Fallout 3, I think many would agree, is a lesson in how to do DLC.
The Pitt had one of my favourite moments in any game; being captured and disarmed, set to work in the mine, then pickpocketing a guard's own lead pipe and doling out some bashy justice! Operation Anchorage, a whole new way to play, and Broken Steel busting open the original ending. I felt good investing the points in these, because I wanted to pay good money for good content hoping to encourage such enterprise in the future.
However, too many are the times to count where I not only felt the content was poor, but an outright waste of money. Although oddly enough I liked Horse Armour.
Recommend some DLC that will improve a game/seems genuinely worth it?
The Pitt had one of my favourite moments in any game; being captured and disarmed, set to work in the mine, then pickpocketing a guard's own lead pipe and doling out some bashy justice! Operation Anchorage, a whole new way to play, and Broken Steel busting open the original ending. I felt good investing the points in these, because I wanted to pay good money for good content hoping to encourage such enterprise in the future.
However, too many are the times to count where I not only felt the content was poor, but an outright waste of money. Although oddly enough I liked Horse Armour.
Recommend some DLC that will improve a game/seems genuinely worth it?