Design a Natal/Kinect Game

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teknoarcanist

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Jun 9, 2008
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So here's the deal: based on a realistic interpretation of how the Natal/Kinect technology works--having seen the tech demos, E3, etc--outline a game design around it. For my part, I see Natal/Kinect as being (potentially) a way to eliminate the controller barrier and introduce serious-minded and complex games to otherwise non-game-playing audiences, in the way that the Wii was supposed to have done.

So.

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Run&Gun

The player's avatar is positioned in the lower center quadrant of the screen, with the camera looking down from behind on the game field. The object of the game is to make it through a pre-defined course as fast as possible while fighting enemies. In terms of aesthetic, this would resemble your typical early-2000's action movie 'hallway fight scene' / 'running battle', ala The Matrix, Equilibrium, or any movie featuring chicks in spandex fighting vampires.

The basic set-up would be about what you would except: players run in place to move the avatar forward, while pointing with their finger-guns to aim--using a fast-tilt-backwards 'recoil' gesture to fire. The player runs down a long (series of) corridor(s) while dispatching bad-guys. Getting shot slows you down. Getting shot too much stops you completely--forcing you to fight the guys in front of you before you can get back up to speed.

At more complex levels of play, bad guys start coming in from the side. Using N/K's face-mapping software, the player can angle his or her head slightly to re-orient the camera to either side, allowing the player to strafe enemies while still running.

There are other possibilities once you've got this basic system in place.

Examples:
Jumping towards an enemy while aiming at him causes the avatar to do a head-leap. Jumping and planting your feet sideways (and/or leaning back) causes the Avatar to slide underneath/between groups of enemies while firing.

A two-arms-thrown-out/forward gesture could cause the avatar to throw objects--explosives or, taking a cue from movies like Equilibrium, standing ammo clips, to reload mid-slide-combo.

It would be nice see some kind of flipping/cartwheeling mechanic, though I'm not sure how that could be worked out, as anything like that would kind of involve the player hitting the Awesome Shit button, followed by the avatar doing Awesome Shit while the player stands there scratching his ass.

Anywho.

The object is to get through the run as quickly as possible, while taking minimal damage and dispatching as many enemies as you can. At the end of a run, the player is given a grade (your typical Japanese "F"-"S" scale) which awards points based on rounds fired, combos, variation, etc.

For multi-player, you could have a 'chicken' mode where two players make a straight run at one another; first to die loses. Or a co-op mode, where both players run on opposite sides of the same hall.

Allow the player to buy/unlock cool avatar clothes while playing--floor-length trench-coats, shades, etc. Maybe introduce a sword as DLC--though that might be a little too involved to work into the mechanics of the game.

Most importantly, ALLOW THE PLAYER TO PLAY WITH HIS OR HER OWN AVATAR, and utilize the Natal/Kinect as a gameplay bridge between the two. That's a must.

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So that's my basic idea.

Let's hear yours!
 

MrPokeylope

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Apr 16, 2009
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Shovelware.

You have to dig through a pile of shovelware, with a shovel, to find a real game
 

HSIAMetalKing

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One where you draw pictures in virtual sand with your finger, then watch as a wave comes and wipes it all away. It would be symbolic of the life and inevitable fate of Kinect.
 

teknoarcanist

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@viralshag

I can see that being enjoyable if it allowed you to look around and enjoy the environments. Having a nice mix of areas (running through a peaceful canyon and admiring the lighting vs. running from a zombie horde in a burnt-out city) could make for a decent way to relax. Adding a new track periodically (say, once a month) could turn it in a Natal/Kinect staple.
 

ThePostalGamer

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Nov 25, 2009
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Make a first-person version of God Hand and let you do your own moves.

Then wait for the thousands of YouTube videos where people try to do stupid shit like roundhouse kick or a Shoryuken. For the people who play it sensibly, it'd be a blast. Admittedly, a blast that'd fuck up your arms pretty badly, but still a blast nonetheless.
 

Nmil-ek

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Headdesk, using the new motion technology find a flat surface and repeatedly ram your head against it prompting your avatar to do the same realising you just spent $100+ for this shit.
 

josemlopes

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It is a cool idea, but I think that it still is too soon to make games that relly that much on Kinect. It would be cool to use the face mapping to show facial expressions in game like Rainbow Six Vegas, and do the orders with your hands. Also you could press a button in your controller and then your player model would do what you wanted until you pressed the button again (teabag just got a new meaning lol). I think that it would be a great way to taunt people.
 

xvbones

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Oct 29, 2009
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Kinect Sports.

Kinect Winter Sports.

Kinect Summer Sports.

Kinect Outdoor Sports.

Kinect Indoor Sports.

Kinect Olympiad Sporting Challenge.

Kinectathalon.

Kinect Sports 2.

People in this thread talking about how Kinect will have, like, face mapping? Like useable facemapping? Like you actually think this inane nonsense is going to be like your avatar doing everything you do and wow, that will be awesome?

that is not going to happen.

It's going to be the same shit as the Wii. Flap your hand to jump. Flap harder to be twice as gay.
 

Mr Companion

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Here is the concept- It is called 'assault Peter Molenuex'
The objective is to vent all your frustration on every stupid thing Lionhead has ever done by just punching Peter in the face over and over and over AND OVER AND OVER until his face is mashed into little pieces. Then you respawn him and start over again. It makes intuitive use of the motion controls by allowing players to damage various limbs and delicate organs with devastating effect. Most impressive is the "Touch" system that peter loves so much where you can grab hold of Peter to perform various vicious manoeuvres such as dislocating his arm or forcing you thumbs into his big stupid face via the eyesockets.

So what do you think? I expect a call from Lionhead any day now requesting the design document.
 

teknoarcanist

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Jun 9, 2008
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@ThePostalGamer

Never played GodHand, but I would really like to see some kind of martial arts game--especially one that was very carefully developed, and even TAUGHT you different martial arts in order to play.

("Take the Horse Stance . . . good! Let's do it a few more times!")

Something like that, if made well, could be a huge hit. Online matches would be a must. Subsequent DLC could even release packs for different martial arts.
 

Jaqen Hghar

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Feb 11, 2009
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One game that would work and would also be totally awesome is Black and White 3. As long as they mixed the city-building from B&W2 and the miracle system of B&W. I wonder if you can make Kinect work on a PC... 'cause I really want to play Black and White 2 with it right now.

Oh, and one game I would love to have is a game where you can punch negative gamers who hate new things in the face.
 

teknoarcanist

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Jun 9, 2008
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josemlopes said:
It is a cool idea, but I think that it still is too soon to make games that relly that much on Kinect. It would be cool to use the face mapping to show facial expressions in game like Rainbow Six Vegas, and do the orders with your hands. Also you could press a button in your controller and then your player model would do what you wanted until you pressed the button again (teabag just got a new meaning lol). I think that it would be a great way to taunt people.
Actually, allowing players to pre-define gestures which can then be mapped to buttons, for use when NOT using Natal/Kinect, would be pretty awesome, and relatively easy to implement.
 

scnj

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A zombie stealth game, similar to that scene from Shaun of the Dead. Basically, instead of fighting zombies, you can try to convincingly imitate their walk to sneak past them.
 

Kukakkau

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Dexter111 said:
Throw Kinect thingie out a window, still plugged in.

Measure the time it needs to reach the ground, upload video, win!
Dammit! Almost word for word what I was gonna say.

Kinect tennis - same as for the Wii except you hit the sensor back and forth. (Warning - game must be played in 2 player mode, unless playing squash minigame)