Deus Ex: Mankind Divided

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Post Tenebrae Morte

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balladbird said:
Meiam said:
How long is it compared to HR? I read all this 22 hour and that scares me since HR was much longer...
It's a little bit shorter than Human Revolution, sadly. Based on the times I've seen quoted and experienced myself, doing all side quests and taking a moderate amount of time to complete the combat sections (well, for me it was probably more than average, since I went with a stealth, non-lethal, no weapon except takedown playthrough) it takes about 30-35 hours to play to completion, and ends somewhat abruptly. Seriously, if it weren't for mission names mentioning things like "the final clues" and whatnot, I'd have felt like, narratively, we were being built up to end the second act, and then the game just stops.
It's speculated that this is essentially the "mass effect 2" of the Adam Jensen saga, building up to a grand finale in the next game that will, in all likelihood, set up the path for a remake of the first game. I find the prospect exciting, for many interesting ideas were scrapped, such as Jc going to a lunar base to fight an ai named Ada. Further polishing of the current game engine, combined with something of a futurizing of the tech showed in the original and story improvements such as a possible exploration of the two ai in the game instead of them being the occasional info link.. It sounds great to me, and they wouldn't even have to make a new soundtrack due to the timelessness of the original soundtrack.
 

Zombie Proof

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stroopwafel said:
I think the story in this game is absolutely superb. The Squeenix marketing for this game that had all the tact of an elephant reflected poorly on it but the actual story itself is very expository and goes really in-depth explaining the deteriorating plight of the augs and the wider impact it has on society as a whole that is crumbling at the seams by both rapid technological change and people's fears heralding the advent of a police state. The entire game is basically spent witnessing that process which is masterfully done not just by the story itself but also through all the environmental cues and NPC dialogues.

Tastes differ ofcourse but I would have a hard time picking any flaws in this game. Other than it leaving me wanting for more!! :p
I'm with you man. My main gripe pre-release was of how the story seemed to lack nuance but after resolving things in Golem, I was pretty blown away with how well the devs were able to propagate the game's conflicts and drama. Each eavesdropped convo, every hacked email, every found pocket secretary added another stroke of color that aided in painting the picture of dread and despair that the augs were going through. Very impressive stuff.

Just got back to Prague and am sitting on 27 hours of blissful playtime. this game is seriously awesome.

The visual design is awesome as well. Golem and Prague are amazing but one of my favorite areas design-wise is the Taskforce 29 offices. The music, color design, and hustle and bustle of all the agents has a really cool CTU vibe (from 24).
 

B-Cell_v1legacy

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Post Tenebrae Morte said:
balladbird said:
Meiam said:
How long is it compared to HR? I read all this 22 hour and that scares me since HR was much longer...
It's a little bit shorter than Human Revolution, sadly. Based on the times I've seen quoted and experienced myself, doing all side quests and taking a moderate amount of time to complete the combat sections (well, for me it was probably more than average, since I went with a stealth, non-lethal, no weapon except takedown playthrough) it takes about 30-35 hours to play to completion, and ends somewhat abruptly. Seriously, if it weren't for mission names mentioning things like "the final clues" and whatnot, I'd have felt like, narratively, we were being built up to end the second act, and then the game just stops.
It's speculated that this is essentially the "mass effect 2" of the Adam Jensen saga, building up to a grand finale in the next game that will, in all likelihood, set up the path for a remake of the first game. I find the prospect exciting, for many interesting ideas were scrapped, such as Jc going to a lunar base to fight an ai named Ada. Further polishing of the current game engine, combined with something of a futurizing of the tech showed in the original and story improvements such as a possible exploration of the two ai in the game instead of them being the occasional info link.. It sounds great to me, and they wouldn't even have to make a new soundtrack due to the timelessness of the original soundtrack.
I want next game to be about JC denton set after first game. they should not make another adam jensen game.
 

Kingjackl

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Just finished. Man that is a good game, Squeenix bullshit notwithstanding.

