I forgot said:
It's okay, dude, you're not. Unfortunately, I don't have Call of Duty for my PS3 nor am I enthusiastic about getting the same game just to test an experiment so I can't make the comparison. However, from what I gather the argument is that it feels different. But playing with rumble vs without is not like playing with a controller versus playing with a pc.
Heh. The only reason that happened in my case is because I was unable to play on an Xbox for awhile, and I had a bit of a CoD4 addiction at the time, so I got it for PS3 as well. That's when I realized just how important the rumble feature is to me.
Another, cheaper way of going about this is to play through any game that supports vibration, then turn the vibration off and play through again. It's easier on the PS3 since you can either use an old Sixaxis, or turn the vibration off directly in the system menu. I don't recall if you can do that on the Xbox's system menus.
...Hold that thought. I'm going to check right now.
Yeah, you can. Why didn't I think of that first? Probably has something to do with the fact that the vibration was more or less forcibly taken from me as opposed to turning it off deliberately. Either way, I found myself zoning out a bit more without the feature. Maybe it's personal preference.
This conversation has gotten pretty off topic. Either way, the point is, I like force feedback, no matter how simple or subtle it is. Kinect can't possibly have force feedback at all, so it's kind of hard for me to feel immersed into the game as much as I would otherwise. Playstation Move on the other hand still has a slight chance in that regard.