Did anyone else see the leaked SW:TOR gameplay?

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rsvp42

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bob1052 said:
rsvp42 said:
bob1052 said:
How are the games that WoW copied from doing now? Not 11 million subscribers is how they are doing. WoW clones copy from WoW because it does everything well, not because it was original or first and making that argument doesn't make the term WoW clone seem any less applicable to TOR.
WoW took existing systems and refined them. That's what TOR is doing. "WoW-clone" becomes a meaningless term when you apply it to any and every MMO with a hotbar and cooldowns.
WoW has reached a point of polish that none of its predecessors have reached. You can't refine WoW's systems because from a technical standpoint WoW's systems are as refined as they can will be.

TOR is only doing 1 thing differently than WoW, and this is voicing the meaningless chatter you have with NPCs. WoW already voices all the important things so the meaningless chatter (which is very low quality if you watch the video) is the only thing TOR has to offer.
I could make a large post describing all the changes and improvements as I see them, but only if you want me to. I'm losing my patience with the anti-TOR crowd on the Escapist, to be honest, and I'm worried that you're a little too firmly seated in that camp if you think these low-level (and unfinished, I might add--this is an older build) quest conversations are the only changes.

Start with this post on the TOR forums if you want a little light reading to start.
 

GaltarDude1138

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Man, OP, if I could hug you right now, I would. Thank you.

EDIT: (to avoid low content) I'm just curious as to why there are so many droids on that starting planet. I'm sure BioWare will explain it, or have already explained it, but surely animals would've been a more logical choice of random enemy?
 

bob1052

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rsvp42 said:
bob1052 said:
rsvp42 said:
bob1052 said:
How are the games that WoW copied from doing now? Not 11 million subscribers is how they are doing. WoW clones copy from WoW because it does everything well, not because it was original or first and making that argument doesn't make the term WoW clone seem any less applicable to TOR.
WoW took existing systems and refined them. That's what TOR is doing. "WoW-clone" becomes a meaningless term when you apply it to any and every MMO with a hotbar and cooldowns.
WoW has reached a point of polish that none of its predecessors have reached. You can't refine WoW's systems because from a technical standpoint WoW's systems are as refined as they can will be.

TOR is only doing 1 thing differently than WoW, and this is voicing the meaningless chatter you have with NPCs. WoW already voices all the important things so the meaningless chatter (which is very low quality if you watch the video) is the only thing TOR has to offer.
I could make a large post describing all the changes and improvements as I see them, but only if you want me to. I'm losing my patience with the anti-TOR crowd on the Escapist, to be honest, and I'm worried that you're a little too firmly seated in that camp if you think these low-level (and unfinished, I might add--this is an older build) quest conversations are the only changes.

Start with [link= post[/link] on the TOR forums if you want a little light reading to start.
I'm currently halfway down and aside from a larger emphasis on class quests (not unique, just a greater emphasis) absolutely nothing so far seems unique in the slightest. If you want to try and find something and post it go ahead.

Edit: They may let you marry NPCs, fun.
 

Kimarous

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HellspawnCandy said:
Kimarous said:
HellspawnCandy said:
The dialogue is pretty unsubstantial
What were you even expecting? It's a bloody MMO; where you actually thinking that the dialogue would be nearly as in-depth or compelling as a single-player experience? At the very least, don't you think that even having the dialogue is more compelling than excuse text that nobody reads anyway?
They've bragged and bragged and bragged and spent so much time and money on dialogue. I'm going to make the best cake ever, would you really believe that it'll be dirt on a plate?
Whine, whine, whine. There's dialogue where there has been none; what more do you want? Do you honestly think that they're going to shell out for the best possible voice acting available for all the dialogue in a bloody MMO? Ooh! I know! Let's get Bethesda to have individual voice actors for all their hundreds of random NPCs!

THAT'S how unreasonable you're sounding here.
 

rsvp42

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bob1052 said:
I'm currently halfway down and aside from a larger emphasis on class quests (not unique, just a greater emphasis) absolutely nothing so far seems unique in the slightest. If you want to try and find something and post it go ahead.

