And Heeeeere we go again. Oh well. My two cents.
Rhianna Pratchett inferred on one of these threads, why games have bad writing and poorly realized characters. The story is put in as second fiddle after the levels and all 3D assets are already built, and they're asked as writing consultants to fill in the blanks.
Where if they had more creative input from the very inception and pre-production of a AAA game, games would be likely to have more fleshed out and consistent character development, and narrative that reflects the mechanics and game objectives properly.
Any character can look confusing, bad or unintentionally marginalized when development priorities are THAT mixed up.
Rhianna Pratchett inferred on one of these threads, why games have bad writing and poorly realized characters. The story is put in as second fiddle after the levels and all 3D assets are already built, and they're asked as writing consultants to fill in the blanks.
Where if they had more creative input from the very inception and pre-production of a AAA game, games would be likely to have more fleshed out and consistent character development, and narrative that reflects the mechanics and game objectives properly.
Any character can look confusing, bad or unintentionally marginalized when development priorities are THAT mixed up.