Hello all,
I want to preface this by saying that I do not wish to be inflammatory, violate forum rules (please contact me if there are issues that I can fix), or have this become an argument about misogyny/misandry/*-phobia in the industry. This is meant as a constructive discussion to bridge gaps and further the causes I have seen many forum users support.
This discussion regards the proper means by which we can strive for INCLUSIVITY in the video gaming community given that current means are lacking. Your opinion is welcome regardless of whether you believe that inclusivity is important, or not, simply contribute meaningfully.
It is clear that websites spewing hate and vitriol in articles against "gamers" is not an effective means by which to change the minds of the few people who feel the need to lash out and harass. No one has ever changed their mind by being shamed and having hate directed at them (studies pending), especially when there is a rather minor subset of people who thrive off the attention that such articles provide them. In fact, often, the broad brushstrokes employed serve to alienate people.
Many sites end their "activism" at the reporting of abuse of figures in the industry. This is not a means to achieving inclusivity. This only serves to highlight that minorities should avoid this industry, it only reinforces the status quo.
One thing I would like to see is interviews with developers. The experiences of real, live, human beings serve to give us a context. Many people enter creative industries because they feel inspired by someone in that field they can relate to, their experiences can inspire and motivate someone to contribute regardless of background. It is so often that we hear about a personality only when discussing scandals that it can be difficult to have a balanced viewpoint of the industry.
Additionally, I do not think that gaming and the technology of creating games are separable. The discussion of technology that is used to create video games serves to provide people with an interest, but a lack of understanding, with the knowledge to undertake their own projects. The understanding that Gamers and Game Creators are not distinct groups, but people with technical skills and without, can help to provide content for people that are simply lost in how they should produce something they care about.
I posit that true inclusivity is not achieved by favoring a group, but by giving people tools to work with. What are your thoughts on this topic?
I want to preface this by saying that I do not wish to be inflammatory, violate forum rules (please contact me if there are issues that I can fix), or have this become an argument about misogyny/misandry/*-phobia in the industry. This is meant as a constructive discussion to bridge gaps and further the causes I have seen many forum users support.
This discussion regards the proper means by which we can strive for INCLUSIVITY in the video gaming community given that current means are lacking. Your opinion is welcome regardless of whether you believe that inclusivity is important, or not, simply contribute meaningfully.
It is clear that websites spewing hate and vitriol in articles against "gamers" is not an effective means by which to change the minds of the few people who feel the need to lash out and harass. No one has ever changed their mind by being shamed and having hate directed at them (studies pending), especially when there is a rather minor subset of people who thrive off the attention that such articles provide them. In fact, often, the broad brushstrokes employed serve to alienate people.
Many sites end their "activism" at the reporting of abuse of figures in the industry. This is not a means to achieving inclusivity. This only serves to highlight that minorities should avoid this industry, it only reinforces the status quo.
One thing I would like to see is interviews with developers. The experiences of real, live, human beings serve to give us a context. Many people enter creative industries because they feel inspired by someone in that field they can relate to, their experiences can inspire and motivate someone to contribute regardless of background. It is so often that we hear about a personality only when discussing scandals that it can be difficult to have a balanced viewpoint of the industry.
Additionally, I do not think that gaming and the technology of creating games are separable. The discussion of technology that is used to create video games serves to provide people with an interest, but a lack of understanding, with the knowledge to undertake their own projects. The understanding that Gamers and Game Creators are not distinct groups, but people with technical skills and without, can help to provide content for people that are simply lost in how they should produce something they care about.
I posit that true inclusivity is not achieved by favoring a group, but by giving people tools to work with. What are your thoughts on this topic?