DLC On The Disc, What Is The Big Problem?

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Dendio

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What other product out there sells 3/4 of itself up front and then for an additional fee the customer can gain access to the rest of it (Prostitutes maybe?). Imagine buying a house with 2 rooms being locked unless you pay an additional fee. Video games don't have a standard for what should be dlc and what shouldn't be. Nobody knows how much content is cut to be resold until after the purchase. It'd be like buying a house without knowing which rooms are locked off and how many.If you buy the physical product then all of it should be made available without requiring additional fees.
 

4173

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Engarde said:
I feel somewhat afraid to say this, but... I never really felt like I bought a disc, I own the disc, I own all of the content. I felt it in a more metaphysical way, I bought access to nice things that happen to live as part of a disc which is nothing more than a means of transport. I guess there are two ways of looking at it.

On one hand, as the majority feels about this, you go buy a car but the salesperson says "Ah ah ah, you cannot use the radio yet, that costs a bit more. Pay up if you want it, until then, it is waiting for you..."

On the other hand, closer to what I feel, you go buy a car and the salesperson says "Hey, since you got a new car, we have cushy seat covers or a different paint job, are you interested in any of that?"

And of course if I do want those cushy seat covers it's much nicer to have them at the same place I have my car rather than wait a day for delivery, no?
Funny you should mention the radio. I've seen car dealers recently selling vehicles with satellite radio and a couple free months of service. That's a pretty decent analogue.
 

JustOrdinary

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Velocity Eleven said:
Velocity Eleven said:
lets say "x = quality of a game when you buy it"
and "y = quality of a game as on-disc DLC"

since the range is so wide, 1 < x < 100 (arbitrary numbers to denote "quality" by the average player)
now, if "Game A" has "x = 20, y = 0" with no on-disc DLC
and, if "Game B" has "x = 22, y = 3" with y being the DLC

in that case we would have people complaining that Game B's "x" should be 25, because y should be transferred onto x.

Why?

If Game A's "x = 20" is acceptable then why isn't Game B's "x = 22" acceptable?
is somebody going to answer this?

I'll take a shot at it.

Because in the second scenario, you're still being charged by the developers for the locked data on the disc. It's unusable and worthless to you otherwise, and the idea of charging you for it twice is contemptible, especially so with the ridiculous pricing. In a good business transaction, the seller and the customer both come out happy for mutually benefiting each other. In this case, both parties end up like feeling the other's trying to cheat them out of what they're supposedly entitled to.


Basically, even if Game B is much better overall, you're going to hold a grudge against the developers for their shoddy business practices and avoid their future products.


To use a less confusing mathematical analogy, it's like if I preferred Restaurant A's food to Restaurant B's food, but I instead frequent Restaurant B because I prefer the quality of the service they provide (e.g waiters are polite, less waiting time to get my meal, etc). I may not like the food as much, but I'm much more willing to pay for a better overall experience.
 

Thyunda

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Noelveiga said:
Thyunda said:
No, that's totally different. You paid for a ticket to see the film put together for the cinema. When you buy the DVD, you're entitled to view the deleted scenes and the interviews and everything else. Would you feel the same if you clicked 'Extras' on the menu and got told to enter a prepaid code to redeem these features? Hell no.

The whole problem with this is that the DLC is ON THE DISC. It's actually being withheld. Actual DLC is different. Even if the DLC is released the day after the game is launched, it still has to be downloaded separately. It's not sitting there, on the disc you paid full price for, leering at you.
Yes. We are entitled to that data. It's on the disc we paid for. At which point did we start paying £50 for 75% of a game? If I buy a disc, I want 100% of its contents. If I bought a bag of mints, I'd want 100% of the mints, so why am I in the wrong for wanting all the stuff I paid for? The developer has no reason for keeping it out of my hands. It's already on the disc. It's already finished. You haven't developed anything extra to deserve my money. You've just put a padlock on it. That's not effort. That's bullshit.
*sigh*

Yeah, ok.

