Destiny First Impressions (watered down Borderlands)

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lassiie

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May 26, 2013
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StriderShinryu said:
It sounds to me like a lot of the people who are not enjoying the game were not really expecting the game to be what it is, and the constant comparisons to Borderlands pretty much prove this. Destiny is, more or less, Halo as an MMO. It's not Borderlands and I really don't see how it was ever trying to be Borderlands. Borderlands is a single player (with optional co-op) mission based loot fest while Destiny is more of an open world MMO with defined storyline missions and a focus on making most loot somewhat useful instead of overly plentiful. Sure they both have skill trees and abilities but what game these days doesn't?

Note that I'm not saying Destiny is a perfect game. I'm enjoying it a lot myself right now but I don't know what sort of longevity the experience has if you don't get hooked on the PVP. If, however, your complaints about it are basically "It's not Borderlands" or "I liked Boderlands better" then you're basically barking up the wrong tree from the get go.
Honestly, the reason why the Borderlands comparison comes into play is because this game DOES NOT feel like an MMO at all. The people I see while questing or doing patrols could all very well be NPC's and I wouldn't notice a different. After that, all that's left is basically a watered down version of Borderlands. I don't necessarily think this game was trying to be Borderlands, but it feels very similar in almost every aspect, except it does just about everything worse. It's an ok game in its own right, but since Borderlands exists and does everything better, this game seems, obsolete, for lack of a better word.
 

FrozenLaughs

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StriderShinryu said:
It sounds to me like a lot of the people who are not enjoying the game were not really expecting the game to be what it is, and the constant comparisons to Borderlands pretty much prove this. Destiny is, more or less, Halo as an MMO. It's not Borderlands and I really don't see how it was ever trying to be Borderlands. Borderlands is a single player (with optional co-op) mission based loot fest while Destiny is more of an open world MMO with defined storyline missions and a focus on making most loot somewhat useful instead of overly plentiful. Sure they both have skill trees and abilities but what game these days doesn't?

Note that I'm not saying Destiny is a perfect game. I'm enjoying it a lot myself right now but I don't know what sort of longevity the experience has if you don't get hooked on the PVP. If, however, your complaints about it are basically "It's not Borderlands" or "I liked Boderlands better" then you're basically barking up the wrong tree from the get go.
This, exactly this. Destiny feels like what the next Halo would have been if Bungie continued on with what they created with Reach.

Armor Abilities became classes. Customization became Guardian armor. They slapped some extra numbers into the equation and reward exp for kills. The multiplayer id Halo, with the gear you've invested time into earning. Even the spaceships look and feel like an extension of the Sabres. (sadly no dogfighting).

It honestly feels like a predictable sequel to a Bungie Halo, reskinned to not look like Halo. As a fan of the series pre 343, I'm ok with that. :) I'm also optimistic about the future regarding expansions: new areas, levels, skills, gear, classes, it's all possible.
 

Maximum Bert

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Ive played a few hours of it round a friends house and I had fun but its worth bearing in mind I pretty much missed all the hype for this game (not intentionally its just I hardly saw any) and I am not a huge fan of FPS so my expectations were lets say almost non existant and Destiny did not disappoint.

First impressions were massively negative I mean no split screen multiplayer are you kidding me there was no excuse to not allow that option. Secondly for all their BS marketing speak there was no need for it to be always online its not an mmo and while they might have perceived it as being played properly online theres no reason to not allow it to function offline. I personally found seeing other players more of an annoyance than anything special and you cant interact with them much anyway seems like they wanted the minimal interaction like Dark/Demons souls and Journey but didnt understand why it works in those games (and you can play both those titles offline as well).

Played as a hunter (like 90% of people it seemed) the graphics are nice (PS4) and the art direction was actually quite appealing which surprised me as I was not a huge fan of Halos overall. I enjoyed using the handcannon and sniper as well as the melee all felt very satisfying. Even with my short time with it though it started to feel a bit disjointed and grindy the screens do an admirable job of unifying the transitions but there really is nothing new here I feel the borderlands comparisons are valid because it really is a new more limited Borderlands game with a different coat of paint and without the humour although I could not help but laugh when they told me to defeat the space wizard with a straight face.

