I am back. Gonna need a bit of music to endure this and since i know that the other guy is going to read this may as well put some music for all 3:
Cthulhu Saves The World OST - Conflict (Battle Theme)
http://www.youtube.com/watch?v=oG0rgvpYUtc
Rise of the Triad (ROTT) - Goin' down the Fast way
http://www.youtube.com/watch?v=xX_Kb0cDN98
Legacy of Kain: Soul Reaver = Ozar Midrashim by Information Society
http://www.youtube.com/watch?v=w2RMWWBXYbs
Iji - Tor - (Tors theme)
http://www.youtube.com/watch?v=86IxmklUgEM
Battle Moon Wars BGM - Unlimited Blade Works
http://www.youtube.com/watch?v=d66KCh1S5L8
Cave Story OST ~Moonsong~ Extended Version
http://www.youtube.com/watch?v=HVzC6WZImGY
Irisu Syndrome - Unknown
http://www.youtube.com/watch?v=mjmgxvVQlJQ
Eversion - You Can't Escape (World -8)
http://www.youtube.com/watch?v=O35Pt8hUpOU
Tyrian - Tyrian the song
http://www.youtube.com/watch?v=TVZ47z4F0G8
Thunder Force IV - Evil Destroyer
http://www.youtube.com/watch?v=m7qjICTsKho
Vinyl Goddess from Mars - Main Theme
http://www.youtube.com/watch?v=Qfj4hLYLVBM
Chakan : The Forever Man Soundtrack 01 Main Theme
http://www.youtube.com/watch?v=K_T-s4h3LhU
Hexen II - Blackmarsh
http://www.youtube.com/watch?v=5ESLhpWem0g
Mega Turrican - Stage 1-1
http://www.youtube.com/watch?v=xdY4EKAcW4Q
Arcus Odyssey - Act 6-3
http://www.youtube.com/watch?v=GB_yLnRA98U
Michael Jackson's Moonwalker - Smooth Criminal [Genesis] Music
http://www.youtube.com/watch?v=RXw_txpn_aM
The Binding Of Isaac OST - Apostate
http://www.youtube.com/watch?v=qM4hSCbqjF8&feature=related
Twin Peaks Intro
http://www.youtube.com/watch?v=7oDuGN6K3VQ
Evil Genius - pause music
http://www.youtube.com/watch?v=C4Ln3SSxWYA
Kahunaburger said:
Dude, the reason why epic poems are poems in the first place is because the poetry structure makes them easier to remember and/or improvise (historians differ on the latter). Why are they designed this way? Because the vast majority of people appreciating them and delivering them were illiterate. For most of human history, most storytelling has not been recorded. This means that it was in a continual state of refinement - a particular story could be told any number of ways, depending on who told it and what their cultural values were. You also had people coming up with new stories for the same reason they do that now - sometimes people want to hear something they haven't heard before.
So when we read "epic poems," "myths," and "oral history" we are are in fact reading snapshots of a continually evolving tradition that includes both the original storytelling and the modern interpretation and translation of the work.
So the gaming equivalent of the Iliad would be something like this: hundreds of people work for centuries on refining, say, Dwarf Fortress into the ultimate gameplay experience. The builds people like the most become the standard for the new builds. Spin-offs and expansion packs are created. Thousands of games like this are stored for posterity, and change hands as civilizations rise and fall. If you look at the handful of games from this tradition that are played and studied in 4,500 AD, then you might be able to identify a gaming Iliad.
The oral storytelling equivalent of where gaming is now as a medium would be people sitting around a campfire talking about a really big animal their tribal hero killed. There's nothing wrong with this, but it's important to accept that there might be a difference in depth between traditions that existed for all of human history and traditions that are about 50 years old.
So basicaly all stories or epic poems were shitty at first and people just started to refine it during the ages..........so how is that any different from any story from any medium up until now (including games)? if all it takes is for people to take their time to make it better then games like Minecraft would be the equivalent of a epic poem....except that Minecraft as it is its just falls appart in everyway possible and its only thanks to the fans and the mods that keep it alive but by the time
And you cant tell me that "sometimes people want to hear something they haven't heard before" because people ALWAYS go the same structure on a story. See, there is this guy Joseph Campbell who made the book "The Hero With A Thousand Faces" that i will now make a bastadization of what he said there.
He explains that human beings havent change much on the biological level sinse ancient times and now, and for that all the religions, legends, and myths through history are the same story being told diferently over and over because on some deep subcounsious level they NEED these particular stories to inspire them. If you breakdown all the heroic legends you will find that they are all the same, Jesus, Gilgamesh, Aslan, Superman, Harry Potter, Hercules, King Arthur, Luke Skywalker, are all the same guy.
And here comes the part that videogames get fucked over, here is my hypothesis. Thanks to the Internet, alot of artist and game developers (at least the ones that are still trying to make something original) know about this phenomena and try their darnest to give it the finger by making something they believe would make a good story without using the same archetypes. After all, why not?? (they would think) this is a new era so may as well let the people know that you dont need those tropes to be played to actually make a mark for the future, right??................right? WROOOOOOOOOOOOOONG
So not only there is more of the bussiness side of gaming taking over but the people are too dumb to apreciate anything else that its not a surprice that games have to be always the same to succed. Just ask Amy Hennings, she made the ambitious Legacy of Kain series to the walking chiche that its the Uncharted series, who you cant really call a series because every game its just exactly the same but that its what people like and where the money flows. In fact, that a drink from a beer or something for every game that happens to be the best ever just because the protagonist is silent and therefore a blank slate that the players can make their own epic by protecting themselves. Gordon Freeman, the guy from Skyrim, Indiana Jones, Bella Swaan....oh wait, those 2 arent from games but take a guess how successfull they are for being blank slate (they do have more lines than the 2 gaming examples but their function on the movies is absolutely clear in the end that it doesnt matter)
We cant argue anymore (well at least not you but i mean the other guy that is so obviously reading this now) that movies are better than games because movies had a 100+ years start and plus more people decided to give a try to something new and films already surpassed the era where the people only expected silent comedies in the same way that people expected games to be violent simulators and have shitty writing. Instead we should argue of making people realize the potencial of video games and hope they decide to use the best talents available to make the best epic poem in video game form.