Deus ex 4 what you want

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Ryanrulez5

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Nov 24, 2010
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if Deus ex 4 exsists what do you want from it as Deus ex was the best no one liked invisible war and people either like or dislike human reveloution personally heres what i want from a possible 4th game

Longer game i want it as long as or longer than the original
more augs and to be sure to not have usless aug everyone should be useful in someway
more HUBS china and detroit were good how about some more places

Thats what i think what about you?
 

Lovely Mixture

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Jul 12, 2011
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Fruit flies
http://www.youtube.com/watch?v=6Kp-vQ92L-0

In all honestly, they should really just explore more of the Human Revolution setting. It was fleshed out, but I need some closure.
 

culpeo

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Nov 11, 2011
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A non-Jensen-focused storyline.

A more balanced tech tree (where each augmentation has definite strengths but also clear drawbacks). Also, fewer "must haves".

Balanced boss fights. I think Arkham Asylum/City provides a fantastic example of how to mix stealth and combat properly.

An outcome based at least somewhat on the actual decisions you've made during the game, and not left to a single, semi-arbitrary, all-encompassing decision at the very end.
 

Ryanrulez5

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Nov 24, 2010
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nice to see some good ideas for the next game especially the pointing out of batman arkham city combat/stealth style that would be nice for the game but what about some other stuff e.g. what things do you NOT want to see in the next game
 

PsychedelicDiamond

Wild at Heart and weird on top
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Jan 30, 2011
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Better bossfights, an augmentation system closer to Deus Ex 1, more levels (Especially more Hub levels.) and for the love of god, no stupid half-asses gimmicks for the last level.
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
kman123 said:
Firstly: LESS GODDAMN SHITTY BOSS FIGHTS.
Yeah, the boss fights were the big letdown in DXHR, for 2 main reasons... none of them felt like an actual nemesis, just another obstacle, which is a big negative in RPGs and Action RPGs... and because they only allowed for run & gun play, no stealthing, no hacking, nothing... which is pretty much off the res compared to the rest of the game.

So yeah, being forced into a certain playstyle against people you didn't give a monkey's bollock about isn't a good way to go about it... If there's a silver lining, it's that the boss battles were outsourced and neither the developer nor the publisher were particular happy with the end result, so you'd hope lessons have been learned.

Rage aside, I'd like to see some more 'essential' skills broadened and make it so you can focus on one or two paths or styles in your playthrough. HR was fucking great though. I feel like playing it again. For the 200th time.
I'm not so sure... problem is the more possible paths you want crammed in a game the more likely it is that single playthroughs will be shorter as a result. Not many publishers will say to a developer "Hey, you know what? Don't worry about the budget, just go fucking nuts."

A more fleshed out ending. The themes and motifs carried well, but either have one solid defining ending, or have multiple vastly different ones.
I'd settling for something a bit more involved than 'monologue over stock footage'
 

Dr Pussymagnet

a real piece of shit
Dec 20, 2007
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Honestly? Take a page out of Final Fantasy's book, keep the overall theme of the games more or less the same, this time with different characters and settings.

Mysteries are only really fun the first time you solve them.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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Could never get into Deus Ex, Invisible War hates my modern computer, and I loved Human Revolution.

I'd want something similar to HR, but more fleshed out. Eschew the boss fights entirely if you're not going to make them defeatable in multiple ways. Larger areas, more hubs to explore, more/more useful augmentations, and an actual melee combat system.
 

WaysideMaze

The Butcher On Your Back
Apr 25, 2010
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Ryanrulez5 said:
Longer game i want it as long as or longer than the original
Not possible. With graphics the way they are these days it's just not economically viable to make a game of that size any more.

Personally, I'd just like them to either get rid of the bosses or at least make them more than just high health/damage mooks. Seriously, the bosses in that game just sucked so badly. They're the main reason I struggle to go back and play it.
 

MammothBlade

It's not that I LIKE you b-baka!
Oct 12, 2011
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Set the next game in an alternate reality timeline after Human Revolution based on an alternate ending. If the original Deus Ex spawns from the Sarif or Illuminati endings of HR, what happens after the other endings?

With that, no mandatory boss fights; more augmentations; a skill tree; and a higher availability of ammo.

Dr Pussymagnet said:
Honestly? Take a page out of Final Fantasy's book, keep the overall theme of the games more or less the same, this time with different characters and settings.

Mysteries are only really fun the first time you solve them.
I like mysteries, and I hope Deus Ex still features them heavily. It definitely shouldn't turn into a series of independent games. That only works for FF because each game is a standalone title in its own right.
 

Lizardon

Robot in Disguise
Mar 22, 2010
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Well unless they plan to do an "import your save" system like Mass Effect, a direct sequel to Human Revolution isn't really possible. Unless they decide which events are canonical and go from there.

Or they could set it after Invisible War, long enough after that their is no impact from any choices made in the other games.

Other than that, I'd like a new player character. I've nothing against Jenson, I'd just rather see someone new than continue his story. Plus if we start with him, they'll have to come up with some cheap reason why you have nearly no augmentations at the start of the new game.

I agree with what pretty much everyone else is saying. Better boss fights, more fleshed out ending and a slightly more extensive upgrade system.
 

luke10123

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Jan 9, 2010
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Ryanrulez5 said:
no one liked invisible war
Being my first DE game I actually really enjoyed it, please don't confuse your opinion with any sort of fact.

But on the topic at hand, I'd like to see deeper RPG elements, vastly improved boss fights and a better ending. More side-quests wouldn't exactly go amiss, DE:HR was wayy too short as it was.
 

SlaveNumber23

A WordlessThing, a ThinglessWord
Aug 9, 2011
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Better boss fights. Everything else was great in Human Revolution. Well except for the ending but that didn't bother me too much.
 

WanderingFool

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Apr 9, 2009
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To put it simply, essentially remake Deus Ex with Human Revolution graphics and mechanics. Have all the stuff from the original, but add bits and pieces from HR. Also add some color, while I understand the intention of the color scheme, doesnt mean I like seeing everything in gold tinted glasses.

Also Bossfights like the original Deus Ex.
 

SlamDunc

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Aug 17, 2012
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Remake the first one. Dont change story at all but feel free to redesign the levels and a little bit of the mechanics. Aiming should not be so damn hard and tranqing someone should not make them run screaming dammit.
 

Judgement101

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Mar 29, 2010
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Deus Ex: Visible War. If Invisible War was terrible than a visible war must be amazing! Plus they could do a tie in where all the soldiers are augmented super soldiers that were made by Sarif, and you play as 70 year old Jensen who teams up with JC Denton and they go to Eurocorp...okay, sorry, now I'm just writing a terrible fanfic
 

Neonsilver

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Aug 11, 2009
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Experience should be rewarded differently.

If I didn't knock out every guard I felt I am playing wrong. Since you would get less or no experience for stealth or killing it encourages the player to knock out everyone.

While I am at knocking someone out, the takedown ability should be removed, it's way to powerful.