I will probably pick it up at some point as I did find the shooting satisfying something no FPS has done for me since Halo 2 but if one of my friends was not looking for someone to play with on it I would not bother getting it. That said im still not paying the ridiculous money they are asking for it the cheapest I have found it here is downloading it off the PSN NA store which puts it at about 40 pound conversion well 37-38 I think.

I expect the price of this game to drop like a stone within a month or two then I will probably pick it up cheap if my friend is still interested in playing if not I have plenty other games to enjoy like P4 Ultimax which cant come soon enough.

Also looks like they are gonna DLC the hell out of this game although im not sure its gonna be as successful as they hoped personally I hope it proves very very unsuccessful as I hate this practice.
 

fix-the-spade

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Vault101 said:
does it have a defined story/campaign...like Borderlnds 2?
Yes, but not a very good one, the 'bad guy' certainly has nothing on Handsome Jack. The final boss is particularly terrible, it's a literal floating ball of evil, that makes you fight three mini bosses and mobs that stand in the middle of an arena and then just keels over and dies.

It reminded of destroying the dead Reaper's core in Mass Effect 2, except someone had left a few Geth Primes lying around.

I'm expecting Destiny to turn out like Titanfall once release has died down, it's one set of mechanics executed quite well (move to point A on your hoverbike whilst fighting mobs, scan objective, hold position and defend yourselves) and pretty much nothing else (dynamic events boil down to either being extremely lucky or immediately bugging out because you don't have the man power on hand). If this is Activision's great hope then in three month's time we'll be talking about it as much as everyone is talking about Titanfall now.

In it's defense, the skyboxes are absolutely stunningly gorgeous.
 

Riotguards

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i really want to bring up the question as to why its even considered a MMO?

i'm level 11 right now so perhaps it gets more features that would make it feel more like an MMO but honestly this game could have been a single player and it'd have the same feel as it does now

there's really nothing that they have which makes it stand out as a MMO sure the one or two people who pop up in petrol missions but that's about it everything else is pretty single player from the 3 person dungeon (which i've yet to try) and the PVP is just shoehorned into the game considering they don't even have level balancing (level 3's vs level 20's, great game bro)

the guns are rather limited and pretty much everything else seems just like it was brought into the game just to make it look bigger

and don't get me started on maps size, the 2 planets i've played on properly look big and immerse but honestly its just tiny, there's nothing special about these area's that really stands out and getting on my third planet i'm already bored of the level design

for £50 i expected AAAA quality but all i got was £10 worth of entertainment out of 12 hours of gameplay

i'm hoping i'm wrong but so far this game has yet to give me something


EDIT

i just wanna make a point that there's already a MMO i would consider a lot better and that's called defiance, yes its not really that good but honestly the guns are waaaay better, it actually has MMO features and the world events are actually interesting plus its cheaper
 

Trippy Turtle

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May 10, 2010
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I disagree.

I've played for about 30 hours now an I'm loving it. I just hit max level, with still Mars to go in the missions (I'm playing on Hard) and its one of the few games I've bought recently that I didn't get bored of almost instantly.

As for being a borderlands clone... I can see the similarities but I wouldn't call it a clone anymore than Battlefield is a clone to CoD. I hated borderlands, I thought the combat was boring and it just boiled down to a game about collecting guns. This has a fun multiplayer, interesting levels that don't consist of pure brown and lots to explore.

The strikes are a lot of fun. I've been doing them a little underleveled so its a challenge but I enjoy it. The only complaint I would have for them is that the bosses, bar the Venus Strike, so far seem to be just bullet spongey as hell. I sat at phoggoth or whatever his name is for at least 15 minutes with three of us just laying into him. I'm guessing this improves at least a little if you are the proper level for it. I'm excited for the raid though.