Edit: They may let you marry NPCs, fun.
Ok, I'm confused. How are we defining the word "unique" now? I guess being different isn't enough to qualify?
 

bob1052

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rsvp42 said:
bob1052 said:
I'm currently halfway down and aside from a larger emphasis on class quests (not unique, just a greater emphasis) absolutely nothing so far seems unique in the slightest. If you want to try and find something and post it go ahead.

Edit: They may let you marry NPCs, fun.
Ok, I'm confused. How are we defining the word "unique" now? I guess being different isn't enough to qualify?
They have four classes. They have 3 specs. They are making respeccing a pain in the arse, but including dual spec. Combat is "action based", exactly like the flood of MMOs on the market.

Since you like to talk about taking something a refining it lets look at the specs. WoW has 3 specs with one that you make your main. Rift, a recent MMO that has similarities to WoW took the talent system and reinvented it. Giving you 8 specs that you make three your main. Thats taking it and making it your own. TOR isn't taking it and making it its own, its just copying it.

This did remind me of something that it is doing that no others have done, space combat. Boy wasn't that a shame when it turned out to be a rail shooter.

This list so far is nothing more than a list of all the classes, planets and basic systems in the game. No other MMOs have planets from the Star Wars galaxy is about the only thing that this list is proving.

Currently at crafting.
 

Tragedy's Rebellion

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rsvp42 said:
I could make a large post describing all the changes and improvements as I see them, but only if you want me to. I'm losing my patience with the anti-TOR crowd on the Escapist, to be honest, and I'm worried that you're a little too firmly seated in that camp if you think these low-level (and unfinished, I might add--this is an older build) quest conversations are the only changes.

Start with this post on the TOR forums if you want a little light reading to start.
I've read that list before and while it does sound mind blowing and all that, the combat is far more important than the little details in that huge list. That's why everyone is clutching onto the combat, that will be 90% of the gameplay. I hope the combat is amazing and if it is, the little details will truly let the game shine and it will probably be better than any other mmo out there.

The reason i mentioned it was a "WoW clone" is because i had read the ability list of all classes and they painfully remind one of many spells from WoW. Just to name a few obscure ones:
The jedi consular's "Rescue" is absolutely the same as "Leap of Faith"
The sith warrior's "Unleash" is basically "Blessing of Freedom" (And yes D&D has it too yada yada)
i could go on, but i think i got my idea across. The spells just beg for something unique, i haven't seen 1 (well maybe force choke) which wasn't a copy from WoW. I'm not asking for every single spell to be unique, it just isn't realistically possible, but at least some should be.
 

rsvp42

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bob1052 said:
rsvp42 said:
bob1052 said:
I'm currently halfway down and aside from a larger emphasis on class quests (not unique, just a greater emphasis) absolutely nothing so far seems unique in the slightest. If you want to try and find something and post it go ahead.

Edit: They may let you marry NPCs, fun.
Ok, I'm confused. How are we defining the word "unique" now? I guess being different isn't enough to qualify?
They have four classes. They have 3 specs. They are making respeccing a pain in the arse, but including dual spec. Combat is "action based", exactly like the flood of MMOs on the market.

Since you like to talk about taking something a refining it lets look at the specs. WoW has 3 specs with one that you make your main. Rift, a recent MMO that has similarities to WoW took the talent system and reinvented it. Giving you 8 specs that you make three your main. Thats taking it and making it your own. TOR isn't taking it and making it its own, its just copying it.

This did remind me of something that it is doing that no others have done, space combat. Boy wasn't that a shame when it turned out to be a rail shooter.

This list so far is nothing more than a list of all the classes, planets and basic systems in the game. No other MMOs have planets from the Star Wars galaxy is about the only thing that this list is proving.

