Not really, it can certantly add to a game, but most of the time I find that it can take away from a game if all there is to do it look at the pretty scenery.
Oh no, no I wasn't stating that those games mentioned by any means had bad graphics, but when you compare the amount of detail put into say Gears of War compared to Locoroco, you can tell the obvious difference between graphical achievements, but that still seperates gameplay fun, the question you might ask is that if all gamers hypothetically thought the same way and believed Locoroco and Gears were in the same league of fun as each other, would Epic bother spending so much time and dedication on polygons and textures etc, facial expressions and lighting?Mike Laserbeam said:Well Halo: Combat Evolved came out before TimeSplitters 2 (After TS1 though) but if it was after Halo 2 you played it at least in 2004, which wasn't too long after I played it first (2003 probably). But are you saying that Halo 2 looks much better than TS2 does? I would say that if it did at all it wasn't by much, so I'm not entirely sure of your point there...pulse2 said:Snip
Also, are you saying that Locoroco and Angry Birds have bad graphics? I would disagree there too, obviously their graphical content isn't on the same level as GT5 or something, but it's not like they're bad looking games. Although I see how you could be saying that they're not graphically focused like some recent games (Despite most of the charm of Locoroco being in the way it looks)
I understand your argument entirely, game content is much more important than the way it looks, but I also think that it is important for a new game to be able to hold up to the standards of its time.![]()