Exploration in this game has topped any other game I own bar Oblivion. Even in GTA and Skyrim and similar games you know what to expect. Yes, there will be a dungeon to find but it will be the same as any other. In this, just looking around for the golden chests I found a bunch of hidden fights, cool scenery and endless hideyholes to explore.

I'll be the first to admit its not revolutionary. I'm not going to go preach about it being the game to end all games. But its easily the best game I've gotten in the past two years.
 

Ten Foot Bunny

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Interesting to note that when I turned on my Xbox, the tiles on the main window were for World of Tanks and a massive sale on everything related to Borderlands (among several others). Nothing at all for Destiny.
 

Candidus

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The way weapons were generated and how they felt to use in Borderlands was awful. I wasn't blinded and certainly wasn't impressed by the way it randomly threw together values and quirks, gave them a gun skin that determined firing characteristics and called it "variety"- eugh -and I'll be glad if that's a page Bungie decided to tear out and burn rather than loosely trace.

As someone who disliked Borderlands' style and story as well, I look forward to trying Destiny as an alternative.

...
...

Just as soon as it arrives on PC, pffft.
 

laggyteabag

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From what I have heard and seen, I am disappointed. I have watched a few gameplay videos, and they all seems to be the same thing: Walk into a room, Ghost says that he needs to unlock a door, the room is swarmed with enemies, BOSS FIGHT. Rinse and repeat.

The guns and the shooting dont even look that interesting. I was kinda expecting some kind of variety in the weapons, or at least for the legendary ones, but it seems that each weapon is just a variation of the last with different stats, and no real change. If you are going to make a loot based game, and your combat is mostly going to revolve around shooting, then the guns should at least be interesting to use, otherwise, it may as well have just been like the Halo model.

Pretty much everything that I have heard about the story has been negative, and it has pretty much just been some background information on the world. This worries me, not for Destiny, but for the knowledge that one of the Destiny writers is writing the Game of Thrones game that Telltale is making.

And most disappointingly of all, the OST (from what I heard) is nothing special. When I heard that the game isn't quite as good as it was hyped up to be, I was at least expecting the music to be the saving grace, but I guess that wasnt the case either.

I'll probably wait for some official reviews to come out, but I am pretty disappointed that the game wasn't as good as it was made out to be. Not that it really matters, BECAUSE THERE ISNT A PC PORT. :mad:
 

seditary

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I just want to know who at Bungie thought it was a good idea to make bosses take up to 30 minutes to kill unless you're overleveled. God forbid you're underleveled else it can take hours plinking away at something that can one shot you.

10 minute boss fights are fine ffs.

I do have a much longer list of gripes (lack of variety highest among them, from missions to guns to enemies. The patrolling in particular is utterly trash, as bad as wow launch filler quests including ones where all you have to do is stand somewhere ffs), the game is just totally disappointing. Maybe in 2 years after they've released 10 expansions to get money out of you it might be good.

Also the endgame is a incredibly boring grind of the worst kind.
 

VeneratedWulfen93

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Well its my 3rd day of playing the game and I am still experiencing hype. Playing with friends is amazing and we all have a blast, patrolling or doing the stroy. The soundtrack is great, like the first moment the Cabal show up and there have been loads of memorable sequences. Fighting the Hive Lords to destroy a dark sword, the vexes appearance, the different ways in which each of the enemies appearas, boarding a Fallen ketch to fight a Kell of a falllen house.

I've really come to enjoy the lore and world building so far as its very subtle, like dark souls. Me and my mates have great times guessing and speculating about what the chains on the moon are holding etc.

