Destiny, and Destiny 2

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hanselthecaretaker

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Who's played the original and planning on getting the sequel?

Apparently it's gotten better. I remember being somewhat enticed by the original, but not enough to buy a console that early. Now that I have one finally and a few other games to play through yet, I think if I got into a game like this it would be all I'd play.

It's part of the reason I just could never get into online/MP focused games. It's like, I want to play it because it looks fun but don't want to have to coordinate with other people's schedules if teamwork is going to be such a focus. Life is already busy enough as it is and I only have so much time to play anything. Then there is always the issue of, well, say I did want to play Destiny 1 now after it's been out so long. Would it even be possible since it's so heavily online-focused and the community will have moved onto 2? I've read on forums it's difficult to find anybody for certain game modes.

Meh. I didn't have this problem when I played Demon's Souls for the first time, well after Dark Souls and even DS2 were already out.
 

DefunctTheory

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hanselthecaretaker said:
Who's played the original and planning on getting the sequel?
I didn't play the original, and even though I tried my hardest to like the second one, I'm not getting that either. It's just such a 'meh' game. Maybe if stuff on Battle.net went on sale once in a while, I could pick it up cheap, but I cannot justify 60 bucks for what it is.

hanselthecaretaker said:
It's part of the reason I just could never get into online/MP focused games. It's like, I want to play it because it looks fun but don't want to have to coordinate with other people's schedules if teamwork is going to be such a focus. Life is already busy enough as it is and I only have so much time to play anything.
You don't need to play multiplayer to play, and there's a matchmaker for online stuff for quick drops. The team requirements (Size) are also a lot smaller than a traditional MMO, so it's easier to get a party going.


hanselthecaretaker said:
Then there is always the issue of, well, say I did want to play Destiny 1 now after it's been out so long. Would it even be possible since it's so heavily online-focused and the community will have moved onto 2? I've read on forums it's difficult to find anybody for certain game modes.
Probably hard to play it, but you hardly need to. The game itself has been superseded by what appears to be a superior product, and all the story stuff is online based (Out of game) anyway.

hanselthecaretaker said:
Meh. I didn't have this problem when I played Demon's Souls for the first time, well after Dark Souls and even DS2 were already out.
That's because Demon's Souls was amazing.
 

Mcgeezaks

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I bought a PS4 because of Destiny. I was ultimately disappointed and regretted buying a system for that, the game wasn't bad but it wasn't very good either. The only reason why I'm getting Destiny 2 is because it's releasing for PC, even if the game isn't a lot better than Destiny 1 I will still enjoy it more because I get to play at +100fps and with a m/kb.
 

DeadProxy

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I was suckered into getting Destiny 1 like a lot of other people, cause we read too deeply into the ads or whatever. I'm just glad I never wasted money on any of the dlc though. I might get D2, but not for a year or 2, when all the dlc is out and the game costs 40 bucks all together.

I don't care if D2 is "better" than D1 cause that would not be a hard feat to do. All that was good about D1 was the shooting, and the visuals. Everything else was garbage. Constant reuse of enemies and levels, and no fucking story. Vital story information wasn't even a part of the game, it was all locked away in some website glossary. And the fucking Raids, the only "interesting" part of the game was locked behind a forced party requirement that the game did nothing to help you make. So in the end, only like 5% of destiny players ever even touched a raid. You fix one of those things, and you made a better destiny game.

I enjoy my hate of destiny too much to get over how bad base destiny 1 is, and I eagerly await all the complaints that are going to pop up once the game runs dry of content in the next week or so.

Also, pretty unrelated, but I recently started going to VG247.com for some news since this site doesn't do that no more, and ever since D2 came out, that site has been flooded with D2 news the second it's discovered and it's ruining that site. Fuck Destiny.
 

bjj hero

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I didnt get destiny at launch, I got it after christmas. I spent a long time with it, I met a decent group who played together regularly and had a lot of fun with it. It does turn into your only game if you let it, Destiny encouraged you to do a bit every day.