Look, DLC is budgeted separately in your average game. Of course it is. Also, even if it's downloadable, it's probably finished by the time the game is printed. Whether or not it's packed into the disc is irrelevant to how the content is produced. If the content is not going to be DLC, the alternative is no content, not putting that content in the disc for free. That's just not how it works.

But hey, have it your way. Get offended if you want. Just know that because games aren't made the way you think they're made, that thing that offends you is not going to change. I mean, yeah, it might change, people might start putting it on a server rather on the disc to make you stop complaining about it, despite the fact that making you download it actually has additional cost for both you and the publisher, but that's about it.

Um. I don't care for the production. I care for the end product. If I bought a ham-and-cheese sandwich, and found there was no cheese on it because the cheese was produced at a different farm, and I'd have to pay extra for it, I'd be pretty damn pissed.

You're clearly unaware of the complaint here. What happens before it's put in the disc is not our concern. If it's in the DLC budget, sell it as DLC. Don't put it with the disc, because once that disc leaves the manufacturer, it belongs to the retailer, and from there, the consumer. The consumer owns the disc, and by all rights, everything on it. If you want to keep things out of the consumer's hands, keep it off the shelves and sell it yourself.
 

Thyunda

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Engarde said:
I feel somewhat afraid to say this, but... I never really felt like I bought a disc, I own the disc, I own all of the content. I felt it in a more metaphysical way, I bought access to nice things that happen to live as part of a disc which is nothing more than a means of transport. I guess there are two ways of looking at it.

On one hand, as the majority feels about this, you go buy a car but the salesperson says "Ah ah ah, you cannot use the radio yet, that costs a bit more. Pay up if you want it, until then, it is waiting for you..."

On the other hand, closer to what I feel, you go buy a car and the salesperson says "Hey, since you got a new car, we have cushy seat covers or a different paint job, are you interested in any of that?"

And of course if I do want those cushy seat covers it's much nicer to have them at the same place I have my car rather than wait a day for delivery, no?
Except, in this case, the salesman has told you the seat covers are in a compartment of the boot, and if you want them, you have to pay extra for them. Otherwise, they'll stay in that compartment until you buy the key.
Bear in mind you've just paid a shitload of money for this car and its contents.
 

Sethzard

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The problem with it is that with Day 1 DLC, it was probably developed after the game went gold but before it came out, with DLC on the disk it must have been created before it went gold and they are just trying to get extra money out of the player.
 

Velocity Eleven

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Noelveiga said:
Thyunda said:
Noelveiga said:
*sigh*

Yeah, ok.

Look, DLC is budgeted separately in your average game. Of course it is. Also, even if it's downloadable, it's probably finished by the time the game is printed. Whether or not it's packed into the disc is irrelevant to how the content is produced. If the content is not going to be DLC, the alternative is no content, not putting that content in the disc for free. That's just not how it works.

But hey, have it your way. Get offended if you want. Just know that because games aren't made the way you think they're made, that thing that offends you is not going to change. I mean, yeah, it might change, people might start putting it on a server rather on the disc to make you stop complaining about it, despite the fact that making you download it actually has additional cost for both you and the publisher, but that's about it.

Um. I don't care for the production. I care for the end product. If I bought a ham-and-cheese sandwich, and found there was no cheese on it because the cheese was produced at a different farm, and I'd have to pay extra for it, I'd be pretty damn pissed.

You're clearly unaware of the complaint here. What happens before it's put in the disc is not our concern. If it's in the DLC budget, sell it as DLC. Don't put it with the disc, because once that disc leaves the manufacturer, it belongs to the retailer, and from there, the consumer. The consumer owns the disc, and by all rights, everything on it. If you want to keep things out of the consumer's hands, keep it off the shelves and sell it yourself.
Yeah, no, I get it. You don't care about the production realities of it. You'll be happier paying more money for the perception that it's a different product, even though it isn't. Sure.

