Did Dracula Just Murder an Entire Family!??! Castlevania Rant with Light Spoilers

Recommended Videos

DarkhoIlow

New member
Dec 31, 2009
2,531
0
0
I did actually waited that scene out to see if I would die and yes you are...so you have no choice in the matter.

Also, they didn't even show the kid's body so you can't be certain if he killed her or not. He did retain some humanity in himself, but at that current point he was at the brink of dying and if I were in his place I would of done the same to survive.
 

Ieyke

New member
Jul 24, 2008
1,402
0
0
RealRT said:
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.
It almost seems like you thought you were making a point there....
But you managed to put a lot of words together without actually saying...anything.
<_<
That's some impressive non-content.
 

RealRT

New member
Feb 28, 2014
1,058
0
0
Ieyke said:
RealRT said:
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.
It almost seems like you thought you were making a point there....
But you managed to put a lot of words together without actually saying...anything.
<_<
That's some impressive non-content.
It almost seems like you thought you were dismissing my point. But you managed to put a lot of words together without actually saying where it fails, all while coming off as smug as possible. That... was actually pretty pathetic, really.
 

Ieyke

New member
Jul 24, 2008
1,402
0
0
RealRT said:
Ieyke said:
RealRT said:
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.
It almost seems like you thought you were making a point there....
But you managed to put a lot of words together without actually saying...anything.
<_<
That's some impressive non-content.
It almost seems like you thought you were dismissing my point. But you managed to put a lot of words together without actually saying where it fails, all while coming off as smug as possible. That... was actually pretty pathetic, really.
Actually, no. If you got that impression, then I succeeded GLORIOUSLY.
If I failed to dismiss your point, it's because you failed to make one in the first place.
 

RealRT

New member
Feb 28, 2014
1,058
0
0
Ieyke said:
RealRT said:
Ieyke said:
RealRT said:
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.
It almost seems like you thought you were making a point there....
But you managed to put a lot of words together without actually saying...anything.
<_<
That's some impressive non-content.
It almost seems like you thought you were dismissing my point. But you managed to put a lot of words together without actually saying where it fails, all while coming off as smug as possible. That... was actually pretty pathetic, really.
Actually, no. If you got that impression, then I succeeded GLORIOUSLY.
If I failed to dismiss your point, it's because you failed to make one in the first place.
Yeah, no. I did make a point. If you failed to see it, it's not because it's not there, it's because you need to have your eyes checked.
 

MrBaskerville

New member
Mar 15, 2011
871
0
0
Dark Souls with colorful Castlevania aestehics (Old-school Castlevania not this LOS nonsense) and Castlevania music would blow my mind. I want that game to happen!
 

MrBaskerville

New member
Mar 15, 2011
871
0
0
.[/quote]Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.[/quote]
I do somewhat agree with this (Not that i think the amount of DS releases were a problem (3 games with a lot of space between them, excellent games i might add), but i wouldn't mind something new. The problem with LoS is that they discarded EVERYTHING related to the series, they only kept the story (and who the hell cares about story in a Castlevania game?). The stables of the series is the art style (romantized horror that resembles church mosaics with lots of references to gothic horror and classic mythology), music that mixes rock and classic tunes, all very memorable and theme driven and humour. Obviously there's also some stables like hearts, bats, medusa heads and the like, the gameplay is less important, just something vaguely related to platforming.. Unfortunately LoS discarded everything and went it's own way, which is fine to some degree, but if you change everything, how do you expect people to recognize the franchise?

LoS is Castlevania in name only and it would probably have been a better game if the goal wasn't to basically bury the Castlevania name and ressurect it as something new. We might never see a game that features any of the things that made me such a big fan of the franchise, all the things we might never see again because all future Castlevania games will build on the grimdark tone of LoS.
 

Ieyke

New member
Jul 24, 2008
1,402
0
0
RealRT said:
Ieyke said:
RealRT said:
Ieyke said:
RealRT said:
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.
It almost seems like you thought you were making a point there....
But you managed to put a lot of words together without actually saying...anything.
<_<
That's some impressive non-content.
It almost seems like you thought you were dismissing my point. But you managed to put a lot of words together without actually saying where it fails, all while coming off as smug as possible. That... was actually pretty pathetic, really.
Actually, no. If you got that impression, then I succeeded GLORIOUSLY.
If I failed to dismiss your point, it's because you failed to make one in the first place.
Yeah, no. I did make a point. If you failed to see it, it's not because it's not there, it's because you need to have your eyes checked.
Might want to tune up your writing skills.
 