I stuck with it, only missing the last expansion. Just to let you know, if you didnt buy the dlc you quickly fell behind as the powerlevel went up each time dlc dropped. Ive not gone with destiny 2, Im currently without a console or PC.
 

Phoenixmgs_v1legacy

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hanselthecaretaker said:
I think if I got into a game like this it would be all I'd play.
Well, that's literally what Destiny is designed for. It's a game to keep playing to get the next slightly better thing. I only played the beta for the 1st game and I knew I wanted no part it just due to that structure. I already know I want no part of Anthem because of that very aspect. Also, character progression is nothing like say a Borderlands to where you have actual builds, I remember looking through the skill tree seeing I couldn't even reload while sprinting let alone doing the wacky shit of Borderlands. I enjoy Borderlands for the different builds and playstyles, I actually wish they'd remove the whole looting aspect of the game, it just causes you to constantly switch guns/shields/etc for slightly better ones and selling all your trash. The actual shooting aspect of Destiny was spot-on, everything feels good. From what I've heard of Destiny 2, they've made the missions and story quite a bit better. I think Jim Sterling said he felt like Destiny 2 is what the 1st game should've been like Titanfall so you should probably get the new one if you do wanna play Destiny. If you just want to experience a good shooter for 10 hours to even say 30-40 hours, there's plenty of shooters out there and on the way.
 

OpiateChicken

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I really liked Destiny 1 and so far I like Destiny 2. I enjoy the different subclasses and quests, and I like the feeling of the different weapons. The best content is, by far, the raid(s)... using the LFG sites isn't the greatest. But sometimes you do get to be part of a great group and the times I was, I had a great time working with those 5 others and trying to accomplish these puzzles and battles.

It is also a really relaxing game to play casually in the same way that hack-and-slashes are, like Diablo games, just to unwind.

It's not going to be my favourite game at any time. But in terms of just being a fun casual game, I really like it, and it works with my schedule since I don't have the time I used to have to invest into games anymore. If I were you I'd at least try the Destiny 2 vanilla version and don't buy the DLCs until you know whether you like it (but buy it now before the DLCs come out, or else you will be somewhat obsolete).
 

sXeth

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Destiny 1 is probably not a sound choice to pick up unless you have buddies to play with (At least 1, preferably 2). Also if you just pop through the 3(ish) campaigns its only about 20ish hours tops. And about a third of that is the cringeworthy vanilla campaign.

Destiny 2 prettymuch refines or improves on all levels (other then the Raid design which is a bloody awful mess (although its a cool aesthetic), and seems to be phasing in some social tools/LFG stuff to help out solo players, though its upcoming/betatest features.
 

stroopwafel

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I played the first game and found the shooting quite satisfying but the enemies boring. The environments also did little for me but some of the space vistas could look quite nice like the cover of some '70s sci-fi novel or something. The campaign is over pretty quickly and just not all that great. The multiplayer when Destiny 1 was just out was pretty fun but after a while you had all these players using spam tactics and it became a chore. The co-op is even worse. The game is also intended to be a loot grind and have you play through the same levels over and over just to upgrade your gear but I have zero interest in that kinda stuff.

Other than the satisfying shooting mechanics I didn't really have a lot of fun with Destiny 1 and Destiny 2 looks to be just more of the same so yeah that game will get a pass from me.
 

DaCosta

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I haven't played the first Destiny, but am planning on buying Destiny 2. Only when it comes out on PC though. Nobody deserves being subjected to an FPS on a gamepad. Also, on console half of the game's features would be held ramsom behind a PS Plus subscription, fuck that.

The game felt really good during the beta, plus I'm in the mood for something sort of like this. Grinding, but with fun gameplay, that keeps me coming back for some relaxing play while I listen to podcasts.

I tried getting that with Borderlands 2 but I always get sick of it eventually, the last try being just a couple of months ago and taking half an hour for me to drop it, but from the Beta I think some small core changes is what it took for me to be more interested in it.
 

Headdrivehardscrew

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I've played Destiny from day one and only made a couple of month-long breaks in its life span. Destiny had solid FPS mechanics and I really, really liked the "Raids", which are 6-player activities that require teamplay, communication and figuring things out and I liked the (competitive) PVP when lag wouldn't ruin our experience... which was a constant pain, to be honest.