You don't want your ham and cheese sandwich to be 1.25 when your ham sandwich is just 1.00, you'd much rather have a ham sandwich and then buy a separate cheese supplement for 0.30. Yep. Cool.

You won't make me admit that it makes sense or is clever in any way, though.
depends on whether you want cheese in your sandwich, I for example dont like cheese in sandwiches so I would prefer the £1 ham sandwich
 

Thyunda

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Noelveiga said:
Thyunda said:
Noelveiga said:
*sigh*

Yeah, ok.

Look, DLC is budgeted separately in your average game. Of course it is. Also, even if it's downloadable, it's probably finished by the time the game is printed. Whether or not it's packed into the disc is irrelevant to how the content is produced. If the content is not going to be DLC, the alternative is no content, not putting that content in the disc for free. That's just not how it works.

But hey, have it your way. Get offended if you want. Just know that because games aren't made the way you think they're made, that thing that offends you is not going to change. I mean, yeah, it might change, people might start putting it on a server rather on the disc to make you stop complaining about it, despite the fact that making you download it actually has additional cost for both you and the publisher, but that's about it.

Um. I don't care for the production. I care for the end product. If I bought a ham-and-cheese sandwich, and found there was no cheese on it because the cheese was produced at a different farm, and I'd have to pay extra for it, I'd be pretty damn pissed.

You're clearly unaware of the complaint here. What happens before it's put in the disc is not our concern. If it's in the DLC budget, sell it as DLC. Don't put it with the disc, because once that disc leaves the manufacturer, it belongs to the retailer, and from there, the consumer. The consumer owns the disc, and by all rights, everything on it. If you want to keep things out of the consumer's hands, keep it off the shelves and sell it yourself.
Yeah, no, I get it. You don't care about the production realities of it. You'll be happier paying more money for the perception that it's a different product, even though it isn't. Sure.

You don't want your ham and cheese sandwich to be 1.25 when your ham sandwich is just 1.00, you'd much rather have a ham sandwich and then buy a separate cheese supplement for 0.30. Yep. Cool.

You won't make me admit that it makes sense or is clever in any way, though.
Except I've paid for the ham and cheese BOX for £1.25. There IS a ham sandwich in there, but the cheese is not. Because, as it turns out, I didn't understand the production and therefore cheated myself out of the fillings I was promised, which I have paid full price for.
If I paid £1.00 for a ham sandwich, and was disappointed, so I bought a cheese blanket for 30p, that would be a totally different story. At that point, I've paid for a ham sandwich. What I paid for is what I got. I'm not missing part of my promised sandwich. What I do from then on is my own business, and is irrelevant. But, when I buy a game, I want access to everything on the disc, because that's what I paid for. I didn't pay for the story mode. I didn't pay for the multiplayer. I picked a box up from the shelf, the cashier placed a disc in the box and sent me home with it. That disc is mine. I've paid for it, so everything on it should be mine. You can't justify the fact that the publisher STILL OWNS part of my purchased product. If I bought that ham and cheese sandwich, and the president of HamCheese Sandwich Co. came over and took my cheese out of my sandwich, I'd punch him in the damn mouth. I don't care who made it, or how it was made. Once I pay for it, it's MINE.
 

beniki

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Velocity Eleven said:
I don't see how this is such a bad thing. Just because the information is on the disc you bought doesn't mean you are suddenly entitled to everything on it by default.
Er... no. You are entitled to it. That's why you paid the money to buy the CD. If the seller didn't want to give you access to it he shouldn't have sold it to you in the first place. If you pay for something, and you have it, then it's simply common sense that you should be able to do whatever the hell you like with it.
 

Velocity Eleven

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Noelveiga said:
Thyunda said:
Noelveiga said:
Thyunda said:
Noelveiga said:
*sigh*

Yeah, ok.

