Well, yeah you can drop points in to both, but what if you don't want to? I certainly didn't, I wanted to use all my augs on mobility and stealth, but the game forced my hand and I ended up having to pick some augs I really didn't want because I knew I'd need them. Broke the whole 'play the way you want to' deal for me.poiumty said:Of course he does, what are you talking about. Anyone can take any augs, it's not like you can't have points in both hacking AND wall-punching/lifting. A hacker who prefers stealth will likely get the Ghost and Smooth Operator bonuses, thus enabling him to get more augs than someone who goes in guns blazing and gets a measly 10 xp per kill.Fair enough, except that the combat character can just stroll by those locked safes and secure doors and find some other way through. The hacker doesn't have that option.
The only hacks in the game that I remember being forced to make (i.e. to advance the main plotline) were level 1. Thus I didn't need any augs to complete them. In fact I finished the main story without dropping any points into hacking whatsoever.Also, the combat character can't always stroll past. The game has some forced hacking sections.
Yes, they are. They are all combat options. Don't even pretend invisibility was an option, your batteries at full upgrade died too quick to be of any use in any of the boss fights.Chuck a gas, emp or concussion grenade at him to stun him. Use the enviroment against him (explosive barrels, electrified floors and so forth). Activate your invisibility and/or Typhoon. Position yourself so he has to jump over cover to get to you. These aren't all the same thing.The boss fights are one-dimensional, obvious, and boring. You do a tiny bit of damage to the bad guy. He does massive damage to you. Chip away at his health bar without taking more than one consecutive hit, or its game over.
I disagree. The rediculous boss fights forced me to drop points into combat because my stealth setup was woefully inadequate to deal with them.poiumty said:You really don't need those augs. At no point in the game are you ever forced to get augs unless you REALLY want to restrict yourself somehow.
It's not ripping on DX:HR. No one is ripping on DX:HR. The game is universally well received and seemingly loved by all.Stabby Joe said:How much more can this site rip on Human Revolution? Its not like the game was bad...
I'll admit the game has issues but it's sure a step above most at the moment.
The criticism is fair, but after the video and article by Yahtzee... I'm waiting for a new video and/or article on it.WaysideMaze said:It's not ripping on DX:HR. No one is ripping on DX:HR. The game is universally well received and seemingly loved by all.Stabby Joe said:How much more can this site rip on Human Revolution? Its not like the game was bad...
I'll admit the game has issues but it's sure a step above most at the moment.
What they are ripping on are the unnecessary, immersion breaking boss fights. And rightly so. They are a major detraction from an otherwise (to my mind) near flawless game.
Thank you for putting so fine a point on it. This has really given a lot of focus to the complaints, and raised some issues that can be resolved.Shamus Young said:Experienced Points: Deus Ex - Boss Fights
Shamus lists his frustrations with Human Revolution.
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I was shocked(and happy that I didn't do/know that on my first playthrough) when I discovered a way to instantly kill the last boss!FredTheUndead said:Funny thing is, there actually ARE crazy things you can do with these bosses, it's just not obvious without foreknowledge. The first boss can be cheesed easily just by using the stun gun, the 2nd boss can't actually kill you if you've got EMP shielding, and the 3rd boss can be beaten by reprogramming a turret to attack enemies and carrying it with you to the fight so it kills him in about 5 seconds.
Pretty sure the complaint is that YOU CAN'T HIDE BOYSCOUT. In the first game, every bossfight could be avoided in some fashion, even if it was just running the fuck away.poiumty said:Of course he does, what are you talking about. Anyone can take any augs, it's not like you can't have points in both hacking AND wall-punching/lifting. A hacker who prefers stealth will likely get the Ghost and Smooth Operator bonuses, thus enabling him to get more augs than someone who goes in guns blazing and gets a measly 10 xp per kill.Fair enough, except that the combat character can just stroll by those locked safes and secure doors and find some other way through. The hacker doesn't have that option.
Also, the combat character can't always stroll past. The game has some forced hacking sections.
Chuck a gas, emp or concussion grenade at him to stun him. Use the enviroment against him (explosive barrels, electrified floors and so forth). Activate your invisibility and/or Typhoon. Position yourself so he has to jump over cover to get to you. These aren't all the same thing.The boss fights are one-dimensional, obvious, and boring. You do a tiny bit of damage to the bad guy. He does massive damage to you. Chip away at his health bar without taking more than one consecutive hit, or its game over.