DLC abuse

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Lionsfan

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Jan 29, 2010
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I guess it depends on the DLC. GTA, The Elder Scrolls, and Dead Rising are some companies I can think of that have done DLC the right way. Just extra chapters for the story and not much else
 

ElPatron

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Jul 18, 2011
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SmashLovesTitanQuest said:
Exactly my issue. How is actual content priced the same way as esthetic items?

AC10 said:
I just want to go back to the expansion pack model. My brain is still in the whole expansion pack system to be honest.

If you have $30 of DLC and it wouldn't amount to what I could get in a good expansion pack for $30, then I value it as a waste of money.
I liked that model. 20? would be comparable in length to a Call of Duty, and 30? would usually be like a full game - many times a standalone pack! A complete bargain if you compare it with 10? for aesthetic content that doesn't change your experience.
 

omicron1

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Mar 26, 2008
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I think part of the problem is the degree to which companies tend to value their product. Take Just Cause 2, for instance. The main game is many, many hours of content, of all sorts, for $50. The addons are a couple of weapons or a new vehicle for $1-$2. Marginal value, but they cost as much as 1/50 or 1/25 of the full game. Judged on the same price scale (which any gamer is apt to do), DLC of this sort is incredibly overpriced.

Or take Deus Ex. The full game is a $50, 30-hour adventure. The expansion is 1/4 to 1/3 the price for 1/10 to 1/8 the content. Plus, as with so many of these things, it's clear that the level of dedication that went into the main game didn't find its way into the rote, by the numbers expansion.

Quite frankly, I'm not sure good DLC on the micro-transaction level is commercially viable. There's just too much overhead involved in making quality content, such that 1 hour of new content may cost half as much as 5. And when the DLC is priced according to what the company spent on it, not according to what it's worth to the consumer, we have a problem.

Expansion packs truly were the way to go, I think. Large enough to offset the overheads, and expansive enough to FEEL like value-for-money, even if they weren't quite as big or engaging as the main game.

Still, if your expansion pack is only 20 hours to the main game's 60, please don't price it at $40 to the main game's $60. We can tell when someone's pulling one over on us.
 

Epona

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Jun 24, 2011
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Vegosiux said:
Fieldy409 said:
Its interesting. It occured to me just today that they actually intentionally left a small gap in the story of Deus Ex revolution purely for dlc.

When adam hides in this cargo hold on a boat. He lost contact with the guy on the radio he talks to for a long amount of time, I think a week. The guy on the radio asks him when Adam gets radio contact with him again what happened and Adam replies "Ill tell you later"

Then they release DLC about what happened while Adam Was in transit.

So....Intentionally leaving a hole in the story for dlc? I dunno, It doesnt upset me that much, just makes me uneasy....
Well, it wasn't "left for the DLC", as much as it was "game rushed because of executive meddling", the way I understood it. It would have made more sense to just have it in, but...yeah, executive meddling.

On topic tho; I prefer full expansions for more story related stuff, DLC should be purely cosmetic.
That's pretty convenient. Sounds suspicious to me but even if it's straight, that excuse is no doubt used all the time. We couldn't fit "xxxx" in before the deadline but if you pay us $10 more you can get it.
 

SonOfVoorhees

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Aug 3, 2011
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Buy it or not buy it. Not worth moaning about it, your not forced to. Me personally i will only buy huge expansion pack missions, those like in ME2 and Fallout/Elder Scrolls. The extra objects (weapon, cars etc), anything online related or characters i dont give a crap about.
 

Sylveria

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Nov 15, 2009
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SmashLovesTitanQuest said:
The biggest problem I have with DLC is not that its overpriced, or that companies are intentionally cutting out core parts of games to sell them later on, its the inconsistency in quality.

If I wander into a random game store right now and just buy a 60 dollar title at random, theres a 80% chance the game will be at least decent.

If log onto xbox live or go to Steam and buy a random piece of DLC for 10 bucks, theres a 60% chance its going to be a complete pile of shit. For 10 bucks I could get a mission pack for Deus Ex: HR, which is decent at least, or I could get something like the Normandy Crash Site, which is terrible.

Theres just so much straight up terrible DLC out there. No one really reviews it, most people just buy it on a whim since they liked the core game, and thats my biggest problem with DLC. Developers and publishers seem to think "Hey, its DLC, we dont have to put any effort into this!"
I think you're overestimating your odds of getting a good game and underestimating your odds of getting shitty DLC.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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rhizhim said:
those were not dlcs. those were mostly expansion packs.
I know where you are coming from but times have changed from the days of yore, those listed were pretty much all created, marketed and sold as DLC.

That is why we have such a varying grey area at present.
 

artanis_neravar

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Apr 18, 2011
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Theo Rob said:
A while ago my friends and I got to talking about DLC. my friends said that DLC would be the next step in in gaming since it allows new content without the need of a expansion disc and while I agreed with this I said that this could be used as a excuse to charge us more for things that are already finished.

The street fighter x tekken hacking has got me worried that what I said wasn't a load of bull and companies are really thinking this way. The future is bleak if other games meet the same fate all because where charged extra for content that's already there so now well all be suspicious of DLC.

disscusion:
1.Is companies abusing DLC for personal gain?
2.do you believe that DLC is one of the best things in resent gaming ?

I Should also say that I don't hate the idea of DLC I just hate what's being done to it
Let me ask you something, what is the purpose of a company?
 

