It's interesting that this topic comes up just as Rock Band is about to release yet another game that doesn't decrease the complexity of controllers, but increases it with the inclusion of the keyboard.
I think if people thought the controller was getting too complicated, that games like Rock Band and DJ Hero wouldn't exist. We would never have left this bad boy behind us either.
A lot of people are talking about Yahtzee's take on this, but the discusion that pops up in my head when thinking about this issue is Tycho's blog on Penny Arcade a few weeks back:
"Look at the racing experiences shown: by comparison, Mario Kart is more hardcore. These Kinect racers are games without brakes or acceleration, for Chrissakes. There have been demos in the past that featured acceleration and braking by shifting your foot forward and backward on the floor, but such demos were not in evidence at E3 this year, and they're not important for this discussion anyway. These are heavily abstracted experiences, by the standards of those who love this medium, and abstractions are generally seen (again, by us) as dilutions of purpose. Is that notion true for the people they want to buy this thing? If you identify the fun part of an interaction, and distill it, is that enough? Do those people - them, the usurpers - care that they are not being given an accurate simulation, so long as they may drive a Ferrari?"
http://www.penny-arcade.com/2010/6/21/
He doesn't exactly address the issue head on, but he does bring up an interesting point. Are the motion games distillations of the games we currently play with our controllers that have 8 buttons, two joysticks and a direction pad? I don't think I'd enjoy playing a game that was just steering.
I also don't know that motion controls are necessarily going to be simpler. Let's just say we don't want to distill our games down to simply steering. I don't even want to imagine how much of a pain in the ass it would be to play a shooter. Imagine having to come up with unique movements to reload your weapon, change your weapon, throw a grenade, crouch, put on your night vision goggles, put on your heat vision goggles, use a health pack, heal your teammate... I don't think I need to go on.
I don't think the controller is going anywhere until games like Modern Warfare are successfully ported over into the controller free zone of Kinect. And I don't really see that happening anytime soon.
I think if people thought the controller was getting too complicated, that games like Rock Band and DJ Hero wouldn't exist. We would never have left this bad boy behind us either.

A lot of people are talking about Yahtzee's take on this, but the discusion that pops up in my head when thinking about this issue is Tycho's blog on Penny Arcade a few weeks back:
"Look at the racing experiences shown: by comparison, Mario Kart is more hardcore. These Kinect racers are games without brakes or acceleration, for Chrissakes. There have been demos in the past that featured acceleration and braking by shifting your foot forward and backward on the floor, but such demos were not in evidence at E3 this year, and they're not important for this discussion anyway. These are heavily abstracted experiences, by the standards of those who love this medium, and abstractions are generally seen (again, by us) as dilutions of purpose. Is that notion true for the people they want to buy this thing? If you identify the fun part of an interaction, and distill it, is that enough? Do those people - them, the usurpers - care that they are not being given an accurate simulation, so long as they may drive a Ferrari?"
http://www.penny-arcade.com/2010/6/21/
He doesn't exactly address the issue head on, but he does bring up an interesting point. Are the motion games distillations of the games we currently play with our controllers that have 8 buttons, two joysticks and a direction pad? I don't think I'd enjoy playing a game that was just steering.
I also don't know that motion controls are necessarily going to be simpler. Let's just say we don't want to distill our games down to simply steering. I don't even want to imagine how much of a pain in the ass it would be to play a shooter. Imagine having to come up with unique movements to reload your weapon, change your weapon, throw a grenade, crouch, put on your night vision goggles, put on your heat vision goggles, use a health pack, heal your teammate... I don't think I need to go on.
I don't think the controller is going anywhere until games like Modern Warfare are successfully ported over into the controller free zone of Kinect. And I don't really see that happening anytime soon.