Did you understand Brutal Legend's stage battles?

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Oct 2, 2010
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^topic. I've noticed that the polarizing opinions of Brutal Legend pretty much come down to whether people understood how to play the stage battles; or whether thought Eddie was a mouse cursor or something, spent all the battle in the air, and consequently failed miserably. Did you realize you needed to be actually attacking stuff yourself, playing solos, and using double teams, or did you try to play it as a conventional RTS and therefore think the game was crap?
 
Aug 1, 2010
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I didn't mind them and once I found a way to beat them extremely quick, the game became immensely more enjoyable. So, yes. I understood them pretty well.
 

jim1398

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Nov 26, 2008
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When I first saw the stage battles during development of the game, they reminded me of Sacrifice (one of my all time favourite games) and that's exactly how I expected them to play. Fortunately they did, so I got the hang of stage battles immediately.
 

Captain Epic

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Jul 8, 2010
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Honestly, I don't play any rts. The stage battles were epic imo. They felt more like an action game with a ridiculously deep combat system to me and I absolutely loved that game to bits.
 

brumley53

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Oct 19, 2009
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Yeah I worked out that the flying was only to command the troops where to go, you then had to fight with them to play properly. although my friends didnt quite get that and they still think it was shit. good music too.
 

Knuckx117

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Aug 6, 2008
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Even if the gameplay was a bit lacking in variety, it's still quite enjoyable to cut an enemy in half right down the middle to Rob Zombie, or race out of a collapsing paradise while Dragonforce plays in the background.
 

random_bars

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Oct 2, 2010
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So currently it's a 5:1 ratio of understanding:not understanding. Escapist, I'm impressed... usually when Brutal Legend is mentioned here nobody seemed to understand the stage battles.

In case you're wondering, this is basically a little investigation into what proportion of people liked Brutal Legend compared to what proportion hated it, and since this is the main element deciding that I thought I might as well be blunt.
 

random_bars

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Straying Bullet said:
The game was ten shit of awesomeness before the RTS part came in. Everyone expected this would be a massive throwback to the '70s and such with hack and slash + heavy metal. Alas, that was too much to be true.
And that's exactly what it was... The stage battles were barely an RTS, I suspect you were just playing them wrong. Did you by any chance spend most if not all of your time in them in the air, and never actually use double teams or solos?
 

random_bars

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Oct 2, 2010
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Straying Bullet said:
random_bars said:
Straying Bullet said:
The game was ten shit of awesomeness before the RTS part came in. Everyone expected this would be a massive throwback to the '70s and such with hack and slash + heavy metal. Alas, that was too much to be true.
And that's exactly what it was... The stage battles were barely an RTS, I suspect you were just playing them wrong. Did you by any chance spend most if not all of your time in them in the air, and never actually use double teams or solos?
I had no problem and was usually on the ground, I had the game for that reason. To fuck shit up, but that RTS or whatever element was just lacking compared to the hack and slash.
I don't understand how you could have found it so game-ruining then... Since the stage battles were just essentially large hack n slash levels where you could have other guys helping you, who you could do combo attacks with. Seriously, you could even play it by never even flying, just holding the flag the whole time... I don't see how minimal RTS elements could ruin a game for you, unless you were treating the game like Starcraft or something.
 

CD-R

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jim1398 said:
When I first saw the stage battles during development of the game, they reminded me of Sacrifice (one of my all time favourite games) and that's exactly how I expected them to play. Fortunately they did, so I got the hang of stage battles immediately.
Finally. I thought I was the only one on this site who knew about Sacrifice. It's amazing how similar the two games are. Over the top spells. Crazily designed units. Tim Curry. Give the wizard in Sacrifice an axe and a hot rod and you pretty much have the same game.

The whole "I didn't know it was an rts I hate rts's" is from the Zero Punctuation review where he said if you played the demo you'd have no idea it was going to be an rts. Which is bullshit because it says right at the end in big bold letters emblazoned with fire that you would.

LEAD AN ARMY OF METALHEADS

Nine times out of ten when a game ad has some combination of the words "lead" and "army" in the same sentence, it usually means it's going to be an rts.

By the way you can get Sacrifice for six bucks on GOG.com

http://www.gog.com/en/gamecard/sacrifice
 

Legendairy314

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Aug 26, 2010
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I remember them being the most annoying parts of the game in that you'd have to fly around for a few minutes telling your troops where to go then dropping down and hopefully melting some faces off. I wonder though...How DID that become annoying?

I understood it but dreaded those parts of the game for the most part.
 

MrMoustaffa

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Oct 3, 2010
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I thought the stage battles lacked compared to the rest of the game, not because of a lack of epicness (they were degginitely incredible) but by the later stages of the game, you had to have the perfect mix of units at the perfect time, or else you were completely boned.

BUT, when it hit its stride, the stage battles became the most epic part of the game. Summoning a flaming zeppelin to crush my foes as my headbanging allies pounded them into oblivion to "Rock of Ages" remains one of the most badass moments I have EVER had in a game.

The problem I had with the stage battles was when they became less tactical mastery and badassery and more about "shit I hope he doesnt make thirty of those friggin reaper steeds that are apperently only able to be killed by me".

That being said, I loved that game, and it is in my top 10 favorite games. I just had way much more fun exploring the heavy metal wasteland blasting Motorhead in my custom built chopper than trying to lead an army of headbangers.

The only possible way they could've made it better was if they had included Iron Maiden in the soundtrack, but I dont think Iron Maiden would let them use their music.
 

Judgement101

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Mar 29, 2010
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Take a Hack & Slash, now take away the Slash and add dumbed down RTS. There you go. That is my view of Brutal Legend.
 

Paksenarrion

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Mar 13, 2009
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"You must construct additional Merch booths."

If you usually play Star Craft II while listening to Metal, sometimes you don't notice the difference...

"Why is my Mothership on the ground and summoning giant swords out of the sky? Oh...right."
 

Knuckx117

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Aug 6, 2008
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Also, I highly approved of the music used for the final boss battle.

Painkiller - Judas Priest

And the final battle goes on for a good four minutes, so you'll probably get a good listen at it.
 

Onyx Oblivion

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Sep 9, 2008
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Yeah, I played it right. Had a great time in the Stage Battles!

The story-mode stage battles are fuck-all impossible on "Brutal", though, since your selection of troops is limited by story progress.