Vegosiux

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May 18, 2011
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Crono1973 said:
Vegosiux said:
Fieldy409 said:
Its interesting. It occured to me just today that they actually intentionally left a small gap in the story of Deus Ex revolution purely for dlc.

When adam hides in this cargo hold on a boat. He lost contact with the guy on the radio he talks to for a long amount of time, I think a week. The guy on the radio asks him when Adam gets radio contact with him again what happened and Adam replies "Ill tell you later"

Then they release DLC about what happened while Adam Was in transit.

So....Intentionally leaving a hole in the story for dlc? I dunno, It doesnt upset me that much, just makes me uneasy....
Well, it wasn't "left for the DLC", as much as it was "game rushed because of executive meddling", the way I understood it. It would have made more sense to just have it in, but...yeah, executive meddling.

On topic tho; I prefer full expansions for more story related stuff, DLC should be purely cosmetic.
That's pretty convenient. Sounds suspicious to me but even if it's straight, that excuse is no doubt used all the time. We couldn't fit "xxxx" in before the deadline but if you pay us $10 more you can get it.
Well, the DLC was released a few months after the game, as opposed to day 1 DLC...
 

Phlakes

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Mar 25, 2010
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I didn't know you could abuse extra content. You know, since it's optional. And extra content.
 

Epona

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Jun 24, 2011
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Vegosiux said:
Crono1973 said:
Vegosiux said:
Fieldy409 said:
Its interesting. It occured to me just today that they actually intentionally left a small gap in the story of Deus Ex revolution purely for dlc.

When adam hides in this cargo hold on a boat. He lost contact with the guy on the radio he talks to for a long amount of time, I think a week. The guy on the radio asks him when Adam gets radio contact with him again what happened and Adam replies "Ill tell you later"

Then they release DLC about what happened while Adam Was in transit.

So....Intentionally leaving a hole in the story for dlc? I dunno, It doesnt upset me that much, just makes me uneasy....
Well, it wasn't "left for the DLC", as much as it was "game rushed because of executive meddling", the way I understood it. It would have made more sense to just have it in, but...yeah, executive meddling.

On topic tho; I prefer full expansions for more story related stuff, DLC should be purely cosmetic.
That's pretty convenient. Sounds suspicious to me but even if it's straight, that excuse is no doubt used all the time. We couldn't fit "xxxx" in before the deadline but if you pay us $10 more you can get it.
Well, the DLC was released a few months after the game, as opposed to day 1 DLC...
Yeah but alot of DLC today is released on Day 1 with the "it wasn't ready when the game went to certification" excuse. DLC feels like a scam now. It may have started as smaller chunks of an expansion pack but now it's just exploitation.
 

Yearlongjester

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Feb 14, 2010
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Fieldy409 said:
Its interesting. It occured to me just today that they actually intentionally left a small gap in the story of Deus Ex revolution purely for dlc.

When adam hides in this cargo hold on a boat. He lost contact with the guy on the radio he talks to for a long amount of time, I think a week. The guy on the radio asks him when Adam gets radio contact with him again what happened and Adam replies "Ill tell you later"

Then they release DLC about what happened while Adam Was in transit.

So....Intentionally leaving a hole in the story for dlc? I dunno, It doesnt upset me that much, just makes me uneasy....
Didn't they already do that with ACII? They skipped two memories that were "corrupted" to sell as DLC? If that isn't BS I don't know what is
 

LordLundar

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Apr 6, 2004
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I've said this elsewhere but it bears repeating.

DLC is a fine idea. At it's basic level, it is simply additional content that is downloaded from the internet as opposed to a physical copy. Done right it is a great idea as well. What is that idea? Similar to an expansion pack, aka something that is meant to add on to a completed game to extend it re-playability and encourage more sales.

Sadly, publishers are using it as a crutch to milk more money out. Games being left unfinished either due to time constraints or intentional decisions are much more common now and the idea for it being acceptable to publishers largely boils down to "we'll just charge them extra for the unfinished bits later on". Examples of such an attitude are Bioware with Mass Effect 3 and Capcom with Asura's Wrath.

Put simply, DLC is not bad, there's just too much abuse of it right now.
 

SajuukKhar

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Sep 26, 2010
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Blanket hating on DLC would be stupid IMO

Bethesda, and Obsidian, have shown how DLC should be made. The Fallout 3 and New Vegas DLCs were amazing, the Oblivion DLCs sucked but are at least an example how of what kinda of content, IE OPTIONAL, content should be put in them.

Bioware's hasn't done DLC too bad either, there have been a few iffy moments but they aren't like the deus Ex or AC2 or Capcom DLC.

I would rather pay 30 dollars for 3 Fallout New vegas DLC then 40 dollars for a old timey expansion that has less content then those 3 DLC, and took far longer to make.
 

Rawne1980

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Jul 29, 2011
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Never purchased any DLC and I never will.

I have a grand total of 4 games that have DLC with them.

Fallout 3 GOTY.
Fallout New Vegas Ultimate Edition.
Oblivion GOTY.
Dragon Age Origins Ultimate Edition.

Because they were cheap ... and because the DLC came with them (by cheap I mean they were £5 each on Amazon).

Never saw the point in paying for DLC for an individual game. If I see a GOTY or Ultimate edition for a game I don't already own then i'll buy that but I won't buy DLC individually.

If I already own the game then I won't be buying it again in GOTY or UE form and I won't buy DLC for it.