I think however that Destiny should have been priced at £25 as it is not the entirety of what it could be. I know there is more to come over the next 10 years and many people seem to forget that but I wish there was a little more to the game. I guess since I like it the only thing I can ask for is more.
 

stroopwafel

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Jul 16, 2013
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I've been playing it for about 10 hours and I'm absolutely loving this game. Wanted to give it a fair share of playtime before I made up my mind but I just find it an incredibly fun and satisfying shooter(espescially after Battlefield 4 and Killzone Shadowfall which I both found disappointing and bored me to tears). Maybe b/c I never played a Halo game I'm surprised how good the shooting is, but I find the world really cool and interesting as well. It's kind of mysterious and vague which is exactly the way I like it. I usually get bored by games that have lots of story-exposition(unless it's really good like Mass Effect 2 to name another sci-fi epos). Also having co-op/competitive drop-in/drop-out play in the single-player campaign is multiplayer done right and adds an additional layer of fun and emergent gameplay(I normally don't really like multiplayer). The upgrading/leveling system is cool too and adds another incentive to keep playing.

Now, I barely knew what Destiny was nor was I aware of any hype so my expectations were pretty much non-existant. So maybe that played into the game's favor but despite that there is no denying the shooting mechanics are phenomenal. Some of the vistas also look absolutely gorgeous.

I think Destiny is a really good game, but then again, I think Watch Dogs is a really good game as well. :p If you're interested in the game, don't favor the ones that are most vocal(ie. the negative ones), but play for yourself!
 

Jandau

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Dec 19, 2008
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I'm a PC gamer, so Destiny is off the table for me, but I've been keeping up with the release and I'm a bit saddened by the whole thing.

Oh, don't get me wrong, I don't mean the game itself. From what I've seen, it's a good, solid co-op FPS game at its core and I think the visual style and design is really nice. I'd love to play it, if they would only make a PC version. I've seen people describe it as a simplified Borderlands, but I don't necessarily see that as a bad thing. I found a good chunk of Borderlands to be tedious, repetitive and grindy. A game focused around the fun parts without all the filler in between could be a good thing. Not better or worse, just an alternative.

No, what saddens me is that the game will be declared shit. This is partly the fault of the publisher - the sheer assripping volume of hype that's been drummed up about the game just can't be followed up by an actual product. It's Watchdogs all over again, only Destiny has suffered even more hype. And it won't be judged on its own merits, but rather in context of the hype. Perhaps that is fair and deserved, but it still makes me sad.

However, some of the blame lies with the gaming public and overall trend that games fall in one of two categories - "Awesome" and "Utter shyte". Either something is the second coming of Christ or it gets to sit on the same bench as Ride to Hell: Retribution, with no gray in between. And since Destiny isn't QUITE as great as we were told to expect, that will mean (for a wide chunk of the gamer populace) that it's rubbish.

All in all, another promising game about to fall victim to the industry's shortcomings.

That being said, I really don't understand what they spent all that money on. That budget is sickening. And don't tell me "graphics", plenty of developers have shown you can make awesome looking games on a vastly lower budget (take Witcher 2 - the game sported some awesome graphics for its time which still hold up, had tons of content and cost under 11 mil). This just reinforces what everyone has been suspecting for some time - AAA industry suffers from such massive inefficiency and wastefulness that it borders on criminal...
 

Toejam

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The bit that bothers me most about it is that I can only play it with 2 other friends. On top of that you can't seem to even join other friends in the game worlds out side of your 3 man fire team. But strangely the game tells you how many of your friends are on each planet just so it can rub it in your face?

Even in the free roam sections you can't play with more than 2 other people...I thought the entire point was that this was a mp game? I realise there is P vs P but im not bothered about that.

On top of that every story mission i've had so far is go to point A, deploy Ghost, fight off waves. End mission. Pretty boring. Could of done with mixing it up just a touch.
 

Adam Jensen_v1legacy

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I'm surprised that people expected more from a AAA shooter made by Bungie and published by Activision. People need to stop buying into the artificial hype that these big studios produce. It's basically brainwashing. Just look at the core gameplay videos. There's nothing interesting there. Nothing new or exciting.
 