Destiny 2 has improved on many little things that were hard or even impossible to fix in Destiny. That said, they have oversimplified some aspects of it to the point that I feel "dumbed down" is an appropriate description for what happened. It seems easier to get fresh people into PVP, even the still somewhat more competitive "Trials of Whatever" that come around every Friday.

You can get an average 9 hours of story (12+ hours if you're easily distracted, around 6-7 hours if you go no-life HC all-in) per character. You can somewhat get around leveling-up roadblock or (subjective) bad loot drop rates by creating same-class alts, but now you will also be punished for it, in the form of "Powerful Gear", which you can get several of every week, only dropping once at a significantly higher light power level. No matter what path you choose, the grind is real.

I've come to quite dislike Destiny and loathe Bungie, which I mostly express by calling them "Bungo". That said, Destiny added a base of around 300 players to my network, about 100 of which have become friends. That's a nice thing to have, methinks.

If you're a fellow Souls player, I take it you have it in you to overcome, even if it means spending the rest of your life in an infinite loop. If you're OK with that, Destiny 2 will deliver and tickle a number of your fancies.

I bought the limited collector's edition only to immediately sell it on to minimize my own spending on a game that I decided to hate. I am now three accounts and nine characters in, having pre-ordered the PC version mainly because it looks better. That said, I'm looking forward to just play it on PC with another set of friends. It's really good for that.

It's hard not to get spoilered on endgame content such as the Raid if you don't start playing on day one and go into the activity the day/hour it is released.

You know what floats your boat. If you want to go get it, get it two weeks ago.
 

TheMysteriousGX

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Played the first, though only got really into it after Taken King, on the only raid I did was Akssis. Still don't know what made SIVA an inherently bad thing, but having to detox all my nanotechnology infused gear was a good headcanon reason for me not to be wearing any of my stuff at the beginning of 2. While I very much like that the story of Destiny is in the game now, I do miss all the different kinds of little collectible thingies that used to be running around. Now everything is shards and reputation turn-ins. Yawn. I also miss the randomized perks, hopefully they'll add in more stuff like that later.

Bright engrams on level up seemed like a good idea, but now it takes ages to level because, and I blame Activision, bright engrams are also purchasable with real cash dollars. Which I refuse to do, because they made played pretty princess dress-up more annoying. I like being able to choose different shaders or each piece of gear, but I hate that said shaders are both consumable and randomized.

I want Eva back.
 

CritialGaming

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From everything I have heard is that Destiny 2 IS Destiny. If you played and are still interested in the first Destiny, then Destiny 2 is a must buy. But if you are looking at Destiny 2 as a new player, in the hopes that things have been fixed, look away.

Destiny 2 is better than the first Destiny, but only in some respects. The Story of course is better, with more interesting characters, and a story that keeps you invested even though it is almost criminally short....and uh...well that's it.

Apparently the loot system is still broken because apparently making a loot system is though. Destiny 2 is still an incredible grind for anything worthwhile. So much so that loot is really only rewarded if you can get to the END of the raids, which are fucking long as hell. Exotics are not exciting to get.

Plus how do you make a sequel to a game like Destiny and not make an additional character class or something?

Destiny 2 feels too much like Destiny 1 only slightly improved. An expansion at best.
 

TheMysteriousGX

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It's funny to see how certain games are called short, but others at the same price point are fine.

Destiny two is short, Doom is not, and they've got about the same time to complete.
 

CritialGaming

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altnameJag said:
It's funny to see how certain games are called short, but others at the same price point are fine.

Destiny two is short, Doom is not, and they've got about the same time to complete.
The difference is the quality of that time spent and how satisfying it can feel. Destiny 2 is an MMO and the expectation of an MMO is a fairly long time to reach max level and finish the core story. Not to mention the campaign is incredibly easy, and frankly not all that exciting to play.

Then you take DOOM, where the game was fast paced, and a ton of fun. Filled with cool guns, bad ass demons, and crazy kills. The fun factor of Doom makes that same 8 hours feel a lot more satisfying than a boring 8 hour slog.
 

