ResonanceSD said:
Daystar Clarion said:
Why not?
It did so well when the banks and the housing industry crashed.
Yeah because that's totally the same thing as "luxury entertainment"
Yeah bring on the crash, it'll cut developers down to size, make them realise they can't just peddle any old tripe, games will have to be good and not bugged/broken to launch properly, it'd be the end of ridiculous practices, and will stir innovation in the industry as more and more crowdfunded/indie titles come online.
So long as an industry conforms to certain business ideals and structures, what the industry is actually an 'industry' of is irrelevant. If we're talking in terms of what will happen within the industry, rather than its significance to the wider economy, then a gaming crash would actually be worse than a banking and hosing crisis, because the disposable nature of, as you put it, "luxury entertainment" