I'm brand spanking new here, but I've always had an eye on gaming news and an ear on what gamers think about it. I've always wanted to bring this topic up but I don't want trouble. Please read the following with this understanding.
Time and time again, sexism and the way women are portrayed comes up and there are strong opinions from many different sides of the argument. I wonder, though, why there's an argument at all. It all comes down to developer intent, right? And all that needs to happen when a game is announced is to ask the creators who their target audience is and if they are looking to diversify their audience away from males ages 13-38. If the answer is no, FINE. We have an understanding and those of us that are not prioritized can adjust our expectations accordingly. If the answer is yes, that's even better. And the next question will be, of course, "How?".
I think most can agree that no one can force a creator to cater to their needs. Twilight was written for young women who were into that sort of thing. There weren't petitions about how the author didn't cater to a male audience because men knew that this book wasn't FOR them (even though they are free to enjoy it if it's their thing). The problem is, when it comes to games, many developers don't flat out state their intended targets and individuals have to assume whether or not a creator takes their demographic into consideration when creating. I feel that, since sexism in games is becoming such a hot topic, this SHOULD be a necessary step. Why is it that we don't just ask ahead of time? Why do we let that area of understanding remain ambiguous and grey and leave those hoping for the best utterly disappointed?
I'd love to hear some thoughts.
Time and time again, sexism and the way women are portrayed comes up and there are strong opinions from many different sides of the argument. I wonder, though, why there's an argument at all. It all comes down to developer intent, right? And all that needs to happen when a game is announced is to ask the creators who their target audience is and if they are looking to diversify their audience away from males ages 13-38. If the answer is no, FINE. We have an understanding and those of us that are not prioritized can adjust our expectations accordingly. If the answer is yes, that's even better. And the next question will be, of course, "How?".
I think most can agree that no one can force a creator to cater to their needs. Twilight was written for young women who were into that sort of thing. There weren't petitions about how the author didn't cater to a male audience because men knew that this book wasn't FOR them (even though they are free to enjoy it if it's their thing). The problem is, when it comes to games, many developers don't flat out state their intended targets and individuals have to assume whether or not a creator takes their demographic into consideration when creating. I feel that, since sexism in games is becoming such a hot topic, this SHOULD be a necessary step. Why is it that we don't just ask ahead of time? Why do we let that area of understanding remain ambiguous and grey and leave those hoping for the best utterly disappointed?
I'd love to hear some thoughts.