Deus Ex:HR- What happened to my stealth?

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Netrigan

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WouldYouKindly said:
It's called the contingency plan. I try not to kill anyone, but I make damn sure I got plenty of ammo to shoot my way out. (My personal favorite kit set up is a 10mm pistol, a combat rifle, a tranq rifle, and a P.E.P.S

It covers all situations I could possibly find myself in and doesn't take up too much space if you upgrade your inventory.

The loud weapons can also become stealthy with a simple silencer upgrade. The 10mm pistol becomes a stealthy head shot machine with the AP upgrade, silencer, and laser sight.
Yup, that's how I'm playing it. I prefer going stealthy (because it's fun and you get the best XP), but shit happens. I'm building up my 10mm and Combat Rifle to supplement my usual approach. Doesn't make sense to not take full advantage of all the cool goodies I get with my hacking and sneaking.

But I really think the game is about finding a mix of combat, stealth, and tech that works for you. It might be possible to gun your way through the entire game, but are there players complaining about not being able to get equipment and augs because they didn't put points into hacking?

I know it can be a fun challenge to play as an unbalanced character, but that's usually not something to attempt on the first play-through unless you enjoy getting annoyed by a shooter that requires you to shoot every now and then.
 

Kurai Angelo

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Dark Claw13 said:
Kurai Angelo said:
Dark Claw13 said:
That's what I mean. I don't care how many ways there are to kill the guy. The fact that I had to fight him didn't sit well with the goal I had set in mind.
Why not? Don't you think someone would see red and lose their cool a bit when they see the people that murdered their girlfriend and nearly killed them?

You're not an all knowing ninja. He wasn't expecting to see those people there and it obviously caught him off guard to the point he fucks up a bit. Doesn't seem that odd to me.
I suppose... still. Wouldn't he have kept the stealth if he didn't know they were there?

Hey, I just had a thought. Is it possible to escape from the fight?
No it isn't possible. The story wouldn't progress if you didn't get the information Barrett gives you before he dies. Regardless, even if he did stealth in, I wouldn't have been surprised if he went bat shit crazy and rushed them anyway. My understanding from the scenario was that he was in such disbelief at seeing them he simply screwed up and like everyone else has pointed out, if done properly you can get right back into stealthyness once the fight starts.
 
Jun 16, 2010
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Mr. 47 said:
The second I bet with a pistol, the third with a revolver (with explosive ammo, BE SURE TO BRING THIS. Life saver) The third requires at least a few shots with a lethal weapon.

Run around the area, only stop if he is no where near you. He jumps over the walls, and you can hit him a few times with the revolver, each shot seems to do some knockback on him. When he recovers, run around again, repeat. I wasn't shot once doing this.
I actually devised a strategy for that boss that works so well it's practically a glitch. Just get the upgrade for the combat rifle that makes your bullets home in, and then move into cover and use blind-fire (which has become 100% accurate as long as you aim in his general direction). That, and a couple mines will keep him at bay.
 

Kiltguy

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Jan 23, 2011
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It's good thing I already played the game... otherwise nice of you all too...

Warning! Huge Spoiler Alert Ahead!

I can't complain about the "checkovs-guns" lying around, come on... If anything, the guns you might be able to pick up, before you "enter" those special areas, are dead give aways.

For my part I can't complain about anything in it, since I get to choose my own play style, but I can understand the rage against the stealth being rendered useless as you get heaved into a Boss fight, that the games developer could have circumvented, I smell http://tvtropes.org/pmwiki/pmwiki.php/Main/ExecutiveMeddling in these sections.

I laugh at thee. Taste some EMP grenades as I shoot you with my revolver hahaha

Splash, splash, splash? Good thing electricity and water don't mix, to bad for you, revolver time, blam, blam, blam.

Why, oh why did I upgrade my bio-chip when I knew there was a global conspiracy going on, oh well, good thing I have my trusty revolver.

