Do you feel that Assassin's Creed isn't stealthy enough?

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BennoVonArchimboldi

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Nov 30, 2010
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I'm glad to hear AC2B emphasises stealth a little more.

I mean, I'm usually pretty terrible at the stealth elements of games - I heard the "BREE!" you've-been-detected noise on MGS2 so often it might as well have been part of the soundtrack, and I knocked a lot of crates out of people's hands in AC2 - but I like to at least try to be stealthy.

That said, I'm pretty sure that Brutus didn't stab Julius Caesar from inside a hay bale.
 

LiftYourSkinnyFists

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Aug 15, 2009
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Walking with a group of people dressed similar to me, Jumping into a hay cart or sitting on a bench seems pretty stealthy to me.
 

omega 616

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May 1, 2009
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I noticed this aswell, there is very few gameplay mechanics to enable you to use stealth.

Yeah, there is sitting on a bench and standing in a crowd (how does that work?) but there is no such thing as a shadow, for example.

You can't even crouch, the best I have managed was hiding behind chimney!
 

mrF00bar

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Mar 17, 2009
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DeadlyYellow said:
You should try the Hitman series sometime. If a 6'5" white man masquerading as a 5' Malaysian man isn't stealth, I don't know what is.

Stealth is a hard thing to manage, and no series has quite gotten it right. The computer always knows where you are at, and is only pretending not to.
I was just recently looking at games on Amazon my dad wants for xmas, all of the Hitman games in one pack was about £5. Worth the buy.
 

Merkavar

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Aug 21, 2010
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they need to make guards 2-3 times harder. so if your spotted then your pretty screwed so stealth is easier.

i know some people dont like the rpg aspects of the game but maybe making it so that you can upgrade your armour in more ways. not just health and resitance or what ever your 2 options are but make it so one set of armour will let you fight enemies better but makes it so you cant sneak or jump as easily and the other set of armour makes you into a ninja but if a guard sneezes on you you will break an arm.
 

omega 616

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May 1, 2009
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Just another thing, anybody know how to 100% of the time do a double hidden blade kill? 'cos mine are hitting about 10-15%.

Many a time I have been inbetween two guards, bitching about there wives, when I will tap square and kill only one of them, while the other is pissed at the death of his drinking buddy!
 

Best of the 3

10001110101
Oct 9, 2010
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It has never really been about stealth in my eyes. More like getting in and getting out. Not about being seen or not. I'd play a Hitman game if that is what you wanted. That's what I do. Ireally want a new Hitman game ;_;
 

TyrantGanado

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Oct 21, 2009
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The original point of the Assassin Order in the first game was to be conspicuous during an assassination then GTFO and hide, not sneak in and poison his tea. I guess Altair just decided to keep elements of that to let the Templars know the Assassins were around when he took over the order.
 

fishfart

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Jun 8, 2010
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No. I think it has a good balance between stealth elements and action. I don't particularly like when a game punishes you for not adhering to a restrictive play style. The AC series, particularly Brotherhood, can be guilty of that in that you desync when you are detected in some missions, but overall I like the balance.

Merkavar said:
they need to make guards 2-3 times harder. so if your spotted then your pretty screwed so stealth is easier.
I think they could make the guards a little harder, but I don't agree with making things more difficult in order to get a player to play a particular style. If anything, they should have some form of reward for being stealthy, rather than simply making everything harder. Brotherhood takes it in the right direction with some of the 100% sync challenges, but they could expand on it further. That way players who want to be more stealthy have a reason to be, and players who don't can continue playing the game the way they have been.
 

Merkavar

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fishfart said:
No. I think it has a good balance between stealth elements and action. I don't particularly like when a game punishes you for not adhering to a restrictive play style. The AC series, particularly Brotherhood, can be guilty of that in that you desync when you are detected in some missions, but overall I like the balance.

Merkavar said:
they need to make guards 2-3 times harder. so if your spotted then your pretty screwed so stealth is easier.
I think they could make the guards a little harder, but I don't agree with making things more difficult in order to get a player to play a particular style. If anything, they should have some form of reward for being stealthy, rather than simply making everything harder. Brotherhood takes it in the right direction with some of the 100% sync challenges, but they could expand on it further. That way players who want to be more stealthy have a reason to be, and players who don't can continue playing the game the way they have been.
yeah a reward for being stealthy would be good. and my suggestion of making the guards harder, i wasnt meaning so hard its impossible to go one one one with them. but at the moment i can take on like 10 guards and if you get the kill streak going they can all die in like 15 secs.

maybe making it so if your in a fight for more than a few secs the guards will call for back up so you have to flee and hide.
 

RyQ_TMC

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Kadoodle said:
The first game actually forced you to be somewhat more stealthy as combat was trickier (enemies would grab you and throw you around, you could be stunned, NO FUCKING POTIONS), and you actually felt better getting to your tagert silently. Oddly enough, ac2 added new stealth elements, but you rarely had to use them.
Funnily enough, my experience was kind of the opposite - I found it easier to be stealthy in AC2 than in the first game, where every "citizen help" mission would result in a battle with 30 guards (or rather, a massacre of 30 guards). I wanted to be stealthy in both games, and I was really happy to find that I could actually execute a kill without being noticed beforehand this time.
On the other hand, AC2 was also way easier (and AC1 wasn't too hard to begin with), so if you don't want to screw around with stealth techniques, you could just plow your way through the city like it's nobody's business.
Broscreed is on my Christmas list anyway, and it will be the first one in the series I'll play on a console, so looking forward to that!
 

Shynobee

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Apr 16, 2009
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The multiplayer in Brotherhood is where stealth mechanics are highly valued.

You win games by getting a few stealthy kills, not dozens of run around slaughtering everything kills.

I can't say much for the single player as I just finished the tutorial, but I feel like that is just more AC2.

You should really try Brotherhood if you want a stealthier AC.
 
Sep 9, 2010
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Thedayrecker said:
I've only played the first one, and we all know the flaws in that one.

As for your (sort of) question, it isn't really stealthy. If you're discovered just dodge/counter until everything dies.

Then again, you don't technically need stealth to be an assassin. As long as you are one person/a small group/anything short of an army, and you kill somebody important, you're an assassin.
Liek the guy who killed Franz Ferdinand. Stealth? No. Precision? No. They killed dozens of people before FF. Assassin? Yes
 

Thedayrecker

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Icarion said:
Thedayrecker said:
I've only played the first one, and we all know the flaws in that one.

As for your (sort of) question, it isn't really stealthy. If you're discovered just dodge/counter until everything dies.

Then again, you don't technically need stealth to be an assassin. As long as you are one person/a small group/anything short of an army, and you kill somebody important, you're an assassin.
Liek the guy who killed Franz Ferdinand. Stealth? No. Precision? No. They killed dozens of people before FF. Assassin? Yes
Exactly. Good example.