RealRT

New member
Feb 28, 2014
1,058
0
0
Ieyke said:
RealRT said:
Ieyke said:
RealRT said:
Ieyke said:
RealRT said:
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.
It almost seems like you thought you were making a point there....
But you managed to put a lot of words together without actually saying...anything.
<_<
That's some impressive non-content.
It almost seems like you thought you were dismissing my point. But you managed to put a lot of words together without actually saying where it fails, all while coming off as smug as possible. That... was actually pretty pathetic, really.
Actually, no. If you got that impression, then I succeeded GLORIOUSLY.
If I failed to dismiss your point, it's because you failed to make one in the first place.
Yeah, no. I did make a point. If you failed to see it, it's not because it's not there, it's because you need to have your eyes checked.
Might want to tune up your writing skills.
I didn't sleep for 24+ hours and English is not my native language. In this condition I can get all tangled up in my own language, let alone foreign.
 

The Crispy Tiger

New member
Dec 11, 2013
344
0
0
RealRT said:
Ieyke said:
RealRT said:
The Crispy Tiger said:
RealRT said:
Then the answer is simple. Those games don't fully capture the greatness of the series. The pinicale of the franchise is SotN. It helped create an entire genre and that's what I want to see from the franchise. I want to see it evolve from there. Lords of Shadow 2 doesn't evolve anything.
So EVERY game bar Simon's Quest (and boy what a can of worms that one was) prior to SotN doesn't capture the greatness of the series. Really. REALLY. Rondo of Blood, Super Castlevania IV, Bloodlines or, I don't know, the very game that started the whole thing are just a write-off. HALF THE GAMES IN THE GODDAMN FRANCHISE NOT COUNTING THE SPINOFFS ARE UNIMPORTANT. No, a Metroid ripoff and its portable clones are the real deal. SotN, a game that introduced the series to such things as bishie art style, GRINDING FOR EXP AND DROP and the initially pro-western series becoming more and more eastern in aesthetic and sensibilities is the pinnacle? Is it a good game? Yeah, it's fine. The best in the series? Umm. No. And really, Metroidvanias are all the same. I mean, CotM? Meh. HoD? Poor man's SotN. AoS? Why the future and Japanese schoolboy? DoS? The same question. And so on and so forth.
Of course Symphony Of the Night is the pinnacle of the series. It was a PlayStation game and had the power and resources to do what the NES and SNES games could not.
Where the previous Castlevanias were extraordinary games and managed an impressive job of everything they did FOR THEIR TIME, the fact remains that they were limited by the hardware of their age.

SOTN was a stroke of genius that has never been matched, and probably won't be for a long while. There's a reason it ignited an entire game genre the before then had belonged solely to Metroid. It took Metroid's formula AND Castlevania's and made something better.
Lords Of Shadow is good. But its biggest failing is the wasted potential. It had every bit the potential to finally top Symphony Of The Night, and it didn't even come close.
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.
Aping something...
Aping something...
Fucking aping something...

So, now being part of the genre you created is aping something...

What the fuck!?!?
 

The Crispy Tiger

New member
Dec 11, 2013
344
0
0
MrBaskerville said:
Dark Souls with colorful Castlevania aestehics (Old-school Castlevania not this LOS nonsense) and Castlevania music would blow my mind. I want that game to happen!
Me too!!! That's why I brought it up! I almost want to start a petition...
 

RealRT

New member
Feb 28, 2014
1,058
0
0
The Crispy Tiger said:
RealRT said:
Ieyke said:
RealRT said:
The Crispy Tiger said:
RealRT said:
Then the answer is simple. Those games don't fully capture the greatness of the series. The pinicale of the franchise is SotN. It helped create an entire genre and that's what I want to see from the franchise. I want to see it evolve from there. Lords of Shadow 2 doesn't evolve anything.
So EVERY game bar Simon's Quest (and boy what a can of worms that one was) prior to SotN doesn't capture the greatness of the series. Really. REALLY. Rondo of Blood, Super Castlevania IV, Bloodlines or, I don't know, the very game that started the whole thing are just a write-off. HALF THE GAMES IN THE GODDAMN FRANCHISE NOT COUNTING THE SPINOFFS ARE UNIMPORTANT. No, a Metroid ripoff and its portable clones are the real deal. SotN, a game that introduced the series to such things as bishie art style, GRINDING FOR EXP AND DROP and the initially pro-western series becoming more and more eastern in aesthetic and sensibilities is the pinnacle? Is it a good game? Yeah, it's fine. The best in the series? Umm. No. And really, Metroidvanias are all the same. I mean, CotM? Meh. HoD? Poor man's SotN. AoS? Why the future and Japanese schoolboy? DoS? The same question. And so on and so forth.
Of course Symphony Of the Night is the pinnacle of the series. It was a PlayStation game and had the power and resources to do what the NES and SNES games could not.
Where the previous Castlevanias were extraordinary games and managed an impressive job of everything they did FOR THEIR TIME, the fact remains that they were limited by the hardware of their age.