What? I don't have to fire a single bullet? What the hell game? I shoot anyway. With my revolver

There's a pattern in there somewhere. Other than the bosses, I really enjoyed exploring the all of the alternative, and I aimed to sneak as well as I could, using only shock, stun and gas, where it couldn't be helped, it was a downright challenge!

It was hard, it had teeth, and it bit me, but I came back pleading it to forgive me, to give me one more chance to make things right. And it spat me in the eyes. It was love at first scopesight. It had me hugging every corner of it. Cooing over new weapon and augmentation, it made the rewards count for something,something to value, treasure, and use wisely.

Other then that... I loved this one... And I usually don't care for FPS:es, but this one has a heart of... eh? It has a heart right, it can't all be machine?

/end rant
 

Images

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I was mainly a stealth guy and was able to beat Barrett when I stopped thinking oh crap I'm a stealth guy, I'm doomed! I'll have to just fire at him and hope for the best! Instead I used what I had to my advantage, cloaked, ran all the way behind him to the back of the room. lobbed an emp grenade, headshotted him with a sniper rifle a couple of times, rinsed and repeated.
 

Tallim

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James Joseph Emerald said:
Mr. 47 said:
The second I bet with a pistol, the third with a revolver (with explosive ammo, BE SURE TO BRING THIS. Life saver) The third requires at least a few shots with a lethal weapon.

Run around the area, only stop if he is no where near you. He jumps over the walls, and you can hit him a few times with the revolver, each shot seems to do some knockback on him. When he recovers, run around again, repeat. I wasn't shot once doing this.
I actually devised a strategy for that boss that works so well it's practically a glitch. Just get the upgrade for the combat rifle that makes your bullets home in, and then move into cover and use blind-fire (which has become 100% accurate as long as you aim in his general direction). That, and a couple mines will keep him at bay.
I danced around the glass divider in the middle of the room. He spends 99% of the time just jumping over it to get to you. Laser Rifle shoots through the glass, I already had one on me with a load of ammo and there is one in one of the drawers in the room.

I did the whole game on Give Me Deus Ex, Pacifist run, without having any combat augs or upgrading energy or inventory space. 2nd boss was the most annoying but however she follows a pretty strict pattern and once I worked out what that was it was pretty simple.
 

LordRoyal

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Feylynn said:
The forced combat is mandatory to balance how overpowered stealth is in my opinion.
Going in guns blazing in an actual firefight is not "underpowered". It's just stupid.

Going in stealthy, or long range is smart. It's taking out the enemy when he doesn't know your there. It's an actual tactic that is usually the smartest way to remove a threat. It's also twice as hard and takes more time and quicksaving to do.

The original Deus Ex enforced this quite heavily. Infact Human Revolution does as well with it's "Give me Deus Ex" difficulty, and boss battles seem forcefully thrust into the gameplay considering they blow you away in 1-2 hits.
 

SL33TBL1ND

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The only boss I had trouble with was the 2nd one. The first one was easy, some no-scope headshots with a sniper rifle I'd been lugging around made the battle a completely trivial affair. The second boss, however, was absolutely ridiculous if you hadn't invested in EMP shielding. I still did it after dying for two straight days after resorting to setting off the cores and super jumping to minimise damage. I do agree however that the fact that they didn't allow any avanue of escape like with the first game was a bad idea.
 

cgentero

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While I would like the option to skip bosses or talk them out of fighting, I disagree that you cannot use stealth.

Every boss can lose track of you.
You can use throw the exploding barrels at Barret.
You can use the electrical currents to shock Fedorova.
You can bring a hacked turret with you in the Namir fight.
 

Woodsey

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"Did anyone else get a little annoyed at this?"

I... uh. Apart from there being 5 threads on them already and every single review noting them as the only real downfall, I don't think so.

Barrett is easy to beat though - just throw the gas canisters and explosive barrels at him.

believer258 said:
Dark Claw13 said:
Sober Thal said:
Nope. They have said for months now that this was how it would be, so I wasn't annoyed at all.