OpiateChicken

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CritialGaming said:
altnameJag said:
It's funny to see how certain games are called short, but others at the same price point are fine.

Destiny two is short, Doom is not, and they've got about the same time to complete.
The difference is the quality of that time spent and how satisfying it can feel. Destiny 2 is an MMO and the expectation of an MMO is a fairly long time to reach max level and finish the core story. Not to mention the campaign is incredibly easy, and frankly not all that exciting to play.

Then you take DOOM, where the game was fast paced, and a ton of fun. Filled with cool guns, bad ass demons, and crazy kills. The fun factor of Doom makes that same 8 hours feel a lot more satisfying than a boring 8 hour slog.
When are you going to finish your FF reviews? I've been waiting to read about some of the more modern installations.
 

CritialGaming

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OpiateChicken said:
CritialGaming said:
altnameJag said:
It's funny to see how certain games are called short, but others at the same price point are fine.

Destiny two is short, Doom is not, and they've got about the same time to complete.
The difference is the quality of that time spent and how satisfying it can feel. Destiny 2 is an MMO and the expectation of an MMO is a fairly long time to reach max level and finish the core story. Not to mention the campaign is incredibly easy, and frankly not all that exciting to play.

Then you take DOOM, where the game was fast paced, and a ton of fun. Filled with cool guns, bad ass demons, and crazy kills. The fun factor of Doom makes that same 8 hours feel a lot more satisfying than a boring 8 hour slog.
When are you going to finish your FF reviews? I've been waiting to read about some of the more modern installations.
I just posted Final Fantasy XIII. Go look. I was away on business last week and didn't have computer access.
 

TheMysteriousGX

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CritialGaming said:
altnameJag said:
It's funny to see how certain games are called short, but others at the same price point are fine.

Destiny two is short, Doom is not, and they've got about the same time to complete.
The difference is the quality of that time spent and how satisfying it can feel. Destiny 2 is an MMO and the expectation of an MMO is a fairly long time to reach max level and finish the core story. Not to mention the campaign is incredibly easy, and frankly not all that exciting to play.

Then you take DOOM, where the game was fast paced, and a ton of fun. Filled with cool guns, bad ass demons, and crazy kills. The fun factor of Doom makes that same 8 hours feel a lot more satisfying than a boring 8 hour slog.
Look, if one game is boring (for you) and the other game isn't, that's one thing.

But they both take twelve-ish hours to complete, are $60, and don't have a monthly fee. I was commenting on the absurdity of "expectations".
 

CritialGaming

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altnameJag said:
Look, if one game is boring (for you) and the other game isn't, that's one thing.

But they both take twelve-ish hours to complete, are $60, and don't have a monthly fee. I was commenting on the absurdity of "expectations".
Boring isn't the point though. I'm talking quality here. The campaign in Doom is incredibly well made, and yields a level of immersion into the game that allows the player to become unaware of the time invested. Destiny 2 is by no means lacking in content. Even after the story there are strikes, raids, and pvp to get into so you aren't just getting an 8 - 12 hour campaign.

However what you are presented with in Destiny is just garbage story-telling with a few fun moments and great set pieces. So what ends up happening is people play through Destiny and get these moments of hype and excitement, or peaks and valleys, where the story feels very spotty, and then ultimately ends on a cliffhanger only made to bait us into buying the two expansion packs coming for an additional 40 bucks each. It makes the story feel short to people because it isn't finished, and as a result they feel like something is lacking from there 10 hour adventure, because something is...an ending.

Now if Destiny 2 had a real ending with closure of everything that had happened to that point, then I would imagine that people would be far less upset about the story length.
 

DaCosta

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altnameJag said:
It's funny to see how certain games are called short, but others at the same price point are fine.

Destiny two is short, Doom is not, and they've got about the same time to complete.
I've been thinking about that a lot. How with the money I pay to go to the movies I could buy an indie game at full price at launch, yet even though the game will last me at least twice as much as the movies (in some cases a lot more than that), sometimes even with a 50% discount I still think that it isn't cheap enough.