Did anyone else find the Resident Evil 6 demo underwhelming?

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The Floating Nose

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Dec 5, 2010
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I just feel like Resident Evil just hit a wall there. It reached a point where it can only add dressing on a perfectly good salad. Or if you want a game refenrece it reached it's "Mortal Kombat: Armageddon". I'll tell you what i mean by that.


Mortal Kombat: Armageddon was the last game released before the reboot and it's where the series really did not had anything new to offer. It had Konquest, then a tetris-like minigame, then a racing game, then a shitload of character nobody gave a tiny squirt of a shit about.

And this is it. The 2nd generation of Resident Evil (4,5 and 6) hit that wall very quickly. Now, you have don't have a main game, you have a "campaign", in fact you have 3, with 3 different characters, then there's the mercenaries, then there's another mini-game, then there's the scenario with Ada. The 2nd Resident Evil team really put the last bit of ideas that they had into the the 6th game.

In fact, i think the RE4 formula felt repetitive in the 2nd game of the 2nd generation. It had the same ideas but toned-down a lot of stuff (the horror for example).

The first Resident Evil team (Shinji Mikami) always found something creative to do in the old Resident Evil games. Wether it was with the puzzles, the settings, the monsters, what is there going to be around the corner. I felt like the series still had ideas after Code: Veronica which was the last old school Resident Evil.

Now, the only thing that Resident Evil 6 has is fan service: "Hey look, Leon, Chris, Ada and Jill are all in the same game ...the band is together (what happened to Barry, Billy, Rebecca, Carlos and others ? Who cares, it's all about the muscle-bound meatheads Chris and Leon now.)

I feel like the series WIL Lbe rebooted after RE6.
 

Doneeee

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Dec 27, 2011
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I don't know how to write my feelings for RE6. 'sigh' It's like watching your sweet baby girl grow up into a beautiful woman and then degenerate into a withered crack-whore. I like the concept for RE6 but the presentation is awful. Hopefully this will be a wake-up call to capcom.
The Floating Nose said:
I feel like the series WIL Lbe rebooted after RE6.
I hope so. I think a reboot would be a great way to clean up the story and reintroduce the cast in a non-convoluted way.
 

havoc33

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Jun 26, 2012
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Just finished the demo last night. Here are my two cents:

Leon's mission:

I had to turn off the HUD display instantly. It ruins any type of tension. Even though the game is dark, too dark in places, scary it is definitely not. The lightning effects def needs to be improved. First impressions of graphics are not good; I really expected more out of this selfproclaimed "blockbuster". I've seen way better character models, and also the outside environment fails to impress. I was expecting some kind of shocking setpiece to occur (a'la dog though window, zombie out of closet from RE1), but nothing scary happens. Instead I'm getting hordes of zombies in a corridor, which leads to some frantic action. This is def missing the proper mood for a Resi game, and I worry about what is coming next, as I read beforehand that the other campaigns were even more action filled.

Chris:

my fears turn out to be true; this just turned into a bad Gears clone. I don't know what is more striking, the all out mess of the action, or the fact that Capcom dared to do this to one of their most renowned franchices. I mean, nothing, absolutely nothing here is what Resident Evil should be about. This is an all out war straight out of Gears, CoD whatever. The zombies have guns! When you kill them, they disintegrate like the vampires in the Blade movies... WTF?!? Also the controls are not intuitive at all, actually quite poor I thought. And the enemy AI sucks big time (which sort of can be defended, as they are supposed to be stupid zombies anyway, but still...), some of them don't even notice me standing next to them while I'm shooting at others. Look, if I want to play Gears, I play Gears. If I want to play Resident Evil, then I certainly don't want to be playing this crap.

Jake:

more frantic action that fail to impress. Controls are simply not good enough for me to thoroughly enjoy it, even though at this stage I've accepted the fact that this is not Resi as we know it. It's just not fun, and that lizard creature just looks silly. Not much more to say really, other than the fact that I'm very, very disappointed.