Look, DLC is budgeted separately in your average game. Of course it is. Also, even if it's downloadable, it's probably finished by the time the game is printed. Whether or not it's packed into the disc is irrelevant to how the content is produced. If the content is not going to be DLC, the alternative is no content, not putting that content in the disc for free. That's just not how it works.

But hey, have it your way. Get offended if you want. Just know that because games aren't made the way you think they're made, that thing that offends you is not going to change. I mean, yeah, it might change, people might start putting it on a server rather on the disc to make you stop complaining about it, despite the fact that making you download it actually has additional cost for both you and the publisher, but that's about it.

Um. I don't care for the production. I care for the end product. If I bought a ham-and-cheese sandwich, and found there was no cheese on it because the cheese was produced at a different farm, and I'd have to pay extra for it, I'd be pretty damn pissed.

You're clearly unaware of the complaint here. What happens before it's put in the disc is not our concern. If it's in the DLC budget, sell it as DLC. Don't put it with the disc, because once that disc leaves the manufacturer, it belongs to the retailer, and from there, the consumer. The consumer owns the disc, and by all rights, everything on it. If you want to keep things out of the consumer's hands, keep it off the shelves and sell it yourself.
Yeah, no, I get it. You don't care about the production realities of it. You'll be happier paying more money for the perception that it's a different product, even though it isn't. Sure.

You don't want your ham and cheese sandwich to be 1.25 when your ham sandwich is just 1.00, you'd much rather have a ham sandwich and then buy a separate cheese supplement for 0.30. Yep. Cool.

You won't make me admit that it makes sense or is clever in any way, though.
Except I've paid for the ham and cheese BOX for £1.25. There IS a ham sandwich in there, but the cheese is not. Because, as it turns out, I didn't understand the production and therefore cheated myself out of the fillings I was promised, which I have paid full price for.
If I paid £1.00 for a ham sandwich, and was disappointed, so I bought a cheese blanket for 30p, that would be a totally different story. At that point, I've paid for a ham sandwich. What I paid for is what I got. I'm not missing part of my promised sandwich. What I do from then on is my own business, and is irrelevant. But, when I buy a game, I want access to everything on the disc, because that's what I paid for. I didn't pay for the story mode. I didn't pay for the multiplayer. I picked a box up from the shelf, the cashier placed a disc in the box and sent me home with it. That disc is mine. I've paid for it, so everything on it should be mine. You can't justify the fact that the publisher STILL OWNS part of my purchased product. If I bought that ham and cheese sandwich, and the president of HamCheese Sandwich Co. came over and took my cheese out of my sandwich, I'd punch him in the damn mouth. I don't care who made it, or how it was made. Once I pay for it, it's MINE.
No, that's not true.

I can't believe it's so hard to understand.

They put the DLC in the disc to save on having to make you download it. That's the point. The DLC is still DLC it's planned as DLC, it has only ever existed as DLC. It's not some portion of your game that is then cut away and given at a premium.

That's what I'm trying to explain here. People sat down somewhere and went "we're going to make this day one DLC". And then they went "and we're going to put it in the disc and just put a key on the server to unlock it because that's faster for the customer and cheaper for everybody".

If your argument is "if it's in the disc, I own it", then the reaction should be "ok, let's not put it in the disc, then". You gain nothing. You just lose the half an hour of your life it will take to download.

But hey, have it your way. Next time it will be a card with a code and you download the DLC. But understand this: that's not a piece of the game they've taken away. It's never, ever been that. That's not how it works.
I have been trying to say exactly that, but Ive not been good at explaining things in a way that most people understand
 

Thyunda

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May 4, 2009
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Noelveiga said:
Thyunda said:
Noelveiga said:
Thyunda said:
Noelveiga said:
*sigh*

Yeah, ok.

Look, DLC is budgeted separately in your average game. Of course it is. Also, even if it's downloadable, it's probably finished by the time the game is printed. Whether or not it's packed into the disc is irrelevant to how the content is produced. If the content is not going to be DLC, the alternative is no content, not putting that content in the disc for free. That's just not how it works.