Currently at crafting.
Player ships, 17 different worlds (that aren't Azeroth), 8 class stories, 16 advanced classes, companions, crew skills, light-side/dark-side alignment, choices in quests, divergent storylines, PvP with useful tanks and everyone isn't one-shotted, flashpoints with stories and boss mechanics that aren't all tank-n-spank, a sci-fi setting and aesthetic... I'm just not sure what else needs to be different to make this not a clone.
 

toughguyjoe

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bob1052 said:
rsvp42 said:
bob1052 said:
How are the games that WoW copied from doing now? Not 11 million subscribers is how they are doing. WoW clones copy from WoW because it does everything well, not because it was original or first and making that argument doesn't make the term WoW clone seem any less applicable to TOR.
WoW took existing systems and refined them. That's what TOR is doing. "WoW-clone" becomes a meaningless term when you apply it to any and every MMO with a hotbar and cooldowns.
WoW has reached a point of polish that none of its predecessors have reached. You can't refine WoW's systems because from a technical standpoint WoW's systems are as refined as they can will be.

TOR is only doing 1 thing differently than WoW, and this is voicing the meaningless chatter you have with NPCs. WoW already voices all the important things so the meaningless chatter (which is very low quality if you watch the video) is the only thing TOR has to offer.
So you're a WoW fan-Boy. Ok. That was pretty easy.
 

rsvp42

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toughguyjoe said:
bob1052 said:
rsvp42 said:
bob1052 said:
How are the games that WoW copied from doing now? Not 11 million subscribers is how they are doing. WoW clones copy from WoW because it does everything well, not because it was original or first and making that argument doesn't make the term WoW clone seem any less applicable to TOR.
WoW took existing systems and refined them. That's what TOR is doing. "WoW-clone" becomes a meaningless term when you apply it to any and every MMO with a hotbar and cooldowns.
WoW has reached a point of polish that none of its predecessors have reached. You can't refine WoW's systems because from a technical standpoint WoW's systems are as refined as they can will be.

TOR is only doing 1 thing differently than WoW, and this is voicing the meaningless chatter you have with NPCs. WoW already voices all the important things so the meaningless chatter (which is very low quality if you watch the video) is the only thing TOR has to offer.
So you're a WoW fan-Boy. Ok. That was pretty easy.
Exactly. WoW made talking to NPCs meaningless by putting it all in a quest box and giving no incentive to read it (fun fact, there isn't even an option for slow quest text anymore). It's a good thing that TOR is actually making it significant again.
 

bob1052

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Since you seem to be so adamant on abolishing the term WoW clone, I'll go ahead and show how applicable it is.

rsvp42 said:
Player ships
Rail shooters and the ability to select what world to fast travel to on a starmap. WoW also does these rail shooters.

rsvp42 said:
17 different worlds (that aren't Azeroth)
WoW has years of content behind it. If they make a large number of worlds, they will be smaller and the amount of content will balance out.

rsvp42 said:
8 class stories
Class specific quests are nothing new, but they seem to be expanding on it beyond what WoW has done so that is one thing.

rsvp42 said:
16 advanced classes
Hardly advanced classes. They are just glorified specializations:

Currently Bioware are looking at allowing you to switch Advanced Classes in game but its something that will have heavy cost to it. 2.20 - Tor-Talk
You will NOT be able to have the ability to have two Advanced classes stored and be able to switch between them at will (Dual Spec) 3.10 - Tor-Talk
rsvp42 said:
companions
WoW has pets too.

rsvp42 said:
crew skills
Automating crafting. It is about as hands on to the experience as training your assassins was in Brotherhood, you select them in a menu, tell them to do something, and then you don't hear from them until they are done and waiting for you in the menu again.

rsvp42 said:
light-side/dark-side alignment
See "choices in quests"

rsvp42 said:
choices in quests
As is the nature of MMOs, you cannot single handedly change the world. As such every choice given to you will either:

