MacJack said:
Actually,deus ex stopped being an rpg with the second game. In any case HR does not have and gun skills so you could pretty much say its combat is as shooting based as mass effect 2 if not more.
In the end there are games that did comabt well and those who suck at it, as much as i loved the first deus ex, the combat was balls. They could have made it less stupid bt not make the crosshair to take so long to become accurate. Wouldnt change the fact it was an rpg, you just would aim faster wihtout having to stand still for ages to manage to aim accuractly and still the crosshair wouldnt get super small and accurate at the first level of the skill.
The second game didn't stop being an RPG - it just had less mechanics because it was dumbed down for XBox. Furthermore, in a previous post you said something about a lack of headshots in it. Did you actually play it? Because I swear I've gotten numerous headshot kills. Granted, not all headshots were insta-kill, but there was certainly a significant amount of damage caused in this case.
Deus Ex's combat was fine -
if you invested points in certain weapon skills. That is what RPGs do. I see that you've made a CoD thread recently (and I'm by no means bashing you or CoD by bringing it up) and the impression I get from your posts even before I noticed it was that you're under some sort of impression all combat in all games has to be similar. I could be wrong about that, but you demonstrate minimal patience with the 'waiting to aim' part of Deus Ex early on in the game. If you have basic training with a handgun in real life, you don't go around 360 pistolwhipping people - you take your time and aim.
This type of combat actually requires some brains and some patience - going around spreading bullets with 100% accuracy would make you miss the atmosphere for starters, as well as negating the use for most augs, skills etc. Luckily, by the time you even have a chance to do this (assuming you get the skill points for it) you can be put down pretty easily. Deus Ex's combat was amazing - it rewarded you for acquiring skill points (and subsequently investing them in one or more of the areas of combat), and made you think about/plan how you're going to get past the next room full of enemies.
Don't get me wrong, I do like Call of Duty - but don't bash the combat in a game because you don't have the patience to use it. As previously stated, it's an RPG hybrid. This is pretty clear on the 'new game' screen where you're investing points in your starter skills. Play the game again, and focus on investing your skill points into the 'Weapons: Rifle' category or something - and then upgrade your weapons with a few accuracy mods and you'll have 100% accuracy.
You won't have a chance, of course - because those bots you couldn't disable due to investing all your points into rifles and none into computers? They have more bullets than you do. Seriously though, if I carry on from here, there's more elements to the combat than just shooting - such as disabling turrets and cameras to give you an easier time, but I feel I've made my point.