Techno Squidgy said:
I've been putting a fair amount of time into War Thunder realistic lately. Once I have the funds I'll be purchasing a HOTAS set up and a track-IR doodad so I can begin my venture into sim battles. Then I guess I'll finally get around to playing IL-2 which I bought in a steam sale oh so long ago. Might even pick up some other flight sims.
If you want a more "sim" type experience, skip War Thunder completely and go straight to IL2. War Thunder is a stripped down (mechanics-wise) "lite" version of IL2. You'll need to set up about a hundred different controls to wring the most out of IL2, and I would recommend grabbing the Dark Blue World mod or HSFX mod for it - just for starters! There are hundreds, if not thousands of fan made skin packs, sound packs, missions and campaigns out there for it as well. I'm currently working through a campaign that follows the air wing aboard USS Enterprise through every combat action it took part in, and another that follows JG52 all the way through from the invasion of the USSR to the fall of Berlin. Literally every air battle that ever took place in WWII has been recreated by now, as well as all the fictional or "semi-historical" missions and campaigns. I even wrote one myself a few years back. It's pretty easy to do, so you will never run out of new battles to fight! Western Europe is pretty poorly represented in terms of maps, but between mod packs and the creativeness of the community that's been overcome to a degree. Also, it has almost as many aircraft nowadays as Gran Turismo has cars. If it was even just doodled on the back of a fag packet in WWII, it's made it into the game. Some of the Luftwaffe "secret weapons" are brilliant fun.
As for the OP's question? Yeah, I love them. The more complicated the better. I have sunk hundreds of pounds into 3rd party addons for MS Flight Simulator down the years. Scenery addons, complex aircraft such as the PMDG jets, the Level D 767, the Wilco Airbuses and oodles more. I have a hard drive stuffed full of airport and enroute charts. I have fuel planning programs for many of them, flight planning software, a 3rd party weather engine, a 3rd party ATC program to replace the default pish for when I don't have the time or inclination to fly online and lots of miscellaneous bits and pieces for it.
I also still play Falcon 4.0 - a sim that first appeared in the very late 90's but continues to receive community support today. It's complex enough that the manual runs to something like 700 pages, and it does a pretty spot on job of replicating every aspect of a Block 50/52 F-16C Falcon. There are two dynamic campaigns, one in the Balkans and one in Korea. The Balkans campaign is very air-ground oriented (the USAF had retasked the F16 as mainly a mud mover by the end of the 90's), and the Korean campaign gives you more opportunity to go hunting for MiGs. Expect to die a lot though.
Silent Hunter III with The Grey Wolves mod is still on my system - it's still far and away the most rounded of the series once modded, even if it looks a little long in the tooth now. The accuracy hasn't been topped yet though. For a more modern take on naval warfare, it's worth trying to track down a copy of Sonalysts' Dangerous Waters. Drive a 688i
Los Angeles,
Seawolf, Russian
Akula and
Kilo class submarines, or hunt them down with an FFG-53
Oliver Hazard Perry class frigate, a Lockheed P-3 Orion or a Sea Hawk helicopter. It's pretty focused on sensor based warfare, so expect to spend a lot of time staring at waterfall displays, radar screens and tactical displays, and rarely ever actually seeing whatever it is you're shooting at. If it's close enough for a visual, you're probably already dead. It's a very dry and technical game, but challenging and rewarding in equal measures.
The only problem is I hardly ever have time these days to make it worth firing most sims up, because of the massive amount of time a single session can take!