Devil May Cry 5. Anyone getting this?

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Dreiko_v1legacy

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BabyfartsMcgeezaks said:
Never played a DMC game, it looks like alot of button-mashing which I'm not a big fan of. Looks pretty great graphically tho.
DMC games have a "style" system where you get progressively better rewards for killing foes based on the variety of moves (moves as in, what the game names moves in its movelist, so a 3-string hit is one "move"). Due to this system, button mashing will count as the repeated use of the same move and will get you stuck in the lowest of low style ratings, hindering your progress. The game hence incentivizes you to NOT button mash if you want to progress swiftly and feel good as you go about it.

(Incidentally, that one abhorrent ninja theory game made the crucial error of just giving you style infinitely as long as you were not damaged, irrespective of what moves you were using, which was one of the crucial flaws and a blatant show of misunderstanding the heart of this series, a misunderstanding I see you expressing here and one that is most unbeffiting it)
 

Aiddon_v1legacy

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Dreiko said:
DMC games have a "style" system where you get progressively better rewards for killing foes based on the variety of moves (moves as in, what the game names moves in its movelist, so a 3-string hit is one "move"). Due to this system, button mashing will count as the repeated use of the same move and will get you stuck in the lowest of low style ratings, hindering your progress. The game hence incentivizes you to NOT button mash if you want to progress swiftly and feel good as you go about it.

(Incidentally, that one abhorrent ninja theory game made the crucial error of just giving you style infinitely as long as you were not damaged, irrespective of what moves you were using, which was one of the crucial flaws and a blatant show of misunderstanding the heart of this series, a misunderstanding I see you expressing here and one that is most unbeffiting it)
Another big flaw of that game was that you got more Style for harder-hitting moves...which meant heavier weapons had an overwhelming advantage when it came to high scores. And the problem is due to the fact that the game had different types of weapons in terms of affinity, this meant the Demon weapons were just plain better. And this was doubly exacerbated by the whole "you must hit x enemy with y weapon" system that broke the flow. Man, time has been bad to that game. And that's just getting into gameplay, not its puerile writing, its punching-down humor, its gross treatment of women, its story basically saying "the writer clearly did not understand Fight Club", or its generally mean-spirited attitude.
 

Dreiko_v1legacy

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Aiddon said:
Dreiko said:
DMC games have a "style" system where you get progressively better rewards for killing foes based on the variety of moves (moves as in, what the game names moves in its movelist, so a 3-string hit is one "move"). Due to this system, button mashing will count as the repeated use of the same move and will get you stuck in the lowest of low style ratings, hindering your progress. The game hence incentivizes you to NOT button mash if you want to progress swiftly and feel good as you go about it.

(Incidentally, that one abhorrent ninja theory game made the crucial error of just giving you style infinitely as long as you were not damaged, irrespective of what moves you were using, which was one of the crucial flaws and a blatant show of misunderstanding the heart of this series, a misunderstanding I see you expressing here and one that is most unbeffiting it)
Another big flaw of that game was that you got more Style for harder-hitting moves...which meant heavier weapons had an overwhelming advantage when it came to high scores. And the problem is due to the fact that the game had different types of weapons in terms of affinity, this meant the Demon weapons were just plain better. And this was doubly exacerbated by the whole "you must hit x enemy with y weapon" system that broke the flow. Man, time has been bad to that game. And that's just getting into gameplay, not its puerile writing, its punching-down humor, its gross treatment of women, its story basically saying "the writer clearly did not understand Fight Club", or its generally mean-spirited attitude.

Yeah the whole thing with the more recent DMCs were switching up weapons on the fly mid-combat and using multi-weapon sequences so that game's angel/demonic weapon system limiting your weapon options based on an arbitrary trait enemies had arguably served to stifle the game's style component even more than their reworked style system did.
 

