Really bad premise here. It's not about guts or balls, it's about comfort with the market, desire and gratification,
Fonejackerjon said:
Microtransactions, in a word, and if you think they can be 'ignored' your playing into their hands
My not playing into they're hands. My not buying any game that practices such a thing.
But at the same time, until this actually happens, you're just crying wolf on a slippery slope. You need more than "WAKE UP, SHEEPLE!" if you want to actually convince people.
However, it also highlights one of the biggest problems.
*ahem*
It's not all or nothing!
I mean, Jeez Leweez, we don't have to crash the industry to see change. We just have to stop buying bad products. And you know what? EA has seen the results of their practices lower their profits, and they've responded. They're not perfect, but they're changing. Because companies don't need to be threatened with collapse to change.
MysticSlayer said:
So, let me get this straight: You desire the job loss and livelihood loss of potentially hundreds of thousands of people all because the boss of some of those people decided to follow a business model you just assume is wrong because you, personally, don't feel like paying as much money as they are asking for for all the content?
The well-being of employees who may or may not even be treated/paid well is a really bad argument to prop up bad business practices.
Master of the Skies said:
It may feel good to think it's all a matter of guts, but it's a matter of organization and the cost versus the reward. Lack of organization is generally a pretty good reason to not join in on something that requires many people since it suggests likely failure. If you need people all acting together you need organization or for things to be so bad they're all doing it on their own. I imagine the latter case is not very likely at the moment.
Also, you have to want the same thing. If the state of the market exists because people are satisfied with the service, you'll never get anywhere. And even the people who ***** buy the games, so on some level, they must feel it's worth the money.
I mean, unless EA and Activision and all those other companies are holding people for ransom to ensure game sales....
...OMG. They totally are, aren't they? It all makes sense!
But seriously, you can get as organised as you want. If people like what they're getting, it's not even cost vs reward anymore. and right or wrong, they feel the way they do.
People have to want change as much as they want anything else.