dnd, really dumb barbarian,

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Revnak_v1legacy

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tofulove said:
How did you roll that? One of your rolls (the three) is the most unlikely roll in DnD (literally one in over a thousand). And then you still got two 18's two 16's and a 4. Each of those is still extremely unlikely. I am totally calling BS on your rolls. This is literally a one in a million set of rolls unless you are just doing straight 3d6, in which case your DM is probably has a hard-on for total party wipe-outs, wishes you were playing an earlier edition, or both and you should run away while you can in any of those cases.

Edit- Never mind you editted like fucking crazy while I was writing my reply. I guess that what you have is still possible using your strange system then, but you should try to get the DM to switch to the advised system of rolling because you'll wind up with much more playable characters. Also, while that set of rolls is possible with 4d6 drop one, it is so statistically unlikely that any DM who saw it would assume you fudged the rolls even if you kept the low ones. It is horrifyingly unlikely. Like, twice as likely as being stuck by lightning under clear skies unlikely.
 

tofulove

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and im keeping that 2, if im to dumb to be functional, ill be one of there pets! if you can have a slightly retarded pet dog, you can have a very retarded pet half orc barbarian.
 

tofulove

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Revnak said:
tofulove said:
How did you roll that? One of your rolls (the three) is the most unlikely roll in DnD (literally one in over a thousand). And then you still got two 18's two 16's and a 4. Each of those is still extremely unlikely. I am totally calling BS on your rolls. This is literally a one in a million set of rolls unless you are just doing straight 3d6, in which case your DM is probably has a hard-on for total party wipe-outs, wishes you were playing an earlier edition, or both and you should run away while you can in any of those cases.
we did d20 rolls as in 1-20. a 4 is just as likely as natural 20. (we do have a policy if you have complete shit rolls you can reroll once)

your also making the assumption that were going to be playing a super serious game.
 

Revnak_v1legacy

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tofulove said:
Revnak said:
tofulove said:
How did you roll that? One of your rolls (the three) is the most unlikely roll in DnD (literally one in over a thousand). And then you still got two 18's two 16's and a 4. Each of those is still extremely unlikely. I am totally calling BS on your rolls. This is literally a one in a million set of rolls unless you are just doing straight 3d6, in which case your DM is probably has a hard-on for total party wipe-outs, wishes you were playing an earlier edition, or both and you should run away while you can in any of those cases.
we did d20 rolls as in 1-20.

your also making the assumption that were going to be playing a super serious game.
You ninja edit and then ninja quote? Sir, you are clearly a genuine time-traveler. Read my edit I suppose, but I guess it is meaningless since you are just playing for giggles. Do what you want and argue it out with the DM then. Try and say you should be allotted skill points based on dex as opposed to int since you're essentially an animal. Just agree to put them solely in physical skills. No craft, intelligence, social (sans intimidate), or profession skills. Possibly bluff but for combat only. Should wind up working rather humorously.
 

Loop Stricken

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thedoclc said:
Geo Da Sponge said:
*SNIP*

Still, I recommend you reroll or rebuild your character using whatever method is available since a 2 intelligence character would literally be unable to operate in an adventuring party... Unless he was the team pet, I suppose.
That could actually be pretty damn hilarious in a silly game with a good, experienced group of players.
Ah, if only I had friends interested in D&D [sub]or at all[/sub]; I could easily play this role. I growl and snarl enough playing World of Warcraft enough as it is.
 

WyndWalker02

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I guess the issue I'd see with this (with experience DMing for 3.0/3.5 since they were first released, so a decade or so) is that I'd have to rule that a character with a 2 intelligence can't even take any feats that would require anything beyond animal instinct to use. Endurance, Weapon Finesse, etc would all be ok, but feats like Weapon Focus, Combat Expertise, or most others would be incomprehensible to you. Not to mention... with a 2 INT, your character has the brains of a wolf or smart moose. I have yet to see one capable of using a weapon it doesn't grow itself, meaning that if I were your DM, your hopelessly brainless barbarian wouldn't have the mental capacity to use a sword, axe, or spear. You would be spending your game time punching things, kicking things, and trying to bite them, all of which have very little effect either due to their design (the human jaw and included teeth are not good weapons) or because of a lack of training.

Good luck with it, though I can't imagine enjoying a character that can't even understand words beyond 'sit', 'stay', or 'down'. It'd just get boring taking orders (dog commands?) from the other players all the time.
 

BanZeus

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tofulove said:
we did dice roles ;p, and im doing it wrong on purpose, i was just wondering if i get no skill points or if there was a minimal amount. i did not notice the skill points issue in tell i decided on my stats, i was like, oh shit lol. if it was 0 points i was just going to role with it and be like w/e im to dumb to learn.

and we used d20. cause that's how we roll. and i could get 2 with a 4d6, its called rolling 4 1 and taking away 2 cause im a half orc.
So you ask a rules question, people tell you what the rules say and your reply is pretty much that you don't care about those rules because your GM made up some new ones?

