Do you care about characters and is it important?

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SuperMoo

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Feb 19, 2009
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I like Niko Bellic in GTA4. but that is mainly because of his amazing ability to fly off bikes and die in horrific explosions so i guess i don't care about him as a character.
 

Magugag

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Jun 25, 2008
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the jellyman said:
I felt really horrible after I blew up Megaton in Fallout 3, and when I killed Roy Phillips and his ghoul followers. I then felt worse when Three Dog on Galaxy News Radio wouldn't SHUT UP ABOUT IT!
Roy Phillips is a big SoB. I won't ruin anything in case there are people here who don't know the alternate ending to that quest line, but that's a character I love to hate. URGH. Biggest back-stabbing hypocritical piece of crap in that game. I was genuinely pissed off after I worked so hard in his favor, and I made a point of killing him quietly but messily. Did anyone else help him out and go 'WHAT?!' at the end of the quest?
 

Llil

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Jul 24, 2008
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I remember getting quite attached to the Dark Brotherhood members in Oblivion, especially Vincente Valtieri. I was also a vampire so they were about the only people who were willing to even talk to me.
...where I had to kill them all, my first reaction was something like "You got to be kidding me! Theyre like family to me!" I actually felt really bad for having to kill them.

So yes, I think it's important to care about the characters, as it adds a whole new level to the experience. People who can't getimmersed in a game and don't care about the characters, are missing a lot.
 

starrman

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Feb 11, 2009
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the jellyman said:
starrman said:
Companion Cube in Portal - I found it very hard to incinerate him.
Despite what I first said, I found it very easy to kill the Cube. I mean, you just used it as a bullet sponge, and whatever it's made of and whatever's in it it's just an ordinary storage box with a heart on the outside.
I guess I looked at the heart and questioned my own android self and thought 'there but for the grace of limbs go I'.
 

vivadelkitty

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Dec 21, 2008
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Definitely important. One of the main reasons I game is to create an interactive storyline and influence the outcome of the game world. If I'm playing as a grunting, testosterone-hopped marine, I feel like the game gets boring easily. Characters like Raz and Amaterasu appeal to me more because they're actually CHARACTERS, not Generic Soldier #537
 

the jellyman

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Jul 24, 2008
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Magugag said:
the jellyman said:
I felt really horrible after I blew up Megaton in Fallout 3, and when I killed Roy Phillips and his ghoul followers. I then felt worse when Three Dog on Galaxy News Radio wouldn't SHUT UP ABOUT IT!
Roy Phillips is a big SoB. I won't ruin anything in case there are people here who don't know the alternate ending to that quest line, but that's a character I love to hate. URGH. Biggest back-stabbing hypocritical piece of crap in that game. I was genuinely pissed off after I worked so hard in his favor, and I made a point of killing him quietly but messily. Did anyone else help him out and go 'WHAT?!' at the end of the quest?
After reading this I looked up the alternate ending of the quest on the fallout wiki and was actually quite glad that I shot him. It was his followers, that scientist ghoul and the woman ghoul that I felt sorry about after that.
 

Magugag

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Jun 25, 2008
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the jellyman said:
Magugag said:
the jellyman said:
I felt really horrible after I blew up Megaton in Fallout 3, and when I killed Roy Phillips and his ghoul followers. I then felt worse when Three Dog on Galaxy News Radio wouldn't SHUT UP ABOUT IT!
Roy Phillips is a big SoB. I won't ruin anything in case there are people here who don't know the alternate ending to that quest line, but that's a character I love to hate. URGH. Biggest back-stabbing hypocritical piece of crap in that game. I was genuinely pissed off after I worked so hard in his favor, and I made a point of killing him quietly but messily. Did anyone else help him out and go 'WHAT?!' at the end of the quest?
After reading this I looked up the alternate ending of the quest on the fallout wiki and was actually quite glad that I shot him. It was his followers, that scientist ghoul and the woman ghoul that I felt sorry about after that.
More than happy to ease your conscience, friend! I really did feel bad for the lady ghoul, she was so innocent and nice. But Roy Phillips, I didn't even feel better after I turned his butt into a pile of goo. That was a real gem of a quest to make me feel like that.

Betrayed for being the good guy. What a world!
 