Casual Shinji

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CoCage said:
I wouldn't call the combat weightless unless you're referring to DMC2, DmC (which makes sense when using the Angel Stance), or Bayonetta (which kinda makes sense). The level design wasn't a problem in most of the game barring DMC2 or DMC4. 3 had some problems in mission 15, but was fine for the most part. DmC's was creative, but it would lock off sections and you couldn't backtrack for hidden items or collectibles. Plus, it was a low-grade copy of Bayonetta's level design and theme of shifting realms. 5 does not start out in empty streets, but you gradually go to the demon realm or places where demons have taken over.
These games have just never worked for me. Not too long ago I tried getting into DMC4 again, after having played through it once way back when it first released, and right out of the gate I was hit by how lifeless and empty the levels feel. Games like this and Bayonetta, and Metal Gear Rising have nothing really to the levels other a place to fight the enemies in. That's not necessarily bad, it just really kills my engagement.

And the action seems way more about the finesse than the feedback, and I'm always a big stickler for feedback.
 

Aiddon_v1legacy

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Dreiko said:
Yeah the whole thing with the more recent DMCs were switching up weapons on the fly mid-combat and using multi-weapon sequences so that game's angel/demonic weapon system limiting your weapon options based on an arbitrary trait enemies had arguably served to stifle the game's style component even more than their reworked style system did.
Yeah, all it did was break flow, something that cannot afford to happen in a game as fast-paced as DMC. I've seen hack and slash games try to add "strategy" before and all it does it cause a grinding of gears. It never works. And the designers clearly knew that, because they had to take it back in the Definitive Edition release, but unfortunately there were more problems in the game than that such as the boring enemy design, bland weapon design, and that the game just moves too damn slow. The damage was done, the initial release already being forgotten when Metal Gear Rising came out a month later, and now it's clear the game did so bad the unrebooted the reboot. That's kind of impressive
 

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I always zone out of the DMC storylines, being shallow flashy disposable cliched nonsense that would impress 10 year old me no doubt, but that little shit of a biological mistake didn't have access to expensive toys so adult biological mistake had to endure instead. Gameplay is literally the only element that kepts me trying them. Maybe after a sale it would be ok to see what more dumb flashy nonsense the actual fun is hiding behind and how much the microtransactions can be impotently moaned about to my cute but oblivious kitty widdy cat. Also I hate the characters. All so bloody smug and self-assured like walking personifications of a teenage Joss Whedon's english homework project.

Looks nice though.
 

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Casual Shinji said:
CoCage said:
I wouldn't call the combat weightless unless you're referring to DMC2, DmC (which makes sense when using the Angel Stance), or Bayonetta (which kinda makes sense). The level design wasn't a problem in most of the game barring DMC2 or DMC4. 3 had some problems in mission 15, but was fine for the most part. DmC's was creative, but it would lock off sections and you couldn't backtrack for hidden items or collectibles. Plus, it was a low-grade copy of Bayonetta's level design and theme of shifting realms. 5 does not start out in empty streets, but you gradually go to the demon realm or places where demons have taken over.
These games have just never worked for me. Not too long ago I tried getting into DMC4 again, after having played through it once way back when it first released, and right out of the gate I was hit by how lifeless and empty the levels feel. Games like this and Bayonetta, and Metal Gear Rising have nothing really to the levels other a place to fight the enemies in. That's not necessarily bad, it just really kills my engagement.

And the action seems way more about the finesse than the feedback, and I'm always a big stickler for feedback.
I somewhat disagree with you. Everyone has their own conditions and expectations, but DMC1 had the best feedback. The sounds, the feel of Alastor and Ifrit are completely different. The first game may have the most combos, but the combat had that satisfying crunch, and most enemies had the ability to be one-hit killed. Sure, the feedback wasn't as big in 3 & 4, yet it worked for me and plenty others.