I actually skipped Resi5, but no way would I ever expect Capcom to drop the ball so completely. From the impression the demo gives, this will be a full on action game that in no way whatsoever resembles the original trilogy other than the fact that yes, it has zombies, and familiar names and faces pop up all over the place. The series we once knew as a thrilling, B-horror movie inspired survival game is no more.
 

Casual Shinji

Should've gone before we left.
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The Floating Nose said:
I feel like the series WIL Lbe rebooted after RE6.
I wouldn't go as far to say Resident Evil 6 is already a reboot, but I think it was certainly already trying a lot of new things, and trying to get away from the RE4 type gameplay. Resident Evil 5 was shit, but it still had the signiture RE4 gameplay mechanics, which was it's only saving grace. Hell, it even had a lot of the same enemy animations as RE4.

RE6 on the otherhand feels like it was built from the ground up, leaving many of the solid gameplay mechanics of the previous two games by the wayside. [sub]I can't believe I'm actually looking back favourable on Resident Evil 5.[/sub] And I wouldn't be surprised if Capcom designed this to be the "new" Resident Evil experience. Which technically it is, I guess, but holy shit, does it suck.
 

felbot

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May 11, 2011
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glchicks said:
DrunkOnEstus said:
So yesterday I realized there was a public demo for RE6, and downloaded that thing as quick as PSN would allow (which isn't at all quick, as many of you know). I finished Leon's campaign, and made it what I assume is halfway through Chris's.

...all I could do while playing the thing was shake my head, or sigh, or other signs that you aren't having fun. I embraced the changes in 4 because despite everything it was really fun to play. I didn't like 5 when I played by myself, but I managed to find it...tolerable when I beat it with the wife in the weird pseudo-split-screen.

6 though completely ceases to feel at all like it should be carrying the RE name. I never once was afraid that I would die, and even took to swinging punches and kicks as Leon just to see how hard is was to die on purpose, and simply put you can run full speed from giant checkpoint to the next and not worry about enemies.

Hope fall apart when I played as Chris. Giant assault rifle with hundreds of bullets, Chris loves to end up on the ground after every move and shot taken, wall cover, rolling all over the place? I felt like I was playing a fleshed out, Japanese-infused Capcom version of the CoD zombie game(s).

I'm not one to expect things to stay the same, and I would be wondering where the evolution was if we were still moving with tank controls and saving with ink ribbons. But only if what we're growing into is fun, and worth the transition. For me personally, what I played of RE 6 is NOT fun, was a frustrating, head-shaking barrage of anti-fun, and I have no intention of picking it up at any point unless it turns out that the demo was poorly representative of the final experience. For the record, my wife (who beat RE 5 with me) saw the demo while I was playing and when I asked her if she'd want to beat it, she practically begged me to not make her go through it and to not ask lest she be guilted into actually having to play it.

So, anyone else give this thing a spin and have any impressions to share about it?
The psychological aspect of horror is too scary for kids these days, and that is supposedly where the money is. And kids like it when they are instantly good at something, so the unique control scheme of resident evil has to be homogenized with the what Cliff Blezinski (bless his heart) thinks a tps control scheme and setup should be because his games seem to sell. It doesnt pay (as much) to be unique and individual.

And for the record, yes the demo was a fucking waste of time as will the game. I mean zombies with guns, come the fuck on
you are so full of shit its not even funny, I am 16 and I fucking love amnesia the dark descent, a game that takes player power away completely.
hell my entire class loved the game, every guy in that class who had played that game all agreed it was a awesome game.
seriously ca stop assuming that male teenagers are just all idiots, its getting tiring.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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glchicks said:
I did say "kids" first of all, and I was kind of referring to 10 year olds. They want to make it so a 10 year can play resi and not shit his pants and go crying to mommy. So they set up this fuckin shooting gallery where they are a macho badass that can just hide behind walls all day because thats what they know. Second of all I didnt say all kids are idiots, some of them have sense and these kids grow up to be adults with sense. Its just that the majority of them are fuckin idiots, just like the majority of adults are fuckin idiots with their heads stuck so far up their own... bubble
....

