There isn't much else to offer on the subject. It seems by far most people who have posted here have provided similar opinions on the matter. Multiplayer does hurt Singleplayer to some extent, whether it be the focus of the company and its resources (Like the already mentioned COD series) or by just creating a simply awful multiplayer just for the sake of having the option (Dead Space 2, more on this in a moment). Now, as also said, Multiplayer is a great thing ON ITS OWN, to emphasize not to yell. Multiplayer can be done right if worked on to the extent of making it both fun for the player and still stimulating of the brain by making you choose strategic and tactical choices. COD...doesn't have this. Typically you pick the biggest gun with the best explosives and just shoot everything that moves. You can argue there is strategy hidden in there, but personal experience with myself and other players states otherwise. FPS games can have excellent multiplayer if they designed them the right way, one such game that came close was the Enemy Territory: Quake Wars game. Yes, the game had its full of flaws and problems with the class system, but at least it created a sense of needed thinking to win the battle. Back to Dead Space 2. It did certain things right, while doing much more wrong. Yes, I will admit my experience was fun, but fun simply doesn't go far enough. My biggest issues with it is how simple it is to break the multiplayer. If the people playing the humans have half a brain, then they stick together and avoid dieing...a lot. But in an attempt to break this, the game decides to spawn wave upon wave of Necro until eventually the humans do die. It can be said this balances the system, but too many times do I notice that outright either the Necros win or the Humans win in a landslide. By the time the humans get wiped out once or twice there is just no hope for redemption.
Now on the idea of the two entities being great on their own. My opinion would be to make a game that is solely the Singleplayer portion and then make a separate game (Or better yet, cheap DLC)for the multiplayer portion of the game. This way, the two pieces can actually get the needed attention they both need. I know what is said here that Multi hurts Single, but I also feel the opposite could be said. Single hurts Multi. Lets face it, COD is all about Multiplayer. By this point, the company would be doing itself a favor by cutting the story and go all-out multiplayer. Think of the walls they could bash down and the new monuments they could construct if their entire team focused on the multiplayer aspect. Personally, I think this is a bad idea because I enjoy story and plot in singleplayer more than dealing with people in multiplayer. But I am just saying, the idea may not be half bad if considered. If you split the two and work on them both with different goals, the end product might be able to satisfy both ends of the gaming market. Yeah, its more work for the company, but should they exist for their own profit or to make customers happy? Hopefully both.
To close, these are my own scattered opinions on a handful of topics. Chances are, just like everyone else here, I will get flammed for what I say, but I think we all knew that when we decided to post. Anyways, this is an interesting topic, and I do hope my own insight could help the topic out. Chances are someone already posted what I meant to say before I finished...
Now on the idea of the two entities being great on their own. My opinion would be to make a game that is solely the Singleplayer portion and then make a separate game (Or better yet, cheap DLC)for the multiplayer portion of the game. This way, the two pieces can actually get the needed attention they both need. I know what is said here that Multi hurts Single, but I also feel the opposite could be said. Single hurts Multi. Lets face it, COD is all about Multiplayer. By this point, the company would be doing itself a favor by cutting the story and go all-out multiplayer. Think of the walls they could bash down and the new monuments they could construct if their entire team focused on the multiplayer aspect. Personally, I think this is a bad idea because I enjoy story and plot in singleplayer more than dealing with people in multiplayer. But I am just saying, the idea may not be half bad if considered. If you split the two and work on them both with different goals, the end product might be able to satisfy both ends of the gaming market. Yeah, its more work for the company, but should they exist for their own profit or to make customers happy? Hopefully both.
To close, these are my own scattered opinions on a handful of topics. Chances are, just like everyone else here, I will get flammed for what I say, but I think we all knew that when we decided to post. Anyways, this is an interesting topic, and I do hope my own insight could help the topic out. Chances are someone already posted what I meant to say before I finished...