But hey, have it your way. Get offended if you want. Just know that because games aren't made the way you think they're made, that thing that offends you is not going to change. I mean, yeah, it might change, people might start putting it on a server rather on the disc to make you stop complaining about it, despite the fact that making you download it actually has additional cost for both you and the publisher, but that's about it.

Um. I don't care for the production. I care for the end product. If I bought a ham-and-cheese sandwich, and found there was no cheese on it because the cheese was produced at a different farm, and I'd have to pay extra for it, I'd be pretty damn pissed.

You're clearly unaware of the complaint here. What happens before it's put in the disc is not our concern. If it's in the DLC budget, sell it as DLC. Don't put it with the disc, because once that disc leaves the manufacturer, it belongs to the retailer, and from there, the consumer. The consumer owns the disc, and by all rights, everything on it. If you want to keep things out of the consumer's hands, keep it off the shelves and sell it yourself.
Yeah, no, I get it. You don't care about the production realities of it. You'll be happier paying more money for the perception that it's a different product, even though it isn't. Sure.

You don't want your ham and cheese sandwich to be 1.25 when your ham sandwich is just 1.00, you'd much rather have a ham sandwich and then buy a separate cheese supplement for 0.30. Yep. Cool.

You won't make me admit that it makes sense or is clever in any way, though.
Except I've paid for the ham and cheese BOX for £1.25. There IS a ham sandwich in there, but the cheese is not. Because, as it turns out, I didn't understand the production and therefore cheated myself out of the fillings I was promised, which I have paid full price for.
If I paid £1.00 for a ham sandwich, and was disappointed, so I bought a cheese blanket for 30p, that would be a totally different story. At that point, I've paid for a ham sandwich. What I paid for is what I got. I'm not missing part of my promised sandwich. What I do from then on is my own business, and is irrelevant. But, when I buy a game, I want access to everything on the disc, because that's what I paid for. I didn't pay for the story mode. I didn't pay for the multiplayer. I picked a box up from the shelf, the cashier placed a disc in the box and sent me home with it. That disc is mine. I've paid for it, so everything on it should be mine. You can't justify the fact that the publisher STILL OWNS part of my purchased product. If I bought that ham and cheese sandwich, and the president of HamCheese Sandwich Co. came over and took my cheese out of my sandwich, I'd punch him in the damn mouth. I don't care who made it, or how it was made. Once I pay for it, it's MINE.
No, that's not true.

I can't believe it's so hard to understand.

They put the DLC in the disc to save on having to make you download it. That's the point. The DLC is still DLC it's planned as DLC, it has only ever existed as DLC. It's not some portion of your game that is then cut away and given at a premium.

That's what I'm trying to explain here. People sat down somewhere and went "we're going to make this day one DLC". And then they went "and we're going to put it in the disc and just put a key on the server to unlock it because that's faster for the customer and cheaper for everybody".

If your argument is "if it's in the disc, I own it", then the reaction should be "ok, let's not put it in the disc, then". You gain nothing. You just lose the half an hour of your life it will take to download.

But hey, have it your way. Next time it will be a card with a code and you download the DLC. But understand this: that's not a piece of the game they've taken away. It's never, ever been that. That's not how it works.
No. You don't understand. If you're going to package it with the paid-for product, then it in itself is paid for. End of story.
 

Thyunda

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May 4, 2009
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Noelveiga said:
Thyunda said:
Noelveiga said:
Thyunda said:
Noelveiga said:
Thyunda said:
Noelveiga said:
*sigh*

Yeah, ok.

Look, DLC is budgeted separately in your average game. Of course it is. Also, even if it's downloadable, it's probably finished by the time the game is printed. Whether or not it's packed into the disc is irrelevant to how the content is produced. If the content is not going to be DLC, the alternative is no content, not putting that content in the disc for free. That's just not how it works.

