The-Traveling-Bard said:
No, there were some things in the game that completely were *not* explained. There are core mechanics that were *not* mentioned in the tutorial. Do you need to know all about combat? Pretty much. What about stats? miracles? Spells? Shops? Armor? Weapons? What the fuck is humanity, and why was it so important? Outside the tutorial nothing is explained in the little time I played. This is bad, bad, bad, bad, bad, bad, bad design. I can't care how many people say "IT'S PART OF THE GAME. IT'S SUPPOSE TO BE HARD." Because this argument is completely *stupid*
It's not "hard", the name of the game is "exploration" on every level.
As the most recent example, in dead space 3, some npc will always always always tell you to shoot at the glowy shinies of bosses to kill them right down to the final boss where carver will literally tell you to shoot the bright orange tentacles every single time the monster does its ohno instakill attack thingy.
You get no opportunity to figure that ever so blindingly obvious tactic out by yourself at all. Dark souls is the polar opposite of that.
In dark souls, even seasoned veterans will still find things they had no idea they can do and ways they didn't know they could go after hundreds of hours of playing it.
That's the appeal of it, that's what is so rewarding about dark souls, not the difficulty.
It's actually not that hard once you figured things out a bit but you have to work for that.
No one will tell you to shoot the glowy shinies of bosses but they are there.