SOTN was a stroke of genius that has never been matched, and probably won't be for a long while. There's a reason it ignited an entire game genre the before then had belonged solely to Metroid. It took Metroid's formula AND Castlevania's and made something better.
Lords Of Shadow is good. But its biggest failing is the wasted potential. It had every bit the potential to finally top Symphony Of The Night, and it didn't even come close.
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.
Aping something...
Aping something...
Fucking aping something...

So, now being part of the genre you created is aping something...

What the fuck!?!?
1. It didn't create anything. It took Metroid and added RPG stats to it.
2. In 1996, a year before SoTN a vampire-themed game with Metroid-style open world with ability-based progression (including the abilities to turn into Mist, Wolf and a flock of bats) and RPG elements was released on the PSX. The only differences were that A. It was top-down instead of side-scrolling. B. It starred an actual vampire. C. It actually had good story and voice acting. It was called Blood Omen: Legacy of Kain. Check it out.
SotN didn't create the genre, it merely popularized and codified it. The same way DOOM didn't create the FPS genre, God of War didn't create the hack and slash genre and GTA didn't create the sandbox genre.
 

Aiddon_v1legacy

New member
Nov 19, 2009
3,672
0
0
The Crispy Tiger said:
Aping something...
Aping something...
Fucking aping something...

So, now being part of the genre you created is aping something...

What the fuck!?!?
I think about this way: the game is called "MetroidVANIA" for a reason. People keep banging on about SotN aping Metroid, but the thing was that the Metroid style of gameplay wasn't really all that prominent back in the nineties and because it did it so well, it became the co-godfather of the series alongside Metroid. Furthermore, the series took the style and made it its own. It was more than giving the style RPG elements. Castlevania doesn't QUITE play like Metroid despite the similarities. Lords of Shadow did NOTHING to try and make the systems it was taking inspiration from its own.
 

The Crispy Tiger

New member
Dec 11, 2013
344
0
0
RealRT said:
The Crispy Tiger said:
RealRT said:
Ieyke said:
RealRT said:
The Crispy Tiger said:
RealRT said:
Then the answer is simple. Those games don't fully capture the greatness of the series. The pinicale of the franchise is SotN. It helped create an entire genre and that's what I want to see from the franchise. I want to see it evolve from there. Lords of Shadow 2 doesn't evolve anything.
So EVERY game bar Simon's Quest (and boy what a can of worms that one was) prior to SotN doesn't capture the greatness of the series. Really. REALLY. Rondo of Blood, Super Castlevania IV, Bloodlines or, I don't know, the very game that started the whole thing are just a write-off. HALF THE GAMES IN THE GODDAMN FRANCHISE NOT COUNTING THE SPINOFFS ARE UNIMPORTANT. No, a Metroid ripoff and its portable clones are the real deal. SotN, a game that introduced the series to such things as bishie art style, GRINDING FOR EXP AND DROP and the initially pro-western series becoming more and more eastern in aesthetic and sensibilities is the pinnacle? Is it a good game? Yeah, it's fine. The best in the series? Umm. No. And really, Metroidvanias are all the same. I mean, CotM? Meh. HoD? Poor man's SotN. AoS? Why the future and Japanese schoolboy? DoS? The same question. And so on and so forth.
Of course Symphony Of the Night is the pinnacle of the series. It was a PlayStation game and had the power and resources to do what the NES and SNES games could not.
Where the previous Castlevanias were extraordinary games and managed an impressive job of everything they did FOR THEIR TIME, the fact remains that they were limited by the hardware of their age.

SOTN was a stroke of genius that has never been matched, and probably won't be for a long while. There's a reason it ignited an entire game genre the before then had belonged solely to Metroid. It took Metroid's formula AND Castlevania's and made something better.
Lords Of Shadow is good. But its biggest failing is the wasted potential. It had every bit the potential to finally top Symphony Of The Night, and it didn't even come close.
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.
Aping something...
Aping something...
Fucking aping something...

So, now being part of the genre you created is aping something...

What the fuck!?!?
1. It didn't create anything. It took Metroid and added RPG stats to it.
2. In 1996, a year before SoTN a vampire-themed game with Metroid-style open world with ability-based progression (including the abilities to turn into Mist, Wolf and a flock of bats) and RPG elements was released on the PSX. The only differences were that A. It was top-down instead of side-scrolling. B. It starred an actual vampire. C. It actually had good story and voice acting. It was called Blood Omen: Legacy of Kain. Check it out.
SotN didn't create the genre, it merely popularized and codified it. The same way DOOM didn't create the FPS genre, God of War didn't create the hack and slash genre and GTA didn't create the sandbox genre.
You still can't ape something that you helped popularize. ALSO, if it was only a year ago, it's safe to assume that they were being developed around the same time, therefore they didn't actually steal from Legacy of Kain at all, because games take quite the fucking while to make...
 