But hey, have it your way. Get offended if you want. Just know that because games aren't made the way you think they're made, that thing that offends you is not going to change. I mean, yeah, it might change, people might start putting it on a server rather on the disc to make you stop complaining about it, despite the fact that making you download it actually has additional cost for both you and the publisher, but that's about it.

Um. I don't care for the production. I care for the end product. If I bought a ham-and-cheese sandwich, and found there was no cheese on it because the cheese was produced at a different farm, and I'd have to pay extra for it, I'd be pretty damn pissed.

You're clearly unaware of the complaint here. What happens before it's put in the disc is not our concern. If it's in the DLC budget, sell it as DLC. Don't put it with the disc, because once that disc leaves the manufacturer, it belongs to the retailer, and from there, the consumer. The consumer owns the disc, and by all rights, everything on it. If you want to keep things out of the consumer's hands, keep it off the shelves and sell it yourself.
Yeah, no, I get it. You don't care about the production realities of it. You'll be happier paying more money for the perception that it's a different product, even though it isn't. Sure.

You don't want your ham and cheese sandwich to be 1.25 when your ham sandwich is just 1.00, you'd much rather have a ham sandwich and then buy a separate cheese supplement for 0.30. Yep. Cool.

You won't make me admit that it makes sense or is clever in any way, though.
Except I've paid for the ham and cheese BOX for £1.25. There IS a ham sandwich in there, but the cheese is not. Because, as it turns out, I didn't understand the production and therefore cheated myself out of the fillings I was promised, which I have paid full price for.
If I paid £1.00 for a ham sandwich, and was disappointed, so I bought a cheese blanket for 30p, that would be a totally different story. At that point, I've paid for a ham sandwich. What I paid for is what I got. I'm not missing part of my promised sandwich. What I do from then on is my own business, and is irrelevant. But, when I buy a game, I want access to everything on the disc, because that's what I paid for. I didn't pay for the story mode. I didn't pay for the multiplayer. I picked a box up from the shelf, the cashier placed a disc in the box and sent me home with it. That disc is mine. I've paid for it, so everything on it should be mine. You can't justify the fact that the publisher STILL OWNS part of my purchased product. If I bought that ham and cheese sandwich, and the president of HamCheese Sandwich Co. came over and took my cheese out of my sandwich, I'd punch him in the damn mouth. I don't care who made it, or how it was made. Once I pay for it, it's MINE.
No, that's not true.

I can't believe it's so hard to understand.

They put the DLC in the disc to save on having to make you download it. That's the point. The DLC is still DLC it's planned as DLC, it has only ever existed as DLC. It's not some portion of your game that is then cut away and given at a premium.

That's what I'm trying to explain here. People sat down somewhere and went "we're going to make this day one DLC". And then they went "and we're going to put it in the disc and just put a key on the server to unlock it because that's faster for the customer and cheaper for everybody".

If your argument is "if it's in the disc, I own it", then the reaction should be "ok, let's not put it in the disc, then". You gain nothing. You just lose the half an hour of your life it will take to download.

But hey, have it your way. Next time it will be a card with a code and you download the DLC. But understand this: that's not a piece of the game they've taken away. It's never, ever been that. That's not how it works.
No. You don't understand. If you're going to package it with the paid-for product, then it in itself is paid for. End of story.
Like I said, fair enough. I accept that. You're willing to pay a premium in Internet costs and time rather than get the content conveniently packed in because you believe if you pay for a disc you own everything in it. Good for you, you're a man of principle.

Not a very clever man of principle, but hey.
Like everybody on this website, I have Internet and time. If you have the Internet connection to use a prepaid code, you have the Internet connection to download. Otherwise, you won't be interested in Xbox 360s and DLC and such. If you use your Internet to play games, you have the speed and time to download DLC.
 

Xanadu84

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andz_ryan said:
Lets take sandwiches as an example.