SecretTacoNinja

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Jul 8, 2008
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Lucas in Mother 3
Link in The Legend of Zelda
Whoever your main characters are in PKMN: Mystery Dungeon (yes you heard right)

My list goes on, but characters are very important to me. I hate playing a game with bland or unlikeable characters.
 

Eclectic Dreck

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Sep 3, 2008
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In some ways, yes the characters and stories are important. In some games, the REASON for the game (i.e. the story) is not really necessary, and would only serve to hamper the experience (I.E. Doom - all I needed was a slim excuse to shoot demons and some guns). If a game's story is actually important (in that it actually exists) then characters become important as well. Nothing kills a story quicker for me than unrealistic characters. I like being able to understand the motivations, goals and outlooks of the hero and villian, and most of the time it's either laughably simplistic or so poorly concieved that it becomes unrealistic.

In this case, Mass Effect provided an excellent example of hero/villian motivation, which certainly helps support the story and produced a better game. The motivation of the Villian means his actions make sense, even if you as a player do not agree with his course. The motivation of the supporting cast provides us with stories that make perfect sense. From Ashley's desire to join the crew of the Normandy because of the death of her unit to Wrex's desire to join the fight because he seeks martial challenges. It didn't matter that the characters were sterotypes and more or less static - that I could identify with them made them believable.
 

Magugag

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Jun 25, 2008
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Eclectic Dreck said:
In some ways, yes the characters and stories are important. In some games, the REASON for the game (i.e. the story) is not really necessary, and would only serve to hamper the experience (I.E. Doom - all I needed was a slim excuse to shoot demons and some guns). If a game's story is actually important (in that it actually exists) then characters become important as well. Nothing kills a story quicker for me than unrealistic characters. I like being able to understand the motivations, goals and outlooks of the hero and villian, and most of the time it's either laughably simplistic or so poorly concieved that it becomes unrealistic.

In this case, Mass Effect provided an excellent example of hero/villian motivation, which certainly helps support the story and produced a better game. The motivation of the Villian means his actions make sense, even if you as a player do not agree with his course. The motivation of the supporting cast provides us with stories that make perfect sense. From Ashley's desire to join the crew of the Normandy because of the death of her unit to Wrex's desire to join the fight because he seeks martial challenges. It didn't matter that the characters were sterotypes and more or less static - that I could identify with them made them believable.
Saren was a great example of a good-guy gone bad, and once everything was explained I could always tell where he was coming from. It was half-hoping that he'd join the party near the end of the game. He has such an interesting design and background. Ashley was cool because she felt like a real person. Granted, she was a real person I did not like. She was slightly ignorant and more than slightly racist and suspicious, but nonetheless she was really real. Most of the characters in that game actually had that feeling of total believability. Weird considering half of them weren't even human.
 

Cortheya

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Jan 10, 2009
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I think that characterization is important. If I care about characters then the game has really done its job right because it's not only achieved characterization and story on a superb level but it's sucked me in
 

quack35

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Sep 1, 2008
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I do like some good characterization, it's one of the reasons GTA4 is so damn good in my eyes.
 

Magugag

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Jun 25, 2008
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Titanguy654 said:
You should introduce him to Kratos (God of War)
I guess that's probably about the only example of a character that my friend actually likes at all. I still don't think he'd care if Kratos bit it.

Not that that's ever stopped Kratos before...
 

akmarksman

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Mar 28, 2008
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The Cobra down mission in COD4..and the resulting nuclear weapon detonation...all that work for naught..at least they died with their brothers(and sisters) in arms.

Got me to the core.
 
Jun 8, 2009
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I generally care about my characters, and feel something when they die or when something bad happens to them. This doubles if they're my own creations. My hero in Fable 2 had a pretty tragic ending and I felt the pain accordingly.
 

Lord Thodin

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Jul 1, 2009
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Of course i do. I wouldnt be a "hardcore" gamer if i didnt. Still dont know what that term means, anyway as an example in Kingdom Hearts 1 when Kairi got taken away from Sora i was almost in tears. That shit jerked my heart strings.
 

TheZapper

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Jul 11, 2009
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It always improves a game with a story when you like the characters as it gives you another reason to play through to the end.

I grew especially attached to Wrex and Garrus from Mass Effect and Captain Price and Gaz in CoD 4.