There was just way too much wrong with Fable 3. Which is really sad; it had a tremendous amount of potential. I really think that they just need to forbid Molyneaux from having any real input on the games he's involved with and most of the problems should iron themselves out.
The combat is totally unchanged from Fable 2. Mash X, win. Or Y. Or you can just buy Shock, and then you don't even have to worry about diffcult things like "dodging." I never died, and I was playing completely recklessly. Hell, if I ever had any idea how much health I actually had (thank you, non-hud that is still there anyway without providing any real useful information!), I'd say I never even came close to dying. There was never any threat, any danger. Combat very quickly became boring and I met every enemy with a frustrated, irritated sigh. This was only magnified after the Balverines started showing up, because they have UNGODLY amounts of HP and come in packs of 6-8.
Weapons. Oh lord, the weapons. The weapons in Fable 3 exist becase Pete was tired of people hunting down the Legendaries and using them exclusively. He didn't want people to just go from one Legendary to the next, trading them in as a more powerful one comes along.! So he devised a plan: weapons would be unique to the player, growing with them. That's not entirely what we got. In Fable 3, you have a Hero weapons that indeed change how you use them. In fact, they change even if you DON'T use them. I dropped my Hero weapons the second I found my first Legendaries and never touched them again because -get this- the Legendaries are so much better than your Hero weapons in every respect that said Hero weapons might as well not exist in the first place. The net result is -here it comes again- you use Legendaries exclusively, trading in your current one when a more powerful version comes along.
And the Sanctuary. Oh, the Sanctuary! Were menus really that bad? I understand where they were going with this one, and it DOES look awesome. But what the hell can I do with the sanctuary that I can't do quicker with a menu? Something that should take me 10 seconds now takes me 30 because I have to load and walk and switch rooms and fiddle with this and that with the added bonus that I can't track quest items and the like. I can't. I had to get a pencil and paper to keep track of how many Auroran Flowers I picked. It's like Pete's just messing with things because he can, rather than what's needed or useful. And the road to rule is just... it's a pain in the ass. You've got to run up and down the damn thing for 90% of the game until you get the ability to teleport home. Don't get me started on the Property Manager. You see, there are plenty of homes to buy... but if you rent them out, you have to repair them ever-so-often or your tenant withold rent. You can take care of them from the map... individually. There is no "repair all" option. You have to visit each and every house and repair them one at a time. Ugh.
Good luck getting to that point, by the way, because to do so you have to interact with people. You remember that brand-new interaction system that Pete wouldn't shut up about? LEFT TRIGGER TO HOLD HAND. That's it. Oh boy, you can drag people around. In Fable 2, you got someone's attention, then selected your expression from a huge selection to elicit specific responses. In Fable 3, the game picks them at random for you. Hope you enjoy tickling grown men, because you're going to be doing it a lot. You've also going to be doing at least two fetch quests for each person, because nobody will do jack jimminy crap for you unless you act as their personal postal carrier.
Also, the pacing of the story is totally disjointed. Things happen way too quickly or way too slowly or just... ugh. In many parts, it seems like there are huge, huge tracts of the narration that are just gone. At one point you're preparing for the revolt, discussing plans, and literally at the push of a button you're dropped into the middle of the city, deep in the heart of a war that's been raging for hours. Perhaps even more jarring is the endgame; when the revolt is over, you're told the evil dead (or whatever bullcrap you're fighting, I honestly didn't care any more at this point) is going to cros the ocean and attack and you begin your accelerated year to prepare. And that's the most you hear of it. No progress reports from overseas, no mention of the advancing tide of darkness, nothing. It's like it doesn't exist and nobody cares. The one day you wake up and your mentor says "They're attacking the city!" and you're immediately thrown into the sixth layer of Hell because somehow the enemy managed to engulf the entire city without a single person noticing until it was too late. Not that it matters, because the whole sequence lasts about five minutes and culminates in one of the shortest, weakest, most anticlimatic boss fights I've even had the misfortune of playing. And the rediculous "moral" choices based on a monetary value -protip: it doesn't matter what good you do or how horrible a tyrant you are, 8.5 million in the bank means everyone survives, and since you can easily donate that from your own pocket...
And I've not even touched on the myriad of horrid bugs and glitches in the game. The glowing path that keeps breaking. The dog that flips out and chases phantom dig spots or gets stuck between two points out in the open. Combat that refuses to end after all the enemies are dead. The list goes on. And on. And on.
But like, that's just my opinion, man.