Blitsie

New member
Jul 2, 2012
532
0
0
The Crispy Tiger said:
http://www.youtube.com/watch?v=Y1JcRRrnyX8

He laughs at the end of the scene. I don't know how you couldn't have heard it, but he did.
You're referring to that slight "huh heh" he does as he looks at his hands actively regenerating, right? Remember that this guy has lost absolutely all control of himself for that moment, and that laugh is basically just him experiencing an overwhelming high as he finally feels good again. You make it sound like he's cackling like a maniac while tearing the family apart or something.

The Crispy Tiger said:
AND PLEASE, show me the scene where he apologized for his actions at all. I would love to see that.
He never said Dracula actually apologizes for doing it (he doesn't), but here's the scene he is referring to, right in the same video you posted too :)

http://youtu.be/Y1JcRRrnyX8?t=12m26s

Take it as you will, but regardless, its pretty clear that he's not proud of what he did when he discovered the corpses.
 

RealRT

New member
Feb 28, 2014
1,058
0
0
The Crispy Tiger said:
RealRT said:
The Crispy Tiger said:
RealRT said:
Ieyke said:
RealRT said:
The Crispy Tiger said:
RealRT said:
Then the answer is simple. Those games don't fully capture the greatness of the series. The pinicale of the franchise is SotN. It helped create an entire genre and that's what I want to see from the franchise. I want to see it evolve from there. Lords of Shadow 2 doesn't evolve anything.
So EVERY game bar Simon's Quest (and boy what a can of worms that one was) prior to SotN doesn't capture the greatness of the series. Really. REALLY. Rondo of Blood, Super Castlevania IV, Bloodlines or, I don't know, the very game that started the whole thing are just a write-off. HALF THE GAMES IN THE GODDAMN FRANCHISE NOT COUNTING THE SPINOFFS ARE UNIMPORTANT. No, a Metroid ripoff and its portable clones are the real deal. SotN, a game that introduced the series to such things as bishie art style, GRINDING FOR EXP AND DROP and the initially pro-western series becoming more and more eastern in aesthetic and sensibilities is the pinnacle? Is it a good game? Yeah, it's fine. The best in the series? Umm. No. And really, Metroidvanias are all the same. I mean, CotM? Meh. HoD? Poor man's SotN. AoS? Why the future and Japanese schoolboy? DoS? The same question. And so on and so forth.
Of course Symphony Of the Night is the pinnacle of the series. It was a PlayStation game and had the power and resources to do what the NES and SNES games could not.
Where the previous Castlevanias were extraordinary games and managed an impressive job of everything they did FOR THEIR TIME, the fact remains that they were limited by the hardware of their age.

SOTN was a stroke of genius that has never been matched, and probably won't be for a long while. There's a reason it ignited an entire game genre the before then had belonged solely to Metroid. It took Metroid's formula AND Castlevania's and made something better.
Lords Of Shadow is good. But its biggest failing is the wasted potential. It had every bit the potential to finally top Symphony Of The Night, and it didn't even come close.
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.
Aping something...
Aping something...
Fucking aping something...

So, now being part of the genre you created is aping something...

What the fuck!?!?
1. It didn't create anything. It took Metroid and added RPG stats to it.
2. In 1996, a year before SoTN a vampire-themed game with Metroid-style open world with ability-based progression (including the abilities to turn into Mist, Wolf and a flock of bats) and RPG elements was released on the PSX. The only differences were that A. It was top-down instead of side-scrolling. B. It starred an actual vampire. C. It actually had good story and voice acting. It was called Blood Omen: Legacy of Kain. Check it out.
SotN didn't create the genre, it merely popularized and codified it. The same way DOOM didn't create the FPS genre, God of War didn't create the hack and slash genre and GTA didn't create the sandbox genre.
You still can't ape something that you helped popularize. ALSO, if it was only a year ago, it's safe to assume that they were being developed around the same time, therefore they didn't actually steal from Legacy of Kain at all, because games take quite the fucking while to make...
Yes you can. The same way GTA aped Driver's open world driving, God of War aped Devil May Cry's combat and combo stuff and DOOM was basically Wolfenstein 3D with hellspawn and better graphics. Popularizing something you didn't create always starts with copying. And boy did they copy off of Super Metroid.