They also leave enough things around to kill the bosses regardless of what you have on you at the time.
So I'm expected to drop my tranquilisers and pick up a heavy machine gun of which I have never used before?
You'll be able to shoot it just fine. The game doesn't run on the "more you use it, better it is" idea.

Meanwhile, I was a bit more disappointed that the "kill everyone" style of gameplay wasn't more fleshed out. Even fully upgraded, I can't take many hits, and that's kind of annoying.

Still a good game.
You have to be tactical, but its perfectly viable (just did a run through of it). And if you use the hypotism things (or food/drink) you'll be at double your health before major fire fights.
 

L3W15 M

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I felt that way to. But then I noticed the barrels and concussion grenades. He goes down like a sack of robo potatoes. And the next two bosses I actually found easier.
And the last boss you actually CAN hide from and ambush him during the fight. Which is good.
Second playthrough they get much easier as you know a tactic for beating them.
 

Feylynn

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LordRoyal said:
Feylynn said:
The forced combat is mandatory to balance how overpowered stealth is in my opinion.
Going in guns blazing in an actual firefight is not "underpowered". It's just stupid.

Going in stealthy, or long range is smart. It's taking out the enemy when he doesn't know your there. It's an actual tactic that is usually the smartest way to remove a threat. It's also twice as hard and takes more time and quicksaving to do.

The original Deus Ex enforced this quite heavily. Infact Human Revolution does as well with it's "Give me Deus Ex" difficulty, and boss battles seem forcefully thrust into the gameplay considering they blow you away in 1-2 hits.
I did play stealth and on Give me Deus Ex.
I mean that stealth is easy, not that combat is smart.

Press cloak, press silent move, tap shift, exit level.
Granted that's an unfair generalization and perhaps an overstatement still, stealth is in some area's quite difficult even with the cloak depending on what you intend to do, there is just times I felt silly literally walking through objectives without so much as a cloak because not being seen was so easy, while also rendering you effectively immortal (No sight, no bullets, no death). I started playing stealth-combat because it was to easy to ghost through missions, it was much harder to get ghost while killing because then the enemies were actually looking for you, constant reminders of your position.

The real point I poorly illustrated before is that a stealth character is flawed, as is any other character.
A stealth character's flaw is open combat with a stronger more durable opponent, one that is very keen to predict where a sneaky sort is hiding if given a moment to guess, the same way a combatant's flaw is being full of bullets or pointy things before they get their fight. I propose that it's only fair for all the straight combatants Stealth-Jensen has rolled over or duped or outright ignored throughout all the different play-through's he gets caught flat footed himself twice or thrice.
I liked the idea of my limited focus character using his wits, cloak, and surrounding to level a battlefield stacked thoroughly against him as I did not have any true weapons until late in the game.

Besides Give me Deus Ex was incredibly easy at times and I enjoyed any moment in the game that forced me to perform without flaw, my favorite fight in the game was the third boss.
Who I fought with no augmentations, perpetually blurred vision, and complete lack of UI. That was fun, far more fun than that joke they passed off as a final boss fight.
 

guise709

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In the first Deus Ex you can actually run pass the boss and avoid them completely if you don't have the skills to take them on. Don't understand why they didn't do that with this one.
 

guise709

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Feylynn said:
LordRoyal said:
Feylynn said:
The forced combat is mandatory to balance how overpowered stealth is in my opinion.
Going in guns blazing in an actual firefight is not "underpowered". It's just stupid.

Going in stealthy, or long range is smart. It's taking out the enemy when he doesn't know your there. It's an actual tactic that is usually the smartest way to remove a threat. It's also twice as hard and takes more time and quicksaving to do.

The original Deus Ex enforced this quite heavily. Infact Human Revolution does as well with it's "Give me Deus Ex" difficulty, and boss battles seem forcefully thrust into the gameplay considering they blow you away in 1-2 hits.
I did play stealth and on Give me Deus Ex.
I mean that stealth is easy, not that combat is smart.