uuuhhh no

I'm am pretty sure 10 year olds are NOT in target audience range...you'd want to go at least 4-5 years higher

making games more "simple" is not all about age alone...
 

lemby117

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Apr 16, 2009
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felbot said:
glchicks said:
DrunkOnEstus said:
So yesterday I realized there was a public demo for RE6, and downloaded that thing as quick as PSN would allow (which isn't at all quick, as many of you know). I finished Leon's campaign, and made it what I assume is halfway through Chris's.

...all I could do while playing the thing was shake my head, or sigh, or other signs that you aren't having fun. I embraced the changes in 4 because despite everything it was really fun to play. I didn't like 5 when I played by myself, but I managed to find it...tolerable when I beat it with the wife in the weird pseudo-split-screen.

6 though completely ceases to feel at all like it should be carrying the RE name. I never once was afraid that I would die, and even took to swinging punches and kicks as Leon just to see how hard is was to die on purpose, and simply put you can run full speed from giant checkpoint to the next and not worry about enemies.

Hope fall apart when I played as Chris. Giant assault rifle with hundreds of bullets, Chris loves to end up on the ground after every move and shot taken, wall cover, rolling all over the place? I felt like I was playing a fleshed out, Japanese-infused Capcom version of the CoD zombie game(s).

I'm not one to expect things to stay the same, and I would be wondering where the evolution was if we were still moving with tank controls and saving with ink ribbons. But only if what we're growing into is fun, and worth the transition. For me personally, what I played of RE 6 is NOT fun, was a frustrating, head-shaking barrage of anti-fun, and I have no intention of picking it up at any point unless it turns out that the demo was poorly representative of the final experience. For the record, my wife (who beat RE 5 with me) saw the demo while I was playing and when I asked her if she'd want to beat it, she practically begged me to not make her go through it and to not ask lest she be guilted into actually having to play it.

So, anyone else give this thing a spin and have any impressions to share about it?
The psychological aspect of horror is too scary for kids these days, and that is supposedly where the money is. And kids like it when they are instantly good at something, so the unique control scheme of resident evil has to be homogenized with the what Cliff Blezinski (bless his heart) thinks a tps control scheme and setup should be because his games seem to sell. It doesnt pay (as much) to be unique and individual.

And for the record, yes the demo was a fucking waste of time as will the game. I mean zombies with guns, come the fuck on
you are so full of shit its not even funny, I am 16 and I fucking love amnesia the dark descent, a game that takes player power away completely.
hell my entire class loved the game, every guy in that class who had played that game all agreed it was a awesome game.
seriously ca stop assuming that male teenagers are just all idiots, its getting tiring.
I'm 15 mate, and I think you are being way to harsh on glchicks, your class might all enjoy amnesia but to be honest most people my age prefer COD and resi 5 to amnesia, in fact they are the exact people mentioned it the post you quoted and they all love resident evil 6. So while I get you are against age stereotyping you may need to consider that a class of 30 may not be the rule but instead the exception
 

floppylobster

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I stopped after Resident Evil 4. I loved that game. A great advancement on the series but six minutes of playing Resident Evil 5 told me not to bother continuing or I would tarnish the memory of it. I watched the trailer to 6 just this morning and realized it wasn't for me.
 

Vivi22

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Baron von Blitztank said:
Did anyone else have some trouble ducking behind cover and dodging attacks?
You could duck behind cover?

I'll say right now that after playing that demo, RE6 is a terrible game. Horrendous even. It plays a bit like it was made by people who haven't played an action game in 10 years.

While I was happy to see they finally included moving while aiming (the lack of which infuriated me in RE4 to the point that I skipped RE5 entirely because it wasn't added), the controls are awful. Movement is clumsy, in part because the camera is right behind your character and you can barely see anything, and in part because I would literally press a direction and the character would move the opposite way or get hung up on obstacles I should have been easily moving away from.

