Gonna be quick on this: (some music)
Seeing how the game became something that resembles what one does after completing Diablo 2 for the 50 bazillion time (As in, the late late Inferno game, where you only care about the gear and lvl up because at this point, you know every plot point and piece of dialog to the point of ad nauseum) It seems logical that Blizzard paid attention to THAT part that kept the game alive for so long and made Diavolo 3 accordingly in order to extend the lifespan of this game even MOAR. But they did that because that is what the audience found itself doing and talking about it and the developers didnt care enough to ask them why and do the research? or they DID actually listen to the fans and all this fiasco happened just BECAUSE the audience doesnt know shit about anything?
I know that something like that isnt true of course, since you can find EVERYWHERE good arguments about anything more often than people who are pure straw, the audience isnt as mindless and entitled as they say we are. I am just assuming that the developers entered a state where they ONLY listen to people who are more prestigious and important REGARDLESS of how valid their argument may be.
Still, makes you wonder why they missed the point so hard on what made the game good in the first place (what made it experience unique to the point of being followed upon this day)
What you guys think? When was the moment where they lost the way during the 12 years of development?
Seeing how the game became something that resembles what one does after completing Diablo 2 for the 50 bazillion time (As in, the late late Inferno game, where you only care about the gear and lvl up because at this point, you know every plot point and piece of dialog to the point of ad nauseum) It seems logical that Blizzard paid attention to THAT part that kept the game alive for so long and made Diavolo 3 accordingly in order to extend the lifespan of this game even MOAR. But they did that because that is what the audience found itself doing and talking about it and the developers didnt care enough to ask them why and do the research? or they DID actually listen to the fans and all this fiasco happened just BECAUSE the audience doesnt know shit about anything?
I know that something like that isnt true of course, since you can find EVERYWHERE good arguments about anything more often than people who are pure straw, the audience isnt as mindless and entitled as they say we are. I am just assuming that the developers entered a state where they ONLY listen to people who are more prestigious and important REGARDLESS of how valid their argument may be.
Still, makes you wonder why they missed the point so hard on what made the game good in the first place (what made it experience unique to the point of being followed upon this day)
What you guys think? When was the moment where they lost the way during the 12 years of development?