Xsjadoblayde said:
I always zone out of the DMC storylines, being shallow flashy disposable cliched nonsense that would impress 10 year old me no doubt, but that little shit of a biological mistake didn't have access to expensive toys so adult biological mistake had to endure instead. Gameplay is literally the only element that kepts me trying them. Maybe after a sale it would be ok to see what more dumb flashy nonsense the actual fun is hiding behind and how much the microtransactions can be impotently moaned about to my cute but oblivious kitty widdy cat. Also I hate the characters. All so bloody smug and self-assured like walking personifications of a teenage Joss Whedon's english homework project.

Looks nice though.
DMC as a whole never took itself too seriously, though it did most serious moments quite well. Other than the reboot and 2, the games were about having fun, which is lacking in a lot of AAA games today. DMC1 may have not had the best story, but it was never up its own ass like DmC (2013). DMC3 has the best story, writing, and characters. DMC4 while fun, was obviously rushed and felt more like a gaiden/side story. DMC2 had good ideas, but horrible execution, with a writer who didn't understand one thing about Dante.

I can't help, but feel you are projecting about the whole Joss Whedon thing. One, nothing against the guy, but the characters are much better written than anything he's put out. Two, save for Vergil, the characters ain't that smug. You could make case for Dante (more so his incarnation in 3 & 4), but he's a guy that knows how to make fun himself. Now, if you want smug, look no further than D.I.N.O and V.I.N.O from DmC (2013). I could go on, but I've had this coversation too many times.
 

Dreiko_v1legacy

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CoCage said:
DMC as a whole never took itself too seriously, though it did most serious moments quite well. Other than the reboot and 2, the games were about having fun, which is lacking in a lot of AAA games today. DMC1 may have not had the best story, but it was never up its own ass like DmC (2013). DMC3 has the best story, writing, and characters. DMC4 while fun, was obviously rushed and felt more like a gaiden/side story. DMC2 had good ideas, but horrible execution, with a writer who didn't understand one thing about Dante.

I can't help, but feel you are projecting about the whole Joss Whedon thing. One, nothing against the guy, but the characters are much better written than anything he's put out. Two, save for Vergil, the characters ain't that smug. You could make case for Dante (more so his incarnation in 3 & 4), but he's a guy that knows how to make fun himself. Now, if you want smug, look no further than D.I.N.O and V.I.N.O from DmC (2013). I could go on, but I've had this coversation too many times.
The best thing about DMC2 is SMT: Nocturne, cause they got Dante more right than the actual capcom people did. (and yeah it was the dmc2 Dante with the coin in nocturne)
 

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Dreiko said:
CoCage said:
DMC as a whole never took itself too seriously, though it did most serious moments quite well. Other than the reboot and 2, the games were about having fun, which is lacking in a lot of AAA games today. DMC1 may have not had the best story, but it was never up its own ass like DmC (2013). DMC3 has the best story, writing, and characters. DMC4 while fun, was obviously rushed and felt more like a gaiden/side story. DMC2 had good ideas, but horrible execution, with a writer who didn't understand one thing about Dante.

I can't help, but feel you are projecting about the whole Joss Whedon thing. One, nothing against the guy, but the characters are much better written than anything he's put out. Two, save for Vergil, the characters ain't that smug. You could make case for Dante (more so his incarnation in 3 & 4), but he's a guy that knows how to make fun himself. Now, if you want smug, look no further than D.I.N.O and V.I.N.O from DmC (2013). I could go on, but I've had this coversation too many times.
The best thing about DMC2 is SMT: Nocturne, cause they got Dante more right than the actual capcom people did. (and yeah it was the dmc2 Dante with the coin in nocturne)
True, but I never played SMT.
 

jademunky

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CoCage said:
Sorry about that fella. I understand not playing 2 or even 4, because of the lazy backtracking. The less said about the reboot, unless it's the DE, the better. The crazy thing is, 5 has a lot of callbacks to 1. They even brought back the Sin Scissors and Nobodies.
I've always said that the best games tend to be based on a set of mechanics rather than a story or franchise and I think what made DMC 1 work so well is that it originated with an attempt at developing a new Resident Evil sequel. They kept tinkering with the controls, making things more fluid and before anyone realized it, the product they were developing no longer resembled RE. They then ran with that concept and that eventually became DMC but you can still see the RE influences in the first (trapped in giant mansion, for example).