Aiming was too touchy, adding the cross hair was nice but the laser sight is rarely in the middle of it meaning that the crosshair really just made things more confusing when you seem to be aiming dead center on a guys head and miss every shot. Being hit by anything resulted in this stupidly long stun animation where you fall to the ground and seem to take 5 seconds to even begin standing back up.

For some reason (likely in part due to the shitty aiming) I would run low on ammo and enemies would barely drop any forcing me to melee instead. I'm not sure why you'd even limit ammo that much in something that is clearly an action game and not a horror title. And the gun play wasn't even fun. Fighting that boss enemy in Chris' campaign, to say nothing of the regular enemies, was the most boring, run of the mill experience I've seen in a game in a long time.

And last, but certainly not least, the level design, character models, graphics, everything is pretty much complete shit. I only played Chris and Jake's scenarios a bit. In Chris', I could barely see enemies a lot of the time as they had a tendency to blend into the level far more than they should, and if I was really lucky, I'd end up shooting my team mate because I could not tell them apart at anything over the most modest of distances. In Jake's scenario, I could barely see enemies at all because everything was so dark, and what colour was their was horrendously ugly in the worst possible way.

So I'm pretty comfortable in declaring that RE6 will be terrible because absolutely none of this is going to be fixed in a week or two. Want a good horror game with this style of action? Play Dead Space. Want a Japanese made third person shooter style title that's actually fun? Go buy Vanquish.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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glchicks said:
In a way they are. You think 10 -12 year olds didnt play resident evil 5 and think it was the best game ever?
yeah...but thats irrelevant

its the sweet 15-25 demographic [i/]that they are after[/i] sine 10-12 year olds shouldn't be playing the game arent he first place (not saying they arent but they arent going to bother targeting a "non-existant" demographic)

thats like saying that games are made for 50 year old dads because a few might play them

in other words thease changes arent because of 10-12 year olds...they are because of trend following
 

Gottesstrafe

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Oct 23, 2010
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As soon as I saw Chris mowing down las plagas soldiers with an assault rifle from behind cover and Leon wielding handguns akimbo, I knew I wouldn't be buying the game. As great as 4 was, it signified a massive tonal shift from survival horror to action horror (don't get me wrong, it was still survival horror but I knew that its successors would abandon that soon enough). 5 was bad, but for couch co-op at the highest difficulty (basic weapons only with no armor) it could be a tense experience. 6... well now all that's left to do is see whether or not it can top Dead Space 3 for which survival horror series can miss the point entirely the best.
 

Ishigami

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CrazyCapnMorgan said:
I'm going to call this now:

When this game comes out, it'll get great, if not awesome, reviews despite the fact that it's complete and utter garbage.
Famitsu gave it 39/40.
 

ebadger

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Sep 26, 2012
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Some of what I've read sounds interesting http://gamewise.co/games/32742/Resident-Evil-6

I wasn't that keen on the demo, though.
 

Adon Cabre

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Jun 14, 2012
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PLAY THE DEMO

Or at least read this:

Leon's Mission was abysmal. There's no fluidity in his combat. You CAN shoot zombies, but there's a stand-alone attack that you can spam in a crowd of zombies worry free. You can also dodge their attack, which I didn't do. So as it stands, I can run, shoot while I move, dodge, kick, punch and stab at will. Where's the strategy?

There is a stand-your-ground sequence in a hallway. Zombies bust in from the windows like in RE4. The only problem is that these close quarters wreck the camera so I was running from one end to the other while spamming the attack combo. After about 4 minutes of chaos and swirling camera angles it was over.

You know, it's pretty unfair that I've got a Baretta while these college kids walk around (and very slowly) either bare handed or armed with bottles and bats. Where's the challenge? Half of the time I was running away. There's no point in shooting them if you know where your objective is. So I had all of this ammo, but for what? A boss fight? Speaking of which.

