Describe your "dream" game

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Kavonde

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Feb 8, 2010
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tl;dr

Take Romance of the Three Kingdoms 10. That's our base template.

Well, okay, first let me explain why: RotK10 is a game you're either going to love or find incredibly boring. You play the role of a historical figure from the Three Kingdoms era of ancient China (or create your own). You can choose anyone, from one of the mighty rulers like Cao Cao or Liu Bei to some low-level sheep inspector who got a one-line mention in the books. And as that character, you go about doing whatever the hell you want to do; help your empire win the war, or set off on a pilgrimage to learn magic from the great masters, or ambush other officers on the road and steal their stuff.

If this sounds cool to you, then good, but here's what makes it particularly interesting to me: in theory, if the player never interacted with the game at all, it would perfectly simulate the events of the period and end with the Wei Empire uniting China. (This absolutely does not happen in practice, mind you, but it's the idea.) You, the player, are a tiny ripple in the river of history that can alter its course in a very real way.

So. We take RotK10 as the template. But instead of doing ancient China, we're going to design our own setting. For simplicity's sake, let's say we've got a typical fantasy setting; in the east are the Dark Forces of Evilness, in the west are the Light Forces of Goodness, and in between are dwarves, elves, hobbits, and a few less-radiant human kingdoms. Now, we write the base storyline (basically, what will happen if the player never interacts with this setting). The war will go on for decades, the Kingdom of Survival-Oriented Pragmatists will eventually join the Dark Forces, the hobbits and elves and dwarves will be wiped out, and in the end, the Light Forces will have to set off a Nuke of Goodness and basically eradicate everything on the map. So, basically, if the player never does anything and never talks to anyone and never goes anywhere, the game will end in an apocalyptic stalemate.

Of course, the player isn't going to be doing nothing, and that's why the game will be interesting. The player can create as many characters as he wants; he can create his own kingdom, or sprinkle elite mercenaries throughout the world, or both. Each character will have the typical statistics (like Leadership, Combat, Intelligence, Charisma, Magic) and a few personality traits (like Good, Evil, Honorable, Mercenary, Pragmatic, whatever). Any kingdoms created will basically have the personality of their rulers.

So now we have the player and his created characters dropped into this world, a bunch of capable, influential X factors. Each new addition will alter the story in some way. For example, thanks to the leadership of General xxDeathSkullxx, the Dark Forces will conquer the Stereotypical Arabian Desert Kingdom in half the time, while the legendary dwarf fighter StubToe singlehandedly routes the attacking elven army.

Okay, so we have a cool sandbox thing, but let's face it, unless you're really into playing with Chaos Theory, it'll probably get old. That's why we're going to add procedurally generated quests to give the player something to do besides reinforcing his castle's walls or looking over the local blacksmith's shoulder and giving him advice. It wouldn't be anything amazing, but there would be some Diablo-style dungeon crawling in places, and some text-based quests (like the ones in King Arthur: A Role-Playing Wargame) to infiltrate enemy towns or confront leaders, and a dueling system sort of like Suikoden's one-on-one fights, only taking stuff like magic into account.

Now, the only problem with RotK10 is that unlike RotK8 before it, it doesn't support coop, since everything happens in real time. However, switching the game to turn-based would mean that traveling across the map to another city would take freaking forever. So this is something I'm stuck on...no clue how to wedge coop in.

So, that's my dream game. If you actually read this all, have a cookie.
 

Busdriver580

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Dec 22, 2009
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Open world, non linear, co-operative, survival horror. Deadly premonition got parts 1&4 too bad it was uber-hammy) but i would've loved a bigger emphasis on scavenging and stronghold development
 

L-J-F

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Jun 22, 2008
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Medieval combat SIMULATION. With momentum, proper weight and all that fun stuff, and with the production value of a major mainstream game. A medieval combat simulation that had the balls to kick YOURS for not being good enough, where items and classes had their real-world strengths and weaknesses, where the guy in beautifully articulated plate armour runs you down kills you, where you shoot him with a bow and then die because your arrows are too weak to penetrate the armour, where a horse runs you down and tramples you to death. Ah ... I can dream ...
 

AMMO Kid

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Jan 2, 2009
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There is no such thing as a perfect dream game, because after a certain amount of time you will get bored and move on to new and less boring things.
 

Brazilianpeanutwar

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Jul 29, 2010
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Mexicoho19 said:
Don't see much discussion value here.
Yes because that post was absoloutely brimming with discussion value wasn't it?
Here's an idea,don't post about uselessness when your post is essentially useless. :]


Here's another dream game of mine,a 30's future tokyo noir game where you play as an old fashioned humphrey bogart-style detective,Chasing robot perps across rofftops and having shootouts with old fashioned tommyguns :D
 

Tdc2182

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May 21, 2009
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Basically, A battlefield MMO that is flawless in every sense. The game I am thinking of is next to impossible, because it would have to have a fanbase as big as MW2 to be playable, a world larger than any other game to be playable, and basically every player would have to cooperate with whatever faction they joined. The average gamer is not yet mature enough for this game.
 

ShrooM_DoughKiD

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Jan 14, 2010
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My dream game would be a mix of FPS, RPG, Driving Sim and Sandbox. Like, A world the size of Just Cause 2 with Shooting elements like that of Unreal tournament, with characters that you can level up and a moral system that actually effect the game and the action of NPC's. The vehicles would actually handle with a hint of reality. There wold be plot and story line, but the main part of it would be just screwing round and having fun. I would call it...

Life. and the tag line would be... 'Shit happens.. When you cause it.'
 

trooperpaul

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Apr 14, 2009
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L-J-F said:
Medieval combat SIMULATION. With momentum, proper weight and all that fun stuff, and with the production value of a major mainstream game. A medieval combat simulation that had the balls to kick YOURS for not being good enough, where items and classes had their real-world strengths and weaknesses, where the guy in beautifully articulated plate armour runs you down kills you, where you shoot him with a bow and then die because your arrows are too weak to penetrate the armour, where a horse runs you down and tramples you to death. Ah ... I can dream ...
Just to have fun, a spear to shred you horses intestines, causing you to fall off and tumble through the dirt, breaking multiple limbs because you were dumb enough to wear a 56 pound tin can into a battle, or a mace/flail. I like the idea.
 

Canadian Briton

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May 1, 2010
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A game where there are civilisations who ride on dinosaurs into battle and the dinosaurs have things like cannons and balistas attached to them. And you can offer your services to them and control armies. So kinda like Mount and blade with dinosaurs.
 

Nouw

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Mar 18, 2009
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Mine would be a Starship Troopers game that uses elements of a Mechgame, Swarm Shooter, Space Marine Style.

Another one would be you play as a Space Marine from WH40K, Arkham Asylum style combat, Bad Company style aim, Average Shooter, No Cover System.

Oh wait...
 

FretfulGnome

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Jan 11, 2010
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A space sim/RPG type game. Where you can travel to various planets, land on them, explore/trade/fight/do side quests and then take off to another planet and do the same thing. There should obviously be some sort of plot, but the point is that I can go where I want and visit interesting planets. And no it wouldn't be anything like Mass Effect.
 

MrShowerHead

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Jun 28, 2010
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Operation Flashpoint Cold War Crisis with Red Faction Guerilla type destroyable environment and with Battlefield Bad Company 2 graphics. And maybe do it a MMO(Like World War II Online)

Now THAT would be the best game ever made.