Managed to save the delegates and stop the bombings in the end, since I decided to just throw methodical gameplay to the wind and put all that pistol and assault rifle ammo I'd stockpiled to use. Mind you, I feel a bit silly knowing how hard I made Marchenko for myself trying to take on him and the drones in a straight fight when I could've just stunned him and used a stealth takedown. Mind you, I got a pretty cool organic climax out of it, with him advancing on me at the back of the hall as I desperately plinked at him with my pistol. Just as he got to me, an EMP grenade I'd thrown triggered, breaking his TITAN armour; headshot, end cutscene".

This is a game I'm gonna have to play multiple times. I want to do a proper pacifist/ghost run rather than the kind of sloppy inbetweeny playthrough I completed my first run with. I want to do the sidequests I missed, get the better outcomes for certain sidequests, make different choices to what I made before, etc. I know I must have missed some dialogue boss fights since I'm pretty sure I only did two in the whole game.

So, credit to the game for being deep, having multiple options and lots of interesting interconnected quests. Points off for the in-game app shit, hobbled ending and that fucking space bar glitch.
 

immortalfrieza

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Gethsemani said:
Once again, Deus Ex has already set the board for Mankind Divided. The people running the Illuminati were named in the original Deus Ex, which means that MD can't do much if it wishes to remain true to lore (and if it wasn't, Eidos would never hear the end of it). I mean, I sort of agree with the criticism about lack of diversity, but it is to be expected from a computer game that was written almost two decades ago.
Which is the reason I would greatly prefer it if Eidos just said that the "Adam Jensen Saga" and all the Deus Ex games after it following the same continuity were reboots. I know rebooting is usually frowned upon, but I think it would be more than justified to keep things from being so utterly predictable and to avoid making everything the player does in these games pretty much pointless. If we don't at least have the OPPORTUNITY to prevent the events of Deus Ex: The Conspiracy from happening and we're stuck with all the same characters that were in those that we aren't even able to do anything about then what's the point when we all know how things end anyway? (aside from running around as a cyborg badass shanking people of course)

I suppose this comes down to my thought that all stories should have a sense of hope behind them, that even if more problems come along in future sequels things should genuinely get better for the characters and the fictional world at large, even when the protagonist is a villain if not more so.
 

EternallyBored

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Smilomaniac said:
Gethsemani said:
No really, all the spoilers. You are warned.


I was also a bit amused that the final boss could be defeated as if he was a regular exoskeleton equipped enemy. I cloaked, stunned him and clocked him out in under 5 seconds after spending some 5 minutes disabling all the security systems. I am not sure if I am more disappointed or amused with that.
Yeah, I did the exact same thing. I get what you mean, but I prefer this over the bosses you had to kill in Human Revolution. In the pacifist achievement (which I got) it states "Bosses are people, too.".
Did you manage to save the delegates and stop the bombing as well?

I actually had to reload the game before that, when you have to take out 11 guards. One of them went "hostile" as I took him out in melee, which triggered the boss fight. I thought it was a scripted event that happened when you took out X amount of guards and couldn't make sense of it.

I spent 34 hours and missed only a few things, apart from whatever secret achievements there are.
Apparently you can give Kohler the device he asks for, before him asking for it, which should allow you to use experimental mods way earlier (at least I think it does, otherwise it makes no sense to do so). I avoided them altogether until that point, since I needed most things anyway.

One more question: On the "Fork in the Road" where you have to choose between the bank and saving the bomb-maker, which did you choose and do you know whether it's possible to do both, like it is with the end-objective?
My final playtime was about 30 hours, there were two points of interest that bugged out and I couldnt seem to do, the shots fired one, and the underground cult.

I also ended up doing the bank mission, which ended up stupidly easy because I had upgraded my hacking all the way as my first priority, so ended up cleaning the place out right after getting to prague before I even went to the TF29 base. The guards were back, but they never turned the security back on, and I had all the key cards, so it was just a matter of waltzing into the place and going down to the vaults.

As for Koller, I didnt even know he could die, he just dissappeared after doing my aug upgrade, I dunno about getting the unlock early, but I heard that can break one of the quest chains if you do that.

As for the final boss, I kind of feel like an idiot, I didnt even think to just stun and knock him out, I hacked all his bots, turned the friendly fire off and proceeded to watch him get shredded from the second floor balcony without firing a single shot myself. Still, watching all his drones and turrets tear him to pieces was fun. Still managed to save both the VIPs and the tower, so not sure what the bomb defuser thingy is supposed to do.