None of the sequels felt like what I wanted. (i.e. like RE but you are a fast-moving badass with super powers)
 

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jademunky said:
CoCage said:
Sorry about that fella. I understand not playing 2 or even 4, because of the lazy backtracking. The less said about the reboot, unless it's the DE, the better. The crazy thing is, 5 has a lot of callbacks to 1. They even brought back the Sin Scissors and Nobodies.
I've always said that the best games tend to be based on a set of mechanics rather than a story or franchise and I think what made DMC 1 work so well is that it originated with an attempt at developing a new Resident Evil sequel. They kept tinkering with the controls, making things more fluid and before anyone realized it, the product they were developing no longer resembled RE. They then ran with that concept and that eventually became DMC but you can still see the RE influences in the first (trapped in giant mansion, for example).

None of the sequels felt like what I wanted. (i.e. like RE but you are a fast-moving badass with super powers)
Agreed. While DMC1's combat simple by today's standard (naysayers be fair, it was the first of its kind), the game itself has unique mechanics never seen again in the series or of similar games in the genre. As far as atmosphere, 3 is the closest to 1. I would say 2, but it's so goddamn boring that it does not matter. The only thing I hated about 1 are the FPS water segments and the rail shooter section. Other than that, DMC1 has aged well for the most part.
 

jademunky

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CoCage said:
Agreed. While DMC1's combat simple by today's standard (naysayers be fair, it was the first of its kind), the game itself has unique mechanics never seen again in the series or of similar games in the genre. As far as atmosphere, 3 is the closest to 1. I would say 2, but it's so goddamn boring that it does not matter.
As a Souls fan, I'm ashamed to say it but 3 was too hard for me.

2 made me a sad panda.

4 ....... kinda rubbed me the wrong way. Like it's gameplay was competent but it was all delivered in this sneering way towards its predecessors without being noticeably unique or groundbreaking gameplaywise for it's time (like 1 was). Or telling any kind of story that was memorable (like 1 did in a way that accidentally made it the poorly-written-gem that it is).
 

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People still use this forum? Holy fuck! Happy New Year! I am very much getting Devil May Cry 5. I hope the PC port is good and buying that first, but I have a new ish console now as a backup.
 

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jademunky said:
CoCage said:
Agreed. While DMC1's combat simple by today's standard (naysayers be fair, it was the first of its kind), the game itself has unique mechanics never seen again in the series or of similar games in the genre. As far as atmosphere, 3 is the closest to 1. I would say 2, but it's so goddamn boring that it does not matter.
As a Souls fan, I'm ashamed to say it but 3 was too hard for me.

2 made me a sad panda.

4 ....... kinda rubbed me the wrong way. Like it's gameplay was competent but it was all delivered in this sneering way towards its predecessors without being noticeably unique or groundbreaking gameplaywise for it's time (like 1 was). Or telling any kind of story that was memorable (like 1 did in a way that accidentally made it the poorly-written-gem that it is).
Was it Vanilla!3 or 3SpecialEd? If the former, you can easily play the SE nowadays. That version as a re-balanced difficulty take makes it easier (i.e, what the Japanese version of Vanilla!3 was supposed to be). If you die three times before completing Mission 7, just play on Easy and work your way up from their. Also, choose gold orbs when doing a new game, you will continue on the spot.

DMC3 is not that hard; especially when you get Devil Trigger (after beating M7). 3 really doesn't get hard until you get to Very Hard mode (only in 3SE). I'd say give it another crack. As for 4, play the SE version of that one. It won't fix all the problems, but it is fun with the extra characters, has turbo mode and Legendary Dark Knight (unless you already played the original PC version of 4), and some new/extra costumes.
 

