Roy Phillips is a big SoB. I won't ruin anything in case there are people here who don't know the alternate ending to that quest line, but that's a character I love to hate. URGH. Biggest back-stabbing hypocritical piece of crap in that game. I was genuinely pissed off after I worked so hard in his favor, and I made a point of killing him quietly but messily. Did anyone else help him out and go 'WHAT?!' at the end of the quest?the jellyman said:I felt really horrible after I blew up Megaton in Fallout 3, and when I killed Roy Phillips and his ghoul followers. I then felt worse when Three Dog on Galaxy News Radio wouldn't SHUT UP ABOUT IT!
I guess I looked at the heart and questioned my own android self and thought 'there but for the grace of limbs go I'.the jellyman said:Despite what I first said, I found it very easy to kill the Cube. I mean, you just used it as a bullet sponge, and whatever it's made of and whatever's in it it's just an ordinary storage box with a heart on the outside.starrman said:Companion Cube in Portal - I found it very hard to incinerate him.
After reading this I looked up the alternate ending of the quest on the fallout wiki and was actually quite glad that I shot him. It was his followers, that scientist ghoul and the woman ghoul that I felt sorry about after that.Magugag said:Roy Phillips is a big SoB. I won't ruin anything in case there are people here who don't know the alternate ending to that quest line, but that's a character I love to hate. URGH. Biggest back-stabbing hypocritical piece of crap in that game. I was genuinely pissed off after I worked so hard in his favor, and I made a point of killing him quietly but messily. Did anyone else help him out and go 'WHAT?!' at the end of the quest?the jellyman said:I felt really horrible after I blew up Megaton in Fallout 3, and when I killed Roy Phillips and his ghoul followers. I then felt worse when Three Dog on Galaxy News Radio wouldn't SHUT UP ABOUT IT!
More than happy to ease your conscience, friend! I really did feel bad for the lady ghoul, she was so innocent and nice. But Roy Phillips, I didn't even feel better after I turned his butt into a pile of goo. That was a real gem of a quest to make me feel like that.the jellyman said:After reading this I looked up the alternate ending of the quest on the fallout wiki and was actually quite glad that I shot him. It was his followers, that scientist ghoul and the woman ghoul that I felt sorry about after that.Magugag said:Roy Phillips is a big SoB. I won't ruin anything in case there are people here who don't know the alternate ending to that quest line, but that's a character I love to hate. URGH. Biggest back-stabbing hypocritical piece of crap in that game. I was genuinely pissed off after I worked so hard in his favor, and I made a point of killing him quietly but messily. Did anyone else help him out and go 'WHAT?!' at the end of the quest?the jellyman said:I felt really horrible after I blew up Megaton in Fallout 3, and when I killed Roy Phillips and his ghoul followers. I then felt worse when Three Dog on Galaxy News Radio wouldn't SHUT UP ABOUT IT!
Saren was a great example of a good-guy gone bad, and once everything was explained I could always tell where he was coming from. It was half-hoping that he'd join the party near the end of the game. He has such an interesting design and background. Ashley was cool because she felt like a real person. Granted, she was a real person I did not like. She was slightly ignorant and more than slightly racist and suspicious, but nonetheless she was really real. Most of the characters in that game actually had that feeling of total believability. Weird considering half of them weren't even human.Eclectic Dreck said:In some ways, yes the characters and stories are important. In some games, the REASON for the game (i.e. the story) is not really necessary, and would only serve to hamper the experience (I.E. Doom - all I needed was a slim excuse to shoot demons and some guns). If a game's story is actually important (in that it actually exists) then characters become important as well. Nothing kills a story quicker for me than unrealistic characters. I like being able to understand the motivations, goals and outlooks of the hero and villian, and most of the time it's either laughably simplistic or so poorly concieved that it becomes unrealistic.
In this case, Mass Effect provided an excellent example of hero/villian motivation, which certainly helps support the story and produced a better game. The motivation of the Villian means his actions make sense, even if you as a player do not agree with his course. The motivation of the supporting cast provides us with stories that make perfect sense. From Ashley's desire to join the crew of the Normandy because of the death of her unit to Wrex's desire to join the fight because he seeks martial challenges. It didn't matter that the characters were sterotypes and more or less static - that I could identify with them made them believable.
I guess that's probably about the only example of a character that my friend actually likes at all. I still don't think he'd care if Kratos bit it.Titanguy654 said:You should introduce him to Kratos (God of War)