Do you enjoy cutscenes?

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AVATAR_RAGE

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May 28, 2009
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As long as they are good, not just some random cut scene thrown in to extend the games length, it doesn't matter how pretty it is.

For example MGS has pretty cut scenes but they take up most of the game :(

Dragon age on the other hand has just as many cut scenes that are apart of the game! This is how cut scenes should be.
 

ThePurpleStuff

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Apr 30, 2010
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If I enjoy the voice acting, if there is any, then yes I'll watch them, but if the acting is horrible, like Ear-drum bleeding bad, then yeah, I'll skip them. Or spam the X button to skip the dialog! I don't want to sit through all that voice vomit.
 

Anah'ya

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Jun 19, 2010
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Cutscenes are just like any other integral part of a game. If done well they're made of win. If they are not... then, well. Yeah. Least in this Taffer's opinion.
 

Grey_Focks

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Jan 12, 2010
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Depends on a few things. If the voice acting annoys me, I skip. If it does nothing but show combat/fighting that I should be doing, I skip. If the story is uninteresting, I skip, etc, etc. You get the point.

I try to only watch good cutscenes, my favorites being most from BioWare games, because they have you actually interacting and making decisions in them. If I wanted to watch people dick about with no input from myself, I could just as easily watch a movie or TV.
 

Blueruler182

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May 21, 2010
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Depends on the game. I didn't really notice that I wasn't playing the fight in DMC4 simply because, really, the main character only got up and fought for a few seconds before you got control, and that was pretty bad ass. But I also saw the Onimusha 3 prologue (through Unskipable, naturally), and the way the entire cutscene played out actually looked like a level design. There were goons, slightly harder goons, platforming, and a boss fight.

I usually like cutscenes, it helps engross me in the game whether or not they're good, but if the first cutscene is a ten minute fight scene... meh.

PS, You should probably know not to take Yahtzee too seriously. He has his opinion, generally saying they're bad, but the only reviews he's ever done that should sway someone's opinion is when he says something's good. If he says it's bad, it's probably decent.
 

GundamSentinel

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Aug 23, 2009
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Yes I do, when they are well scripted and interesting to watch. Good cutscenes can be very immersive for a game. Personally, I don't even mind cutscene spam like MGS4.
 

ultrachicken

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Dec 22, 2009
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When I see a kickass fight cutscene and I'm not allowed to do any of that stuff in actual gameplay, then I hate it.
 

Marter

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Oct 27, 2009
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I like cutscenes when there is a point to them. Otherwise, I'd rather be playing.
 

blankedboy

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Feb 7, 2009
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I don't play SP games much, and the ones I do don't have many cutscenes.
When they're solely to drive storyline, I love them.
When they solely have action, I'm a bit disappointed I can'y play it, but then realise that gameplay mechanics for THAT stuff would suck anyways, and like them again.
When they drive the storyline AND have action, I fucking hate them.
When they just show a place or do a 360 view or something, I lose interest in the game and play Sauerbraten instead.
 

GodsAndFishes

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Mar 22, 2009
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Some like the Soul Reaver 2 intro are brilliant, but when its just pointless talking and nothing plot significant or interesting happens then they can be crap.

 

Baldry

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Feb 11, 2009
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Yeah I do they help me understand the story at times, and can be quite epic!
 

deadguynotyetburied

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Jun 3, 2010
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Hate them. I'd rather read through the text in the chat log after skipping through the cutscene as quickly as possible, and too many forced cutscenes have led me to uninstall games. Hate them, hate them, hate them. I don't buy games to watch them, I buy them to play. When dialog options are woven into the cutscene that's even worse, because then I have to have it playing at least long enough to read the text to know how I want to reply.
 

Quaxar

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Thunderhorse31 said:
I love cutscenes, except when they are... Unskippable.

That not a plug for the series, I mean it. I like to replay games, but sometimes I would murder everyone in the room for the chance to skip a lengthy scene.
That's the reason I never really enjoyed replaying Assassin's Creed. The game is great (although my computer had some performance issues regarding lip synch), but the lengthy unskippable cutscenes just piss me off...

Anyway, I enjoy cutscenes if they are well-made and not mandatory.
 

Treblaine

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Jul 25, 2008
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Generally no, because all too often even if the plot is engaging they are horribly written.

MGS is an exception, it may be cheesy but the banter is engaging, it is dynamically presented and the voice actors deliver with aplomb.

Far too many cutscenes in other games are just full of boring banal exposition, but the worst ones are those filled with action... couldn't I be doing the fighting rather than have control wrenched from me? And the fighting is rarely even good enough to justify the loss of control as the chances that a developers is both a good game designer AND a good action movie director... most of the time you don't have both.
 

Durxom

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May 12, 2009
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I love cutscenes.

They are always a nice little break, they might let you know when a level is over, or when you are coming up to a boss, or just for some story. Unskippable ones are kind of annoying though.

But ya, the DMC cutscenes are always fun to watch, they are full of ham, and ham deserves to be watched.

 

JuryNelson

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Mar 3, 2010
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Legion IV said:
cutscenes are one of the best ways to engross you in games.
That's just a lie.

Cutscenes are tough, and a question like "Do you enjoy cutscenes" is pretty weird right off the bad. It's like saying "Do you like instruction manuals. /analogy.

The problem I have with cutscenes is that they are the worst way to engross you in a game. They are the moment where the game ceases to be a game. They wrest control away from you and suddenly start playing at being movies.

In the developer commentary from one of the cutscenes from Jak 3 (Because I LISTEN to crap like that) they said that the cutscene must create a mood, tell the story, but most importantly, it has to tell the player what to do. The problem isn't just "why can't I do that cool stuff that my character is doing?" but it's also "Why did my game stop being a game."

That said, I enjoy the crap out of them when they're done right. I don't like them in DMC, but not because I wish I could do that awesome stuff, I don't like them in DMC because I don't like getting the sense that the game is impressed with itself. And that bombastic action just seems like it's compensating for something. In the final fantasy games they're great because "looking at pretty things happening" is sort of what I'm in it for.

But if it's all the same to video game developers, can we just all do what Valve does and figure out a way to tell the story without pressing pause on me? Or even the Assassin's Creed version where you totally pretend like the player has control but they super don't.