Dreiko_v1legacy

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CoCage said:
Dreiko said:
CoCage said:
DMC as a whole never took itself too seriously, though it did most serious moments quite well. Other than the reboot and 2, the games were about having fun, which is lacking in a lot of AAA games today. DMC1 may have not had the best story, but it was never up its own ass like DmC (2013). DMC3 has the best story, writing, and characters. DMC4 while fun, was obviously rushed and felt more like a gaiden/side story. DMC2 had good ideas, but horrible execution, with a writer who didn't understand one thing about Dante.

I can't help, but feel you are projecting about the whole Joss Whedon thing. One, nothing against the guy, but the characters are much better written than anything he's put out. Two, save for Vergil, the characters ain't that smug. You could make case for Dante (more so his incarnation in 3 & 4), but he's a guy that knows how to make fun himself. Now, if you want smug, look no further than D.I.N.O and V.I.N.O from DmC (2013). I could go on, but I've had this coversation too many times.
The best thing about DMC2 is SMT: Nocturne, cause they got Dante more right than the actual capcom people did. (and yeah it was the dmc2 Dante with the coin in nocturne)
True, but I never played SMT.
It's never too late to start and Nocturne is an excellent entry point to the series.
 

jademunky

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CoCage said:
Was it Vanilla!3 or 3SpecialEd? If the former, you can easily play the SE nowadays. That version as a re-balanced difficulty take makes it easier (i.e, what the Japanese version of Vanilla!3 was supposed to be). If you die three times before completing Mission 7, just play on Easy and work your way up from their. Also, choose gold orbs when doing a new game, you will continue on the spot.
It was whenever the game launched on X-Box 360 in the mid 2000's or so (so vanilla). We might've also been drinking while playing.
 

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jademunky said:
CoCage said:
Was it Vanilla!3 or 3SpecialEd? If the former, you can easily play the SE nowadays. That version as a re-balanced difficulty take makes it easier (i.e, what the Japanese version of Vanilla!3 was supposed to be). If you die three times before completing Mission 7, just play on Easy and work your way up from their. Also, choose gold orbs when doing a new game, you will continue on the spot.
It was whenever the game launched on X-Box 360 in the mid 2000's or so (so vanilla). We might've also been drinking while playing.
You were definitely playing the Special Edition if that were the case. Try again, I am sure you will do fine with your mind focused. You can also get the HD collection on modern consoles and PC. Don't ever buy the PS3 version! It's the only version Capcom messed up the porting job for DMC3 and never fixed it.



Dreiko said:
CoCage said:
Dreiko said:
CoCage said:
DMC as a whole never took itself too seriously, though it did most serious moments quite well. Other than the reboot and 2, the games were about having fun, which is lacking in a lot of AAA games today. DMC1 may have not had the best story, but it was never up its own ass like DmC (2013). DMC3 has the best story, writing, and characters. DMC4 while fun, was obviously rushed and felt more like a gaiden/side story. DMC2 had good ideas, but horrible execution, with a writer who didn't understand one thing about Dante.

I can't help, but feel you are projecting about the whole Joss Whedon thing. One, nothing against the guy, but the characters are much better written than anything he's put out. Two, save for Vergil, the characters ain't that smug. You could make case for Dante (more so his incarnation in 3 & 4), but he's a guy that knows how to make fun himself. Now, if you want smug, look no further than D.I.N.O and V.I.N.O from DmC (2013). I could go on, but I've had this coversation too many times.
The best thing about DMC2 is SMT: Nocturne, cause they got Dante more right than the actual capcom people did. (and yeah it was the dmc2 Dante with the coin in nocturne)
True, but I never played SMT.
It's never too late to start and Nocturne is an excellent entry point to the series.
Sadly, I am not in to the series, and I am not much of an JRPG player. Plus, I got many games I need to finish up. Re2Remake comes out in about 20 days, so I'll be focused on that. I do thank you for the recommendation.