Do Shooters really have strategy?

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Nutcase

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Situation: Quake 1v1, you know your opponent is a god in Counter-Strike but unfamiliar with Quake

Strategy: deny him hitscan weapons like the railgun as much as possible, since he knows how to use them (~ AWP) and doesn't know how to use slow projectile weapons; disengage more readily than you normally would, since you have a map knowledge advantage and gain bonuses faster than him

Tactics: keep picking up the railgun; do not allow the opponent to occupy railgun spawn for any length of time; disengage when low on health; use cover; go get mega-health and quad damage whenever they spawn; etc.

Mechanical execution: shoot fast and accurately; accelerate to top speed with minimum amount of strafe-jumps; etc.
 

jakefongloo

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sheic99 said:
Why do you thing progamers are pros? They aim, have great reaction times plus strategy. In a 64man game, strategy counts for nothing, in a 1v1 or 4v4 strategy is a must.
64 players? then thats when stratagy is the most important.


It is hard to see stratagy in games like shooters where you're mainly driven by adrenaline and cocaine but any good stratagy is one that lasts for .5-5 seconds and then you come up with a new one. There are moments when stratagy is impossible for very linear fighting but everything from your position prior to fighting to how many bullets are in your clip at the end.

Just fyi i'm a brilliant stratagist but the most unluckiest basterd ever so when i turn a corner and see 3 people i retreat decide that the best way would be to (cod 4) flash bang, lunge the first person with the knife so that the sniper at the far end to my left who i know has a bolt-action m40a3 will miss the first shot assuming normal leading consiquences giving me enough time to dive behind cover shoot the other guy and knowing that if the guy had half a brain in the back would have retreated around a corner till he got his vision back. I shoot through the wall in the most predicable spot in the corner and if that didn't work (hip-fire is my biggest luck factor (spacifically it doesn't work)) i will compensate by throwing a granade in the air dash around the corner and keep dashing past his position to the nearest cover point so that he stays in place while my frag gently blows him to bloody hot pockets.

That is 3 stratagies all about 4 seconds all together if that was your plan from the very beginning there is no number to represent how many ways it could go wrong. spacifically it goes wrong right about stage 0 when the guy in the back shoots the ally in front thinking he was an enemy passes through him and hits me with a head shot because that shit happens about two-five times in one game...for me any way

i compensate for my luck facters and faults its just hard when you don't know they're coming
 

sheic99

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jakefongloo said:
Try and organize strategic movements in a 64 man game. You will fail. Almost nobody will even try to follow you. What you mentioned were tactics, not organized movements of a team.
 

Jumpman

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Sep 4, 2008
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definitely. ever see a ctf match between a preformed group and a random selection group? nine out of ten times, the premade group dominates.
 

Nickolas Azieha

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Theirs the obvious strategy to find the best cover or sniping position, or best place to hide a grenade. but in terms of strategy with multiple people doesnt work so great. the games try to make people feel like their super hero awsome so they feel like they don't need help or orginization/stragegy. really they need a game that emphisizes team work (no not army of two) like the left 4 dead Idea. just with more tatics or something heck I dont Know.
 

theultimateend

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sheic99 said:
Why do you thing progamers are pros? They aim, have great reaction times plus strategy. In a 64man game, strategy counts for nothing, in a 1v1 or 4v4 strategy is a must.
I dunno I've played a few FPS where going bat shit insane in a 1-4vs.1-4 was a pretty successful strategy :D.

I even screamed in the real world and shook my desk a bit.

If you've never been that retarded while playing a FPS I highly suggest it.

jakefongloo said:
sheic99 said:
Why do you thing progamers are pros? They aim, have great reaction times plus strategy. In a 64man game, strategy counts for nothing, in a 1v1 or 4v4 strategy is a must.
64 players? then thats when stratagy is the most important.


It is hard to see stratagy in games like shooters where you're mainly driven by adrenaline and cocaine but any good stratagy is one that lasts for .5-5 seconds and then you come up with a new one. There are moments when stratagy is impossible for very linear fighting but everything from your position prior to fighting to how many bullets are in your clip at the end.

Just fyi i'm a brilliant stratagist but the most unluckiest basterd ever so when i turn a corner and see 3 people i retreat decide that the best way would be to (cod 4) flash bang, lunge the first person with the knife so that the sniper at the far end to my left who i know has a bolt-action m40a3 will miss the first shot assuming normal leading consiquences giving me enough time to dive behind cover shoot the other guy and knowing that if the guy had half a brain in the back would have retreated around a corner till he got his vision back. I shoot through the wall in the most predicable spot in the corner and if that didn't work (hip-fire is my biggest luck factor (spacifically it doesn't work)) i will compensate by throwing a granade in the air dash around the corner and keep dashing past his position to the nearest cover point so that he stays in place while my frag gently blows him to bloody hot pockets.

That is 3 stratagies all about 4 seconds all together if that was your plan from the very beginning there is no number to represent how many ways it could go wrong. spacifically it goes wrong right about stage 0 when the guy in the back shoots the ally in front thinking he was an enemy passes through him and hits me with a head shot because that shit happens about two-five times in one game...for me any way

i compensate for my luck facters and faults its just hard when you don't know they're coming
You may want to work on your spelling strategy >_> <_<...sweet Jesus.
 

SomeUnregPunk

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While playing COD4 multiplay, I watched three guys hold down the other side effectively. Two snipers , both protecting the other and taking the enemy and the third protecting them from being taken out from behind.

While playing Resistance 2 multiplay, in the chicago level against the zombie horde, I used my paralize ability as a medic to hold the enemey at bay so that the other could easily mow them down, as a solider I would set up a shield and crouch down and slowly move forward or backtrack so my allies can shoot over me while being protected by my shield. As a marksmen I would try to get into locations where I can use my sniping capabilites and still be able to arc my ammo drops in such a way that my allies are constantly supplied.

While playing Counterstrike 1, my team were filled with a majority of snipers and one or two non snipers to grab anyone that got past the long range capability of my teams snipers.

While playing in Mass Effect I would use my powers in such a way that sniping became my weapon of choice whether it be sniping with a pistol, a rifle or a machine gun.

While playing GOW1&2 two player mode, I would let the other player be the grunt with the machine gun being effectively the decoy, while I got around the enemy or snipe the bastards.

While playing Rogue Trooper I used my gun as a decoy plenty of times while I took out the enemy with my pistol.

Yes, strategy does works in shooters.
 

Valiance

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Jan 14, 2009
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Yes, of course.

Most shooters these days try to force strategy with a cover mechanic, or some poor campaign.
Some others try to build themselves around strategy (see: rainbow 6 (NOT VEGAS)).
Even others don't seem like they do, but they do.

Unreal tournament 2004 has strategy, and it's not "get the rocket launcher and walljump a lot."

You need to manage resources. No, it's not an RTS, but you need to know where health is, where the super-shield is, where the Udamage is, where the guns are, etc. Find optimal routes, control them. Focus on getting health, staying alive, get a tactical advantage over someone. What good is his 100 health and better dodging ability when you can have 199HP/150 shields, use a gun like the link gun's secondary (one that you're guaranteed to cause SOME damage with, if you aim remotely well), and you'll beat him with, say, 50 HP left. Now go back to your route, get that 100 HP back up, get your shields back up, etc, etc...

Just an example.