcome to let them be as helpful, or not, as he likes)

Biography: It always seemed to rain in New York. Even when it was dry, it just felt liek the clouds were higher up, waiting in a sky as grey as James' ailing mother. They never spoke about it directly, but James always knew she was weak; in fact, he had never know her to be otherwise. The doctors were never any help; the only time he ever saw her light up was when the Man came to visit. He came infrequently, and James almost felt like he should resent the man for it, but his mother's eyes would light up with such joy. Only on those days id it feel like the sun really shined.
His mothers illness filled James with a deep sadness, and growing up he was acutely sensitive to the suffering of others. It is hard to get by as a pacifist in the poorer parts of New York, but James was lucky enough to be naturally athletic; he didn't really look the part of the victim.
As James grew up, the Man came to visit less and less often; and in turn his mother slowly deteriorated. When the bright sun woke him on the dawn of his fifteenth birthday, he was convinced the Man had come back. So too was his mother, but he never came. The next day, too was sunny, and still no sign. As the days wore on, the disappointment seemed to sap the last of her strength, and she died less than five months later.
The sun shone down on her funeral, and afterward he broke down and wept, and out of his mouth poured a language he had never heard. Yet he knew that he spoke of his sadness in words that would be heard, and that he spoke too of his anger, and he cursed the Man who had brought such pain to his mother. And there suddenly stood before him the Man, who spoke to him in words that were light and music, and James knew who his father was.
They spent a time together, though James finds it hard to remember, for the presence of a god is harsh on those of mortal stock. Afterward, however, James had an understanding of who he was, even if he did not yet forgive his father. He was left, then, with Chiron, and taken to Camp Half-Blood, where he has lived for around a year and a half.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
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ThreeWords said:
Hey, I'm back after an absence. Thought I might try to get back into RPing.
And hey, there's a sheet. How about that?
I have a fair few issues here.

First, the warmth thing. That's a no-go straight off the bat. You make it sound like all demigods have that, which is something that I never specified to be part of the universe. If you want that for your character, list it as one of his abilities.

Second, I can't allow the future sight, even if it's under my control. The only predictions of the future that will be involved will come from NPCs, and even then they will be rare.

Third, this: "the presence of a god is harsh on those of mortal stock." Where did this come from? Again you're suggesting things to be true that are entirely incorrect. I fail to understand the reasoning behind the inclusion of this particular point.

Fourth, in the past you have proven to be unreliable, often vanishing for weeks at a time. How can I be sure that the same won't happen again?