Overall liked the game, but some of the sidequests were bugged to shit, and the dialogue reset in a lot of places when the open world area transitioned from day to night, the shopkeepers kept repeating their intro dialogue like it was the first time they met me.
 

Zombie Proof

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Zhukov said:
Question from someone who hasn't played it:

How's the combat? What game(s) would you compare it to?

One of the things that soured me on HR was that while it made for a middling stealth game, doing a straight up combat run was woeful.

Oh, and does it make you traipse back and forth across mission hubs if you're doing side quests?
Spend a large part of my current playthrough going stealth/passive but on a particular side mission I found myself constantly harassed by some mercs and tried it out. The shooting feels much tighter than the first game. I used a modded all in 1 combat rifle and it was super responsive whether I used a scope, tactical laser, full auto, or semi.

Also, the side quests don't make you bounce back and forth. You may have to go to another hub once throughout the course of the quest but there's no popping from place to place.
 

Gethsemani_v1legacy

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Has anyone noticed any mission bugs yet? I'm playing through HR: Director's Cut now and the Motherly Ties side mission is caput for me, even after completing all objectives.

Apparently if an alert is sounded in the police station at all before you start the quest, a vital NPC encounter will be nullified, and an end-quest convo option will be missing which forces you to reload a save. It's just a side quest, but still it's frustrating that something like that was never patched.
 

Zombie Proof

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hanselthecaretaker said:
Has anyone noticed any mission bugs yet? I'm playing through HR: Director's Cut now and the Motherly Ties side mission is caput for me, even after completing all objectives.

Apparently if an alert is sounded in the police station at all before you start the quest, a vital NPC encounter will be nullified, and an end-quest convo option will be missing which forces you to reload a save. It's just a side quest, but still it's frustrating that something like that was never patched.
Holy shit man that sucks! I only encountered one bug so far. I had to infiltrate the Palisades Bank to get something. While near my goal, I hacked a computer to turn off the security measures and as soon as I clicked the switch to turn off the security camera the game crashed (luckily I save scrub like a ************). Happened twice. Luckily I easily got around it by hacking the comp, jacking out of it, then going back in and disabling the security features but it still sucked.
 

Erttheking

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I'm personally going to be waiting awhile to get it. Partially because my backlog has gotten out of hand and partially because I'm really pissed at Square and I'm waiting to see if they manage to fuck up the game post release before deciding that its safe to get it.
 

Gethsemani_v1legacy

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I just beat the game... WTF? So did the devs not have enough time to make the other 3 quarters of the game or something? If it wasn't for the filler side quests, I'd assume I just played the latest CoD SP. Not wait, CoD SP actually has a beginning, middle and end, with variety to the places you visit and stuff actually happening. In this game nothing happens, you pretty much always stay in the same location and the plot barely moves. How is this a sequel to the excellent Human Revolution? Seriously, what the fuck happened?

Only one real free roam city location, only 3 mission locations, only one "boss"... There isn't even that many side quests in the game.
 

EternallyBored

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Smilomaniac said:
EternallyBored said:
My final playtime was about 30 hours, there were two points of interest that bugged out and I couldnt seem to do, the shots fired one, and the underground cult.

I also ended up doing the bank mission, which ended up stupidly easy because I had upgraded my hacking all the way as my first priority, so ended up cleaning the place out right after getting to prague before I even went to the TF29 base. The guards were back, but they never turned the security back on, and I had all the key cards, so it was just a matter of waltzing into the place and going down to the vaults.

As for Koller, I didnt even know he could die, he just dissappeared after doing my aug upgrade, I dunno about getting the unlock early, but I heard that can break one of the quest chains if you do that.

As for the final boss, I kind of feel like an idiot, I didnt even think to just stun and knock him out, I hacked all his bots, turned the friendly fire off and proceeded to watch him get shredded from the second floor balcony without firing a single shot myself. Still, watching all his drones and turrets tear him to pieces was fun. Still managed to save both the VIPs and the tower, so not sure what the bomb defuser thingy is supposed to do.

