Fair question, I did meander like crazy before getting to the pointiest point.Nimzabaat said:The question I have is: What as Blizzard attmepting with Diablo 3 in your opinion?
Ruzinus said:The idea was that high level runs would remain interesting not for the SB reward feeling of having pressed a lever until the right loot came out, but that the various affixes on elite monsters would provide challenges that actually varied in ways much more meaningful than having corridors be in different places.
1)So does Starcraft II, is that an MMO, or is it just a game with annoying DRM?DioWallachia said:Just a few to not make this a very long post:Ruzinus said:You want them to "just look around"... at MMOs? What? Diablo 3 isn't an MMO. If there's anyone that knows how to make an MMO, it's Blizz, but they weren't making an MMO here.
1)It requires a permanent Internet connection like a MMO
2)It uses a simplified item system ala WoW, a MMO
3)D2 Inferno actually was capable of being beaten on your on on Singleplayer but in D3 you MUST have a party to even BEGIN to survive in Inferno, much like any MMORPG that focuses on having an entire guild to kill a single monster.
2)This is an opinion. I'd say that of the two, D2s loot is more like WoWs, while D3s is more like Borderlands.
3)You either haven't been on D3 Inferno or you just suck at D3.
See Nighthawk's post for more. The problems with multiplayer and the higher viability of single player play, are, in my ever so arrogant opinion, the biggest thing wrong with D3.
Do you understand what the MMO genre is? A maximum of 4 players interacting isn't MMO, it's Co-Op.
First off - NO NO NO CLEARLY I DID NOT USE ENOUGH EXCLAMATION MARKS AND CAPITALIZATION LAST TIME!!!!!!!!!!!!!!!!!!!!!!!! IT IS NOT A BETTER SKINNER BOX! IT IS PURPOSELY A LESSER SKINNER BOX! I HAVE SAID THIS IN EVERY POST!!! EXCLAMATION MAAAARKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DioWallachia said:The way you put it in your first post is that Bliz actually wanted to take risk on making a good Skinner Box, when all they had to do is to look at the competition (the failed Wow Clones and more) to avoid having to do something as expensive as did. What games you ask? fucking ANYONE who failed at making a Skinner Box is enough, plenty of corpses for the ravens to scavenge. Or are you suggesting that D3 is so unique in the execution of its SB that has NOTHING to learn from everybody else?
Secondly, you're still being vague. Of course creative enterprises can value from learning from what came before, but WHY DO YOU ASSUME THEY DIDN'T? Looking at the past could easily have led to their idea about how they handled varying elite affixes. Maybe the conclusions they drew from looking at the previous history of gaming just happened to be precisely opposite of the conclusions you drew...
...which are what, exactly? You're waving your arms around saying LEARN, but you still have yet to put forth a single thing you think they should have learned but didn't.
If you think it's lessons about making a more addictive Skinner Box then they WOULD have nothing to learn from anybody, because it's not something they're trying to do. It's like asking if Dolphins are so unique in their flight that they have nothing to learn from anyone about it. Of course they have nothing to learn from anyone, dolphins don't fucking want to fly, even if their nature means they must jump out of the air.
Whatever. You clearly have no specific examples or you would have given them. You don't even know what you wanted Blizz to do differently.