Crazzy349 said:
What I think the issue is, and brace yourself for my outstanding originality, is that we don't have many INTERESTING protagonists, Male or Female.
And even with that said, how many iconic female characters can you name? How many male?
See, even within this excuse, there remains great disparity between men and women. At its very essence, your premise isn't an either/or thing. Not to mention, if we're accepting of the Dantes and Nathans and Kratoses and Master Chiefs and Coles and Marcuses, it doesn't track that our characters need to be super deep.
That said, ideally, we would probably have better writing. Especially for those folks who demand this be a media taken seriously by the art crowd or whatever. But to me, they're still just toys and I treat them as such. Even so, the bad writing of women is not on par with the bad writing of men or even close.
erttheking said:
.....You may have a point there. Really, sexism in gaming is a symptom of a much bigger problem when you stop and think about it. IE, writing in gaming kinda sucks. Something to think about.
Writing in gaming really does suck, and for the most part, even our most "brilliant" stories are the equivalent of B movies.
I'm not sure that changes the issue of the female protagonist, though. Bad writing doesn't change the issue of numbers, or the hostility given when someone asks for more. Nobody's been threatened with rape or death to my knowledge for suggesting writing in games sucks.
Yeah, writing in gaming sucks. I still dream of a day when women can suck in gaming without their presence being specifically tantrum-worthy, or without each individual instance under a magnifying glass (The whole think I've seen on The Escapist where because "Remember Me" sucked this whole "women in games" thing is a failed experiment).
Lilani said:
That's what Doctor Who did when they brought Martha Jones to Elizabethan England. I think there was only one episode where Martha's race actually had a bit of bearing on the plot, and that's because a character's arc was SPECIFICALLY about dealing with learning that the future has female doctors and people of color are treated equally.
The Shakespeare Code didn't take as many liberties as people seem to think. In Shakespeare's time, there was a fairly diverse number of different peoples coming through England. Granted, many of them were "only" travellers, but people waaaaay overstate this.
It was amusing, though, that the Doctor took an "I never thought of it" attitude, since he's always a white dude. He's in a position where he doesn't have to think about it. Conveniently, I don't think he's really been to many places where they would kill him just for being white. Or enslave him.
And I'm not sure the dialogue in "Family of Blood" was particularly necessary. There was an undercurrent of racism in the episodes, but Martha didn't bring up her medical training until she was trying to convince someone that "John Smith" was an alien with a time machine, and only then when challenged that someone of her status, sex, and colour couldn't be a doctor. She wasn't so much trying to prove the equality of the future as she was trying to establish her bona fides.
Which, when you consider she'd established herself as a poor black Londoner to stay close to the Doctor, she'd have an uphill battle. But I'm not sure it counts as plot-important.
Colour Scientist said:
I'm on board with the idea that we need more gelatinous cube protagonists.
Screw you! I can't identify as a gelatinous cube and I will therefore tear down anyone that wants the option to play as one!
.....*ahem*
I mean, I have no problem with gelatinous cubes in gaming, but why don't we focus on better writing for the cubes instead of more of them? Surely you can get by with the number we have already. It's not like you have to force your preferences down our throats by making them actually exist or something.
It would probably be less offensive to some gamers than the idea that we needs more female, racially or sexually diverse characters.
You're very kind for saying "probably."
Yes, more female characters would be nice and so would more complex and well-written characters.
I don't understand why so many people seem to think that these two are mutually exclusive.
If you ask me, which you didn't, it usually comes off as a red herring. It's an attempt, well-intentioned or otherwise, to shut down a line of conversation people dislike/are tired of/are uncomfortable with.
The biggest problem I see with it is that even if every major female character was well-written, there'd still be a precious token few. We'd still "need" more (as much as we can need anything in a luxury consumer market, because games are a commercial product in the context we're using here). As such, I do see the issue as being one where quantity should be a primary issue. Besides, it's not like we're exactly seeing Shakespeare from Mario, Link and Trevor.
AuronFtw said:
Honestly... is that a bad thing?
It is if the culture is so locked the mere suggestion of more diversity sparks violent outrage and/or hostility from the majority. It looks like you're too busy being outraged at Tumblr, but there's a real, culture-wide phenomenon going on you're ignoring in the process.
I mean, people ***** about "Tumblr Feminists" for behaving like...Well, like white dudes are allowed to behave all the time.