Overall liked the game, but some of the sidequests were bugged to shit, and the dialogue reset in a lot of places when the open world area transitioned from day to night, the shopkeepers kept repeating their intro dialogue like it was the first time they met me.
Non-spoiler with relevant info:
So the doctor you meet early on asks for an item, and as EternallyBored points out in this quote, if you give the requested item to him upon meeting him the first time, it will screw up side missions from that point on, which I can confirm.
It does give you an achievement for it though.

If you're doing this on new game+, you don't actually need the item, so there's that.
Still, on new game plus you can just rush over, get it done in less than 10 minutes by shooting everything that moves, then reload so you don't break any side quests. New game plus is super easy mode waltzing around in the beginning with the glass shield, full energy upgrades, the fully upgraded tesla fist, and full hacking, being a cybernetic God is kinda fun, and makes the microtransactions even more hilariously pointless.

I know you asked this in a previous post, but if you are looking for a way into the 1st floor personal vaults rather than the corporate vaults, there is a key card in a hidden safe in one of the offices the button to open it is under the desk. I think there's also a way through directly into the vault from a vent in the parking garage I think, once you are in one vault you can open the others from the security consoles. There's also a hidden room in each vault that you open by hitting a hidden brick switch in each vault, one of the security terminals has an email with an attachment showing what the switch looks like. Either way, cleaning out the bank at the beginning gave me so much stuff the rest of the game was easy even on the hardest difficulty.
 

Gethsemani_v1legacy

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ZombieProof said:
hanselthecaretaker said:
Has anyone noticed any mission bugs yet? I'm playing through HR: Director's Cut now and the Motherly Ties side mission is caput for me, even after completing all objectives.

Apparently if an alert is sounded in the police station at all before you start the quest, a vital NPC encounter will be nullified, and an end-quest convo option will be missing which forces you to reload a save. It's just a side quest, but still it's frustrating that something like that was never patched.
Holy shit man that sucks! I only encountered one bug so far. I had to infiltrate the Palisades Bank to get something. While near my goal, I hacked a computer to turn off the security measures and as soon as I clicked the switch to turn off the security camera the game crashed (luckily I save scrub like a ************). Happened twice. Luckily I easily got around it by hacking the comp, jacking out of it, then going back in and disabling the security features but it still sucked.

Yeah, I am very much now in the habit of quick saving before doing anything siginificant, and keeping a dedicated level save of each hub area tucked away for good measure!
 

PapaGreg096

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This is GOTY material right here and thats saying a lot with all of the great games realeased this year, the level design and gameplay is nothing short of fantastic, the powers are fun and allows you to play pacifist in numerous ways and the boss fights are a lot more interesting. Unfourntely the story is meh and there is no Pritchard in it so I give it an 8.5/10
 

Gethsemani_v1legacy

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User reviews for the PC version are pretty low which is confusing, seeing as how both PC Gamer and RPS gave it much praise. Is it because it feels more like a port than the built-on-PC design that was originally expected?
 

distortedreality

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hanselthecaretaker said:
User reviews for the PC version are pretty low which is confusing, seeing as how both PC Gamer and RPS gave it much praise. Is it because it feels more like a port than the built-on-PC design that was originally expected?
It's because of the performance issues and bugs effecting a number of users, the supposed short length and abrupt ending.

On a personal note, I've had zero performance issues and no bugs in my 6 or 7 hours of gameplay, and have thoroughly enjoyed all of it so far.

Think the low user score is more a concerted effort by jaded gamers as opposed to an actual representation of the quality of the game.
 

Zombie Proof

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hanselthecaretaker said:
User reviews for the PC version are pretty low which is confusing, seeing as how both PC Gamer and RPS gave it much praise. Is it because it feels more like a port than the built-on-PC design that was originally expected?
It might be performance related to those who never got the memo to leave MSAA off. It does very little visually but it destroys performance. There are also those internet yentas who choose to...
*eyeroll*
"Take a stand" against some of the most banal and unintrusive microtransactions ever seen in a AAA title by downrating an otherwise phenomenal game.


It took me thirty something hours of playtime to finally notice the "store" button and click it out of curiousity lol. Currently sitting at 35 hrs and haven't had my experience effected by a microtransaction in the slightest.