DarkhoIlow

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I don't wanna sound harsh, but another hyped up game that isn't all it's cracked up to be..just like Watch Dogs.

This trend will go on, until people stop preordering games without seeing the full product.

I don't even know if I will bother buying this even if they decide to port it to PC..it all looks so bland to me. I'd rather play Borderlands the Pre Sequel instead, because at least there is a sense of loot and progression there (in terms of gear). That was a complaint I've heard from a lot of people playing Destiny.
 

scorptatious

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May 14, 2009
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Hmmm. By the looks of the responses, it looks like Destiny isn't really worth playing.

Shame. I enjoyed the original three Halo games, so I was kinda hoping that Bungie would create something really well done.
 

LifelessArt

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This was a game that I was slowly becoming hyped for as time passed despite the fact that I am not the biggest fans of Bungie and their Halo series. Granted, Halo, to most, was fun and entertaining, and while I did enjoy the series I was not overly thrilled like most were; it was a good set of games, but not spectacular. While I do not own a current gen system and have been without my PS3 for little over a year now, I did watch dozens of game play videos on Destiny, have watched the campaign from beginning to end, and feel confident that I can accurately review the game based on what I have seen.

Short version: This game is a resounding 7 out of 10.




Long version:

(Note: I am not a professional, and this is my first attempt at writing a review for a game, so if my review appears confusing or lacking then I do apologize.)

First off, the game play, while seemingly enjoyable, does appear to be frightfully repetitive. Now, granted, much of that can be said about any video game, especially those within the first person shooter genre, and this is coming from someone who has mindlessly sunk dozens of hours in Borderlands 1 and 2, a game that basically had a handful of mission types that had the player kill "X" amount of creatures or collect "X" amount of loot with slight variants on those main archetypes, but it was still very much enjoyable. Destiny, however, feels more mechanical, thus spawning a feeling of generic repetition. This is only enhanced by the fact that each mission has you committing to the same tasks over and over again, which is to shoot your way in, have your Ghost hack a terminal, and defending against hordes of enemies while said terminal is being hacked. I have much more to say on your partner, the Ghost, but I will delve into that topic later. Next, I'd like to talk about the games dialogue.

Borderlands had quirky dialogue and over-the-top behavior to drive their missions. I very much enjoyed the character's character, to put it bluntly. Destiny, on the other hand, possesses a more serious tone, which is fine. I don't mind serious games, not one bit. What I do mind is bland, uninspired, monotone voice acting. No one in Destiny speaks with any life or charm, just bland and dull tones so mindbogglingly dissatisfying that it ends up reeking of extreme melancholy. Halo's original voice acting wasn't perfect either, but it somehow felt as if it possessed more weight to it. Master Chief's interaction with each character felt hardy and satisfying. A mixture of gestures and tones made one feel as if what was being said had impact. Destiny falls short due to this lacking of emotion. Even with cut-scenes depicting visible conflict or strife, the game still manages to feel stark because no one actually seems to care that something exciting, eventful, or dangerous is occurring. It's almost as if everyone is going out of their way to be as boring as possible. A perfect example, to which I will do my best not to spoil any of the plot, what little there is, involves the queen of the Awoken. Why they have a queen is never made clear to me. I was left utterly in the dark about her very existence, just as there is nothing depicting the origin of the Awoken to begin with, though I'm sure there is some information on this woman somewhere, probably on the Bungie website, but that is besides the point. The Awoken queen is, by far, the penultimate of dullness. The voice actress for this character is beyond lifeless for what little dialogue she has, and it's not as if I don't understand the nature of the Awoken queen either. I understand that she is to be this beautiful, somber, yet ruthless women with power unimaginable. I understand that she is to be this figure of authority that is to never be questioned, that she is a woman who will rip the galaxy asunder should she feel insulted let alone if her people are in danger, and yet her emotion and body language are utterly nonexistent.