Chris's Mission wasn't fun, it was just chaos.

When you're not aiming sights, you run around mashing the attack button. This is because most of them are out in the open charging sporadically. You're constantly pelted with bullets like flies in your face and with as much effect on your health it looked. The cover system was confusing, but ultimately unnecessary as these zombies can't aim.

AND THAT BOSS FIGHT was boring. It had no where near the suspense of RE4's "El Gigante". You run from one end of the room to the other while he follows you, oblivious to your patterns. You shoot the Plaga in his back a few times and he flees. That's it. No jumping on his back. No slashing at the Plaga with a knife. He just runs away.

After that, I uninstalled the game. I didn't even try Jake's mission because I didn't care to learn ANOTHER set of controls. There weren't any expectations going in, but I came out more annoyed at how much hype this game was getting, and at how bad it did... "Western".

The graphics resemble RE4 more than my recollection of RE5's Demo. Everything is just so grey and ordinary.
 

nexus

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burningdragoon said:
The Leon section was okay. Okayish at least. I mean it started out all atmospheric and slower paced. And then there was the many obvious come back to life corpses that you couldn't shoot until they got up. And of course the incredibly obvious metal detector with the convenient un-hop-over-able small desk in the way.

The other two sections were... there.
I was digging the Leon section up until the points you mentioned.. (Metal Detector, Static Bodies). I passed the bodies and decided to "waste ammo" to kill them - Shoot - Hit Floor - Move on.. sure enough, they stand up on the return trip. Sigh.

Metal detector pissed me off too.

I cringed with Chris' section. Just not good at all... but in spite of it all, I'm still getting the game, because I know there is fun to be had in there somewhere, if nothing at all, it will be immersive (I hope -_- ). I'll be playing on Professional difficulty from the get go, with the hope that it's actually challenging, denying you the ability to roundhouse kick all the zombies etc.
 

TrevHead

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The camera angle sucks, it's like i'm stuck in the character info screen and the game was so dark I was wishing it had bloom. The gunplay is mediocre at best and melee is flat out broken.

Ishigami said:
CrazyCapnMorgan said:
I'm going to call this now:

When this game comes out, it'll get great, if not awesome, reviews despite the fact that it's complete and utter garbage.
Famitsu gave it 39/40.
Really? Wow, imo this is the worst game i've played in a very long time, Capcom would have to pay me $60 to play it again.
 

Squinter Cell

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Sep 6, 2012
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When I first played the demo, I didn't really feel hyped. Nothing grabbed my attention the way I thought it would. I saw the trailer, so I was expecting a certain level of tension. None of it was there. The first thing I noticed was the lighting: it was way too dark. I changed the brightness setting immediately. Then there was the camera. Like a lot of you have mentioned, it swivels dramatically at every turn. I think that has to do with the way the camera is so close to you. If the developers are trying to create tension by reducing vision, they're only annoying me (and I'm sure other people). What gets to me most about this demo is the message it sends out. It's obviously appealing to the FPS money-making audience. Everyone else is just secondary. As for Famitsu giving it a 39/40, don't trust them. More and more are "game reviewers" just trying to earn a paycheck. Someone has got to blow the whistle. Things are getting out of hand. :/
 

Sparrowsabre7

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Catfood220 said:
DrunkOnEstus said:
I'm not buying this game unless I read nothing but positive things about this game from players and reviewers, I can't see it happen. I feel sorry for my friend who I know is going to end up disappointed by this game, but is buying it because its got Resident Evil stamped on it, like he was disappointed by Operation Raccoon City.
I'm sorry, but...why?

I loved the demo, but if you didn't then that to me signifies a game I would not want to buy. Just because it got glowing reviews would not make YOU like it any better. Playing the game is the best way to judge if you'll like a game or not, and that's what you did with the demo so I'd say it's probably not for you. Why would the rest of the game change your mind? =S