Do you ever get the feeling that your games are just fucking with you?

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Justice4L

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Aug 24, 2011
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**SPOILERS**

That part in Fable 3 where you defeat your brother and then told that everyone will die if you try to be a good king unless you cough up millions of coins. It was just a cheap plot twist that made no sense. Your people would rather die than pay taxes. In fact, that whole game fucked with me by getting me to buy it thinking it would be a good game. It was not
 

Images

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Apr 8, 2010
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Games in which you are fully aware its the last mission, that you won't be able to get back to your buy/sell locations but you're still getting cash or gems off of corpses. I know it would be odd if it suddenly stopped but I'm always thinking "Oh great, how does that help? Will I get to bribe the final boss to let me live?"

Come to think of it that would be quite funny.
 

Death God

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Jul 6, 2010
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I have many game examples but none better than Minecraft. I had started a new world, made a house, and was about to sleep when I forgot I left the door opened. I only had one heart and the zombie spawned next to me and I died. No big deal right? Wrong! When I spawn to the original spawn point, I was greeted with 2 creepers and I died. As a spawned again, I fell down the hole created by the two creepers as a third creeper was chasing me and I didn't notice the hole. When I re-spawned a third time, I was met with two spider jockeys who chased me all the way home again with only half a heart left when I forgot about the zombie in my house and died again. I swear the minecraft gods were laughing at my pain.
 

Tallim

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Mar 16, 2010
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krazykidd said:
The Good Doctor said:
Dead Space 2.
Fighting a shitload of magical space zombies? Used stasis on every damn thing in sight? Still died because of those FUCKING PUKERS!?

Respawn tip: "Use stasis to slow down enemies."

...fuck you.
This , i just finished my first playthrough today on survivalist , and i can tell you this happens a lot! Fun game though but trolly aliens.
Pukers were mostly one of the easier enemies. They are incredibly vulnerable to their own spit. Catch the gob in the air and fling it back, instant kill even on the hardest difficulty levels. Although this is a rather risky thing to do but once you get the timing down they cease to become an issue.


OT: For me it's Bulletstorm's friendly AI. Especially when running the high score leaderboard. You'll be having a great run and without fail your AI partner will run and stand right in your line of fire completely mucking up your strategy. It happens so often that there is an entire thread about it on the Bulletstorm forum.
 

docSpitfire

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Jun 13, 2011
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thebobmaster said:
Oh, wait, now I remember. Alpha-152 from DOA4. Fuck that Listerine ***** from hell and her 50%+ health off counters.
I was playing at my friend's house and he didn't have tengu unlocked cuz he never bothered with time attack so we tried to do a quick run through of as many as we could...
2 hours we got 3 done because while even when we were doing bad it would take us no more than 10 mins to get to that boss... it'd be around 40 mins total trading off on her.

She has a throw that does damage based on how much health she has left (we think) and if she pulls it off as her first move it'll do 75% of your health... and since she can teleport and fly wherever she wants it's kind of hard to stop her from doing this.

DoA 2 and 3 had hard bosses but at least there were legitimate strategies but alpha-152 the only strategy is prayer and persistence.
 

Tigurus

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Apr 14, 2009
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Tom Clancy: Ghost Recon Advanced Warfare2. Mostly the later mission.

First mission were easy and the game loves you.
Last few missions, it starts to burn.

And the last mission, everything goes well, halfway through you notice you got a wrong weapon for the situation so you can't go on or it would be too hard.
Then you restart and you got shot every second before you even land on the ground.
I hate that game.
 

Jandau

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Dec 19, 2008
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Neverhoodian said:
I've never played the sequel Terror from the Deep, but I've heard that one's even more sadistic.
Let me just say this - Imagine Mutons. Now multiply their Health/Armor 2-3 times. Now you've got Lobstermen. Oh, and half of your weapons don't work out of water (terror missions are out of water) and the game does very little to warn you of this. And remember those cool Laser weapons that needed no ammo and served as a good baseline weapon? Yeah, the new equivalent has ammo. Enjoy wasting money on it. And finally, if you research a few things in the wrong sequence, you can't get the tech that you need to go to the final mission. Also, the game doesn't tell you this in any way, shape, or form. You're just stuck wondering how to finish the game until you eventually get overrun...
 

finalguy

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Jun 9, 2010
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Brownie101 said:
I've had a couple of games of Duels of the Planeswalkers where because of the AI, it adopted my tactic late-game: Sit back and do fuck all until you army is enough to wipe out your opponent doing 20+ overkill damage.
in both the orginal XBLA and the new 2012 one, playing at planeswalker difficulty, i just KNOW the AI is cherry picking their cards. like ill be playing against chandra and ill have her dead to rights with zero cards in her hand yet she'll draw the lava ax she needs to kill me, EVERY time. it happens with every planes walker but thats just the example that comes to mind.
 

Eleison

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Sep 5, 2011
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I remember this kind of shit with buying skill books in the first Diablo, while playing at an Internet cafe. Irritated me beyond belief.