Press cloak, press silent move, tap shift, exit level.
Granted that's an unfair generalization and perhaps an overstatement still, stealth is in some area's quite difficult even with the cloak depending on what you intend to do, there is just times I felt silly literally walking through objectives without so much as a cloak because not being seen was so easy, while also rendering you effectively immortal (No sight, no bullets, no death). I started playing stealth-combat because it was to easy to ghost through missions, it was much harder to get ghost while killing because then the enemies were actually looking for you, constant reminders of your position.

The real point I poorly illustrated before is that a stealth character is flawed, as is any other character.
A stealth character's flaw is open combat with a stronger more durable opponent, one that is very keen to predict where a sneaky sort is hiding if given a moment to guess, the same way a combatant's flaw is being full of bullets or pointy things before they get their fight. I propose that it's only fair for all the straight combatants Stealth-Jensen has rolled over or duped or outright ignored throughout all the different play-through's he gets caught flat footed himself twice or thrice.
I liked the idea of my limited focus character using his wits, cloak, and surrounding to level a battlefield stacked thoroughly against him as I did not have any true weapons until late in the game.

Besides Give me Deus Ex was incredibly easy at times and I enjoyed any moment in the game that forced me to perform without flaw, my favorite fight in the game was the third boss.
Who I fought with no augmentations, perpetually blurred vision, and complete lack of UI. That was fun, far more fun than that joke they passed off as a final boss fight.
I didn't get cloak until late in the game I was playing without cloak. Guess we make our own difficulty huh? I really enjoyed the game without cloak made it more fun and added some urgency to the stealth, and I advocate people try it. When I did finally get cloak I didn't use it as much as I thought I would until the last level where the game started to show its last bits were hastily put on.
 

GiantRaven

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j-e-f-f-e-r-s said:
Some of them you could run away from, but there were othersrs who, if you hadn't spend ages trying to locate the kill-phrases that would blow them up, you had to stand and fight.
The kill-phrases weren't hard to find at all. One of them is outright told to you if you talk to the right person.
 
Mar 30, 2010
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Dark Claw13 said:
There are a lot of threads on this game... and heres another one.

Let me clarrifie the title. While playing Deus Ex something happened that particulary ticked me off.

I played the game with total stealth in mind. My motto was "If i'm shooting, I've failed somewhere." With this in mind I checked EVERY corner and noted the positions of EVERY guard. I never got ambushed.

Then I opened a door and a cutscene happened. My character walts into the center of the room, gets seen by everyone and then gets king hit from behind by a large meathead. Then a forced boss battle happened. I had to defeat him with a empty tranquiliser gun and a crossbow.

Did anyone else get a little annoyed at this? It almost ruined the game for me.
I'll post what I said in another thread about this:
Grouchy Imp said:
What is the point of a game 'allowing' you to 'choose' whether you're a stealth or combat character, and then forcing you into unavoidable boss fights? On my first play through I got my ass handed to me by the first boss fight because all of my Praxis points had gone into hacking and my only weapon was a silenced pistol. Ok, I now know that
a fully upgraded Typhoon will take care of any boss with two shots, and will only cost three Praxis points to have installed
but I shouldn't have to tank up my stealth character just because someone at Square Enix has a hard-on for boss battles. Would it have killed the dev team to come up with sneaky ways of neutralising or even evading these battles as well as including the toe-to-toe approach? Grrrr....
So yeah, it's not just you. It's the only real criticism I have of an otherwise fairly well-polished game, and although it did totally fuck up my first playthrough I now know the work-around solutions and can view these boss-fights as just minor inconveniences. Roleplay and immersion breaking inconveniences, but still only inconveniences.
 

dancinginfernal

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Zhukov said:
Despite playing the game stealthily, I enjoyed the boss battles.

They made for a welcome change of pace.
This is what my friends have been telling me. God, I wish I could afford this game right now.