You spend £10 on a sandwich, You eat it, you're happy.

Scenario 1:
The next day you go to the same sandwich shop, the sandwich is now 75% of the size of yesterdays sandwich but the same price. "Don't worry" says the sandwich maker, smiling suspiciously, "We now sell chunks of sandwich which you can by to make it a full sandwich". You pay £10 like last time but also spend £3 on a chunk of sandwich to make it the same size as yesterdays sandwich, other wise you'll just be hungry.

Scenario 2:
The next day you go to the same sandwich shop, and happily buy the same sized sandwich for the same price. "Hey" says the sandwich maker smiling happily, "We just started selling quarter sandwiches, since you enjoy that so much why not treat yourself to a little bit extra". Deciding you treat yourself you buy an extra quarter sandwich for £3 (a little over a quarter of the price, but hey, there's extra packaging) and munch it down happy at that little bit extra you've had.

Scenario 3:
The next day you go to the same sandwich shop, and happily buy the same sized sandwich for the same price. As you happily munch on your sandwich you finish about 3/4 but find the last 1/4 locked inside a box. Angry, you return to the sandwich shop. "Hey mister what's the deal, why can't I reach the rest of my sandwich?" you complain. "oh that?" says the sandwich maker, smiling like a Grinch. "You need to pay me an extra £3 for the key to unlock that part of the sandwich". "But you've already spent money and materials on that part!". "Yeah but if you're hungry, you'll pay it" he says rubbing his hands together. You begrudgingly hand over £3 extra and munch on your last 1/4 of a sandwich with nothing but a bitter taste in your mouth.

To make matters worse you realise that he forgot to put the filling in that final 1/4.


This is basically the difference between Post release DLC and DLC already on the disk.
A more accurate comparison would be that 2 restaurants sells a sand witch for $10. And they are both extremely popular, and they know that people will pay the same price for a smaller sandwitch. Maybe its just buisness, maybe the cost of bread went up, who knows? So one restaurant makes there sandwich 25% smaller, and everyone says, "Well, that's just business." The other shop offers a sandwitch that is 25% smaller for the same price as the other guy but, realizing that people may still want the same size sandwitch, they also offer the same sized sandwich for an extra 2 dollars. Then everyone screams at them for being money grubbing bastards, despite the fact that no one is forcing them to buy it, and they are offering the exact same quality and quantity of sandwitch as the other shop, just with more choices. Then after everyone is done yelling at the sandwich shop that is still selling bigger sandwitches, the other shop offer 25% of a sandwitch only to those people who bought a smaller sandwitch, giving the person eating the sandwitch the exact same amount of meat and bread, just at different times, and partially when they have already finished their sandwitch and maybe arn't in the mood for it anymore. But because this second sandwitch was made seperately, people pretend like its not the exact same product as the other store, only slightly less convenient.

If you are an individual capable of buying stuff based on how much it is worth to you, then on disc DLC shouldn't be a problem. If you bought the games DLC and are upset, it is because the publishers understand basic economics and are charging what you are willing to pay. Like every buisness in the history of ever. If you don't buy the DLC then you just got the content you wanted for less money, and still have no reason to complain.
 

tavelkyosoba

New member
Oct 6, 2009
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well...because "DLC" stands for DOWNLOADABLE content.

They should call it something else and maybe people wouldn't mind it. Let's try "premium content" or "subscribed content." Everyone gets the game, but you can get a little more if you want.

It's like the minibar in a hotel. You've paid for the room, but you still have to pay a little extra to access the "premium content" of the minibar if you're so inclined.
 
Aug 1, 2010
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Velocity Eleven said:
I just dont get why you would prefer having to download 2gb rather than 2kb for the same result
For me, it's not a matter of practicality at all. I absolutely admit that in the grand scheme it makes more sense for reasons you already listed.

It just feels too much like the dev is locking me out of something I already bought. It's illogical and doesn't make much sense, but hey, that's humans for you.