SajuukKhar said:
1. And books aren't movies, yet they can still do the exact same thing. The fact that games aren't movies or books doesn't negate the simple fact that all 3 cant possibly put every little thing ever brought up in the base game because of time and cost and bloat.
The point here is when they
do think of content, create it, and then actively deny it to paying costumers when the product is purchased. I love it when content is dreamed up, weeks, months even years after a game has been developed and released. I love legit DLC and expansion packs.
2. The DLC quest video was a hyperbole, hyperbole about something MIGHT happen, and that a vast use of DLC shows probably wont.
I used ot think of it as something that might happen as well. When a AAA developer of a sortied history takes one of the first steps towards this direction (From Ashes DLC) I have come to the realization that this
will happen.
3. If you think something done during testing, when the base game is content complete = something done while the base games content is being made, then...... well I cant think of anything to describe how silly that is.
Yeah I do, again what is a "base game". Does the notion that we can allow developers to create such things as
base games not scare the shit out of you? How would you have liked it if Lira, Jack half the weapons and large portions of the Citadel in the game were extra* day one DLC? Where you, and I mean you, draw the line?
I hate to bust out analogies, but have you ever seen this logic applied anywhere else and it's been acceptable? Ever ordered a meal before and been told to wait for a portion of it to finish cooking? Do they charge you AGAIN for it when brought to your table?
4. I have yet to see a game dev use certification as a lie, or a DLC that was a sizeble or important chunk of content removed from the game, but when it does happen they should be called out on it.
Mass Effect 3 From Ashes DLC. Yeah, "Certifications time" is a totally legit reason for charging for that content. It's not like only a potion of that content was created in certification with the rest of it locked on the disk or anything.
5. Production is still production, the fact that many assets were already done doesn't negate the fact that people still had to go to work and actually put the DLC together
Because they finished up some of the game content before release with the faith that it was done during certification time somehow makes everything Ok? Sounds like they overran their deadline and game development of
planned game content spilled over into certification time
but still finished the content by the release date. This allows them to charge for it how again?
6. Again the fact that video games aren't book or movies doesn't negate the fact that all 3 do the exact same thing for the same reasons. Secondly many movie publisher often charge more then the value of a movie because of the bonus content on the disk, and there have been several book series that have some character or item that is important but you never learn its full back-story only a brief description, only to have it further explained in some side book later on. Games do the exact same things for the exact same reasons, it simply is not feasible to put detailed descriptions of everything in the main books/movies/games of a series.
Yeah, sometimes it's not possible to cram as much lore as one would like into a game and this occurs when the content is never developed in the first place. You can argue that much like deleted scenes, developed game content could be dropped from a game because it's worthless or just redundant. Day 1 DLC with a price tag slapped on it is clearly not redundant or worthless. I'd be alright if Bioware had dropped the Prothean character from the game entirely because they felt it was redundant and then threw him in as an extra a year later in an ultimate edition or something. This is very much how deleted scenes work with DVD sales. Worthless content unfit for the finished product is removed before release (the cinema) and is thrown in with the disk when the movie finds it way to DVD to incentivise DVD sales. They sure as hell aren't selling you "deleted scenes" at the cinema for a wad of cash.
7. Because it was made in the months+ time they had between the game being content complete and the game coming out. development done after the base game had finished development. its pretty simple.
It's content complete when it's content compete. If the game is not released yet and there is still content being created, then it is not content complete at that time. That's one of the few standards we can hold these companies to. I don't care if they fail at a game and it's crap. I don't care if the ending is abysmal. If you sell us a video game then that game need to be content complete and not broken. Why? It's a very grim future when we refuse to hold companies to these standards and games become 1/3 content complete at full price with the other 2/3 as day one extras.
8. And again DLC quest is a giant hyperbole of everything people think DLC will become and try to act like it is now, but when in reality it isn't.
Yep.
9. Shale and Warden's keep were both fun day 1 DLC for DAO, The Exiled Prince for Da2, and Javik for Me3 weren't bad either. Completely optional content not needed to get a full experience from the base game, as day 1 DLC should be.
You realize Shale isn't optional, right? Shale is part of the game and free to anyone who bought Dragon Age new. Shale is only DLC so as to remove the content from the disk. This was done to deny the content to copies purchased through used game sales and not because he is optional. It was unfortunate this battle between retailers and the pbs/devs made the used game consumer a casualty of war. The From Ashes DLC and Wardens Keep DLC are unethical and directly targeting the consumer.