If shooters and war games actually worked like real life, aka setting up squads to do various tasks and having consequences for achieving/not achieving them, there would actually be strategy, of course those consequences having decent weight.
MAG may or may not be a big flop, but it is trying to incorporate these team based situations into a larger scale fight, and I really like the idea. Your squad of 8 taking over this point, meaning MG fire on the right flank, or defending point A meaning tank support from that location, etc.
Today's shooters have strategy, just not how we think. Running and gunning IS a strategy, one we downplay as easy, but strategy nonetheless. We use to cover, we reload before running out of a clip, we aim down the scope, flush out enemies using grenades, those are all strategies. There are strategies in shooters.