Are you sure you're not playing a troll?
 

tofulove

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WyndWalker02 said:
I guess the issue I'd see with this (with experience DMing for 3.0/3.5 since they were first released, so a decade or so) is that I'd have to rule that a character with a 2 intelligence can't even take any feats that would require anything beyond animal instinct to use. Endurance, Weapon Finesse, etc would all be ok, but feats like Weapon Focus, Combat Expertise, or most others would be incomprehensible to you. Not to mention... with a 2 INT, your character has the brains of a wolf or smart moose. I have yet to see one capable of using a weapon it doesn't grow itself, meaning that if I were your DM, your hopelessly brainless barbarian wouldn't have the mental capacity to use a sword, axe, or spear. You would be spending your game time punching things, kicking things, and trying to bite them, all of which have very little effect either due to their design (the human jaw and included teeth are not good weapons) or because of a lack of training.

Good luck with it, though I can't imagine enjoying a character that can't even understand words beyond 'sit', 'stay', or 'down'. It'd just get boring taking orders (dog commands?) from the other players all the time.
i disagree with the weapon usage, they have no thumbs, my guy does, feat limitation does make since thou. and a dog could be train to understands simple commands, so in turn crunk (guys name) can to.
 

RN7

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I still haven't seen which edition this. I've only played 4 so I can't tell the difference base don the description, but if you're playing 4e, I think skill points come at certain time and are not determined by INT score.
 

tofulove

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jcb1337 said:
I still haven't seen which edition this. I've only played 4 so I can't tell the difference base don the description, but if you're playing 4e, I think skill points come at certain time and are not determined by INT score.
were using 3.5
 

tofulove

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z121231211 said:
Can you please explain why you used a d20 instead of 3d6 for stat rolls?
cause your more likely to get a very low or high stat, making it more interesting.
 

thedoclc

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tofulove said:
thedoclc said:
Geo Da Sponge said:
*SNIP*

Still, I recommend you reroll or rebuild your character using whatever method is available since a 2 intelligence character would literally be unable to operate in an adventuring party... Unless he was the team pet, I suppose.
That could actually be pretty damn hilarious in a silly game with a good, experienced group of players. In the hands of novices it would be a disaster. Played straight, where the character is actually severely mentally retarded (using it as a medical term - IQ ~40), and it just might be suitable for the World of Darkness, Call of Cthulhu, or Unknown Armies.

Though it would be a very hard role to play. That character would be virtually helpless.
helpless in every thing but hitting things with his axe! for he has retard strength.
At which point the character becomes useless as soon as someone goes "Touch of Idiocy."

Either that, or you've never played WoD, CoC, or Unknown Armies. If "hit things with axe" is your solution to a problem, you are screwed beyond words.
 

Estranged180

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As I've been DM'ing since 1979 (yes, during the original D&D sets), I'd have to say that has to be one of the silliest characters I've ever seen (and I've seen some doozies). What you've got there (not to be insulting the character itself) is an average looking, healthy, somewhat fast retard with godlike strength. Kinda reminds me of some of the clients of a local developmental center. in particular, one of the clients himself. He was a fair looking guy, fast, and no health issues. But he liked to pick up all the furniture and throw it into a whirlpool for a giggle. Some bits of this furniture weighed in at a stunning 450 pounds. The state caught wind of this, and decided to put wheels on all the furniture, so he wouldn't hurt himself. That being said, that's what this character reminds me of.

While it could prove to be fun as hell to try to play the guy (as straight as possible for playing a savant) the improvements should have been done when those two #'s showed up (the 2 and the 4) as you should have been rolling 4d6 and drop one, as others have said, or just suck it up and roll 3d6.

I'd suggest getting with the DM, and asking them if a roll of d6 would be allowed to change those two scores. Otherwise, you've got someone who hasn't quite learned how to walk or talk.
 

tofulove

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Estranged180 said:
As I've been DM'ing since 1979 (yes, during the original D&D sets), I'd have to say that has to be one of the silliest characters I've ever seen (and I've seen some doozies). What you've got there (not to be insulting the character itself) is an average looking, healthy, somewhat fast retard with godlike strength. Kinda reminds me of some of the clients of a local developmental center. in particular, one of the clients himself. He was a fair looking guy, fast, and no health issues. But he liked to pick up all the furniture and throw it into a whirlpool for a giggle. Some bits of this furniture weighed in at a stunning 450 pounds. The state caught wind of this, and decided to put wheels on all the furniture, so he wouldn't hurt himself. That being said, that's what this character reminds me of.

While it could prove to be fun as hell to try to play the guy (as straight as possible for playing a savant) the improvements should have been done when those two #'s showed up (the 2 and the 4) as you should have been rolling 4d6 and drop one, as others have said, or just suck it up and roll 3d6.

I'd suggest getting with the DM, and asking them if a roll of d6 would be allowed to change those two scores. Otherwise, you've got someone who hasn't quite learned how to walk or talk.
i imagine the character will be a lot of fun to play. we use the d20 for the extreams. more likely to get very low or high results for lob sided stats, making the game more interesting.
 

Unchained_M

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You GM isn't doing it right if he's letting you have a character that's barely sentient. Also you'd barely have the ability to scratch your nose, let alone Craft, or Perform things.