This is where I bring in who I label as the second most unenthusiastic character for the game, the Ghost. As we all know, Peter Dinklage voices the Ghost who remains as your companion for the entire game. While I enjoy Dinklage and his acting skills, this is one venue where I felt like he just wasn't giving it his all. I'm not sure if this is by choice of the game directors to have Dinklage to be as weirdly monotone as possible, but something happened in that studio that made him give his most lackluster performance yet. I'm sorry, I really do want to enjoy Ghost, but I can't. Dinklage's subpar performance and the writers lack of consistency leaves Ghost as one of the most emotionally spontaneous characters in the game. I swear, I cannot figure out Ghost's attitude one bit. I guess the writers were trying to show that Ghost and the Guardian were gaining some kind of familiarity with one another, that they were becoming friends as Master Chief was to Cortana, which is why I assumed that Ghost's personality was shifting from robotic to organic, but when there is no story showing this growth then the act becomes lost and muddled. Not only that, but the Ghost seems rather spasmodic in his intelligence and informational skills. It's weird how Ghost's computational acuity, knowledge, and fact finding skills leave him as the most intellectually inept being in all of existence. All in all, I chalk this one up to bad writing, which the game seems to hold in ample supply. A great deal of the writing does feel amateurish, and when their is an attempt to throw around any scientific terminology the game has, it sounds like nothing more than gobbledygook, but the story as a whole is just not there, which amplifies the rather bland dialogue and bad voice acting to a higher degree than normal, making me want to ignore most of what was being said in the game.

Next on my list is the enemy A.I. and general game difficulty. I'm not really sure what to say except that the enemies aren't so much as difficult as they are resilient. I've seen players pour dozens upon dozens of bullets into their targets and they simply won't go down, which would be fine if the enemies attempted to run for cover or form strategies to give one a sense of true difficulty, but most of them, if not all, don't. Most of your enemies stand out in the open and take your furious assault, allowing you to pick them off one by one. Sure, some of your adversaries will run for cover or lob the occasional grenade, but it doesn't occur enough for one to feel as if their enemies are providing them with a challenge, that is until you fight a boss or a semi-boss, and even that has its limits. As we all know, semi-bosses and bosses are suppose to be tough and bring a challenge, but Destiny doesn't make you feel as if you are going against a monstrous adversary in terms of intelligence. The bosses may be big, they may be daunting, and I will give credit to Bungie for making some unique and amazing creatures, but other than that they are nothing but giant bullet sponges, just like their minion counterparts who will constantly swarm you while fighting said boss. To me, throwing in constantly spawning enemies to distract you and giving them ample resistance does not make the fighting challenging, it just makes it tedious, at least in this case from the fact that each enemy suffers from standing-out-in-the-open-and-letting-you-unload-your-entire-clip-into-their-face syndrome.

Destiny has some very beautiful environmental design. The locations, which have a pretty decent size to them, are well crafted and give you the sense that you are in a dramatic, Sci-Fi universe, but at the same time these locations appear a tad empty and linear in spots. The game tries to give you a sense of grandness while restricting your to certain areas, and it is that seamless world attempt that disappoints many players about the level design. Because there are few borders and this focus on scenery, you gain the sense that you can, truly, go anywhere and everywhere, but you are quickly brought back down to earth, or through I should say, when you step of a cliff and clip through the ground as you fall to your death. I can understand the frustration when a player looks off towards a mountain peek and desperately wants to explore the secrets it may hold only to fall to their doom the second they travel pass the maps boundaries. I guess everyone, myself included, thought this would have more of an Oblivion or Skyrim level of exploration, and who wouldn't after the great deal of hyping that Bungie and Activision did for the game? Still, the locations are amazing, but it will leave you wanting more. I know I was, and I don't even own the game.