1. Be too small to matter
2. Have no effect on the outcome
3. Will revert back to status quo after you make the choice, rendering it useless

rsvp42 said:
divergent storylines
Considering this is a multiplayer experience, that just means that finding people to play with will be a pain because your friend may be on a different branch and therefore doing something completely unrelated.

rsvp42 said:
PvP with useful tanks and everyone isn't one-shotted
A lot of things off with that statement. WoW has long since passed the one shot fest it was once, and it also has tanks.

rsvp42 said:
flashpoints with stories and boss mechanics that aren't all tank-n-spank
Raids in WoW are definitely not tank-n-spank anymore, and haven't been in a long time

rsvp42 said:
a sci-fi setting and aesthetic...
WoW has had a medieval-sci-fi crossover already.

Furthermore when
Quote from James Olhen: "Fighting and questing is going to be 90+% of what you will be doing" - PC Gamer UK April 2010
Why bother focusing on all those supposed differences?

toughguyjoe said:
So you're a WoW fan-Boy. Ok. That was pretty easy.
I stopped playing WoW halfway through Wrath because I can't stand it. My previous statements about its quality still stand.
 

rsvp42

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Tragedy said:
rsvp42 said:
I could make a large post describing all the changes and improvements as I see them, but only if you want me to. I'm losing my patience with the anti-TOR crowd on the Escapist, to be honest, and I'm worried that you're a little too firmly seated in that camp if you think these low-level (and unfinished, I might add--this is an older build) quest conversations are the only changes.

Start with this post on the TOR forums if you want a little light reading to start.
I've read that list before and while it does sound mind blowing and all that, the combat is far more important than the little details in that huge list. That's why everyone is clutching onto the combat, that will be 90% of the gameplay. I hope the combat is amazing and if it is, the little details will truly let the game shine and it will probably be better than any other mmo out there.

The reason i mentioned it was a "WoW clone" is because i had read the ability list of all classes and they painfully remind one of many spells from WoW. Just to name a few obscure ones:
The jedi consular's "Rescue" is absolutely the same as "Leap of Faith"
The sith warrior's "Unleash" is basically "Blessing of Freedom" (And yes D&D has it too yada yada)
i could go on, but i think i got my idea across. The spells just beg for something unique, i haven't seen 1 (well maybe force choke) which wasn't a copy from WoW. I'm not asking for every single spell to be unique, it just isn't realistically possible, but at least some should be.
Ehh, I'm going to have to see a list of these supposed copied spells. I'd like to take your word that the majority of them are copied, but I can't.
 

bob1052

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Do not expect TOR PvP to be short one shot kills. Its more tatical and requires multiple shot/hits as well as planning. If you make a mistake you have time to correct - Ask A Jedi
Interesting, so

PvP with useful tanks and everyone isn't one-shotted
isn't accurate.

End Game Content like Raiding is available if players do not want to re roll- MMOGAMER
Why is end game content the alternative to re rolling. It should be the other way around: Re rolling is available if players do not want to do end game content.
 

rsvp42

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bob1052 said:
Rail shooters and the ability to select what world to fast travel to on a starmap. WoW also does these rail shooters.
Notice I didn't mention the space combat. The player shipss are still different. You don't have a personal base of operation in WoW or a crew.

bob1052 said:
If they make a large number of worlds, they will be smaller and the amount of content will balance out.
Except they're not small or insignificant. All this money is going somewhere and having a whole lot of content is a big part of it.

bob1052 said:
Hardly advanced classes. They are just glorified specializations
lol, I've gone over this so many times in so many ways on the forums:
Each Advanced Class is absolutely recognized as a full class and as such have the flexibility of 3 skill trees and multiple possible ?specs.?

bob1052 said:
WoW has pets too.
They're more than pets.

bob1052 said:
Automating crafting. It is about as hands on to the experience as training your assassins was in Brotherhood, you select them in a menu, tell them to do something, and then you don't hear from them until they are done and waiting for you in the menu again.
Awesome. I'm a hero in TOR, not a pants-maker.