There is something else that is odd about Destiny. The MMO style that it tries to portray itself as is, in a word, ludicrous. The game has a way of making you feel connected and alone all at the same time. From what I have seen and have come to understand, voice chat is terrible, pairing with players who already aren't on your friend list is asinine and contrived, matchmaking in PVP is terrible, and the game can't seem to decide if it wants to focus more on multiplayer or single-player experiences. Again, I don't own the game, but much of that sounds horrible and is a turn off to me only because I am a person who, generally, enjoys playing a game on my own, and to suddenly have my experience limited because I can't tackle a mission with less than three people who I may or may not have on my friend list or is expected to partner with someone through a convoluted system that will take more time for me to understand than to try and go it alone does not spell fun for me. I get that this game is not suppose to be an MMO, but when you have a game that needs an online connection to be played, pairs you into servers, has a centralized hub where you and other players share in a community style aspect, and have public event zones where you can team up with random people to take down powerful bosses, one can't help but to think that this is an MMO. You know what they say. If it looks like a duck, walks like a duck, and quacks like a duck, then it's a duck, and to me it looks like Bungie tried to play their duck off as a swan, but just because you put eyeliner on your duck and call it a swan does not make it a swan.

In the end, Destiny doesn't seem like a terrible game, it just didn't live up to the $500 million dollar hype that went into it, so far. People have portrayed this game as a generic, Sci-Fi shooter, and it kind of is, but that does not mean it isn't a solid game. The game play does look entertaining and the communal aspect can allow you to make some new friends or enemies. Multiplayer, while a little unbalanced, is good, but you need to make sure that you are properly leveled and have some excellent gear before jumping into the fray. If you have to have this game, then go out and buy it, and if you can wait for a price drop, then wait, but this game isn't bad.

I will say there is one major problem I have with Destiny, and it has nothing to do with the game itself. No, it's the journalistic websites like IGN and Gamespot I have a problem with. More specifically, I have a problem with how long they are taking to review the game. Both IGN and Gamespot have taken three days to playing this game, and they keep claiming they need time to fully assess Destiny like it's an MMO...but it's not. We've been told multiple times that this game isn't an MMO, so why are they treating it like one? Why have they taken their sweet time reviewing this game when, in truth, they could have experienced what they needed and reviewed it on day one? It's not like the game is really hindering them or anything. You know what? It's not that they haven't reviewed the game. It's that they haven't assigned a number score to it, and that number score means everything. From the live streams I've watched, the reviewer clearly doesn't wants to give Destiny a perfect 10 out of 10. I can hear in their voices that Destiny didn't live up to their hype, but they keep dodging the final grade like their careers depended on it, and I'm starting to think that, maybe, it does.That, or this is a ploy to wait for as many people to buy the game on the built up hype before releasing a score that can, ultimately, change the minds of thousands of people who could potentially purchase this game. I don't know. All I do know is that I want the reviewers to stop jumping around the subject matter and release their final score already. In all honesty, I will be surprised if this game gets a perfect 10 after hearing the audible dispositions and comments by various reviewers on IGN, Gamespot, etc.

And, again, this game isn't bad. A 7 out of 10 isn't a bad score despite popular belief, the game just didn't live up to what it could have been, and overtime, with additional content, it could, possibly, get to a perfect 10, but right now it's about a 7, at least in my eyes, and nothing more.
 

LifelessArt

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Okay, not to sound mean, but IGN is on their fourth, count them, fourth "review in progress" video for Destiny...ugh, are you kidding me? You see? This is what I was trying to get at. A game that is not an MMO, that they tell us is not an MMO, and should not be treated like an MMO, but as a "connected experience," is still being reviewed like an MMO. Do they really need four days, possibly more, to put out a number score?

I don't want to bash IGN, but this is kind of ridiculous, and I'm sure Gamespot will be doing the same.
 

Louzerman102

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I was watching a Live Stream of the game and broke out laughing when the person got to mars. Mars is made up of Brutes and Jackals from Halo. It looks like the enemies were just reskinned. The same A.I. pattern to jump jet Brutes from Halo 3 and Jackals with sniper rifles.

The best explanation I heard of Destiny is that it feels like a game built by a design committee with a checklist of features.