bob1052 said:
As is the nature of MMOs, you cannot single handedly change the world. As such every choice given to you will either:

1. Be too small to matter
2. Have no effect on the outcome
3. Will revert back to status quo after you make the choice, rendering it useless
But they stay consistent within your character, which is what matters. You won't see a character you killed showing up later in the story. You can't really change Shepard's destiny in Mass Effect, but the choices still add depth.

bob1052 said:
Considering this is a multiplayer experience, that just means that finding people to play with will be a pain because your friend may be on a different branch and therefore doing something completely unrelated.
Except that you can group up and do pretty much all content together.

bob1052 said:
A lot of things off with that statement. WoW has long since passed the one shot fest it was once, and it also has tanks.
Think WAR's PvP, but with better balance. Except we don't know what the balance is yet, but we hope.

bob1052 said:
Raids in WoW are definitely not tank-n-spank anymore, and haven't been in a long time
Flashpoints aren't raids. They're like instances and even low level ones have interesting mechanics from what has been reported.

bob1052 said:
WoW has had a medieval-sci-fi crossover already.
Pseudo sci-fi and steampunk. Doesn't really whet my sci-fi appetite, to be honest.

bob1052 said:
Furthermore when
Quote from James Olhen: "Fighting and questing is going to be 90+% of what you will be doing" - PC Gamer UK April 2010
Why bother focusing on all those supposed differences?
Notice he said fighting AND questing. Questing includes story, which is their biggest focus.
 

Tragedy's Rebellion

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rsvp42 said:
Ehh, I'm going to have to see a list of these supposed copied spells. I'd like to take your word that the majority of them are copied, but I can't.
The SWTOR class abilities are in the big list you linked, where the "Classes" section is.

EDIT: Clarification
 

rsvp42

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bob1052 said:
Do not expect TOR PvP to be short one shot kills. Its more tatical and requires multiple shot/hits as well as planning. If you make a mistake you have time to correct - Ask A Jedi
Interesting, so

PvP with useful tanks and everyone isn't one-shotted
isn't accurate.
Umm, those are saying the exact same thing. Read again.

bob1052 said:
End Game Content like Raiding is available if players do not want to re roll- MMOGAMER
Why is end game content the alternative to re rolling. It should be the other way around: Re rolling is available if players do not want to do end game content.
Because re-rolling is more attractive in a game with unique stories that have multiple paths, compared to a game like Rift where re-rolling provides largely the same experience.
 

rsvp42

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Tragedy said:
rsvp42 said:
Ehh, I'm going to have to see a list of these supposed copied spells. I'd like to take your word that the majority of them are copied, but I can't.
The SWTOR class abilities are in the big list you linked, where the "Classes" section is.

EDIT: Clarification
This is weird, I'm not finding "Rescue" or "Unleash" on there. I guess I'll take your word for it. Is "Unleash" just a CC-breaker? Because that sounds like a necessary ability for any game with CC, WoW or otherwise.
 

sjrskl

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i saw the footage, i liked it, combat does look like wow but whatevs i like that style and dialogue could be better but i did want to see what happens next so that is a good sign. cry and moan all you want SW:TOR is not so different then other mmo's as some might want but i think the game itself will be great regardless wether it's a clone or not. i'm also curious what endgame is gonna look like (even though i might just end up rolling alts all the damn time). if only they would give a release date. also on a side note i also find there is an anti-bioware/anti-TOR bias here on the escapist but then again i don't have to go and discuss bioware games here, and with that i take my leave,go rsvp42 fighting the good fight.
 

Johnny Impact

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ZeroMachine said:
I got a chance to actually play it at PAX East.
Yeah, what's this about "leaked" footage? The game has already been revealed in a very playable state. We know already what it looks like and how it plays.
 

rsvp42

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sjrskl said:
go rsvp42 fighting the good fight.
lol, I get like this any time I see a TOR thread on this site. I really, really hope that I get a chance to play it at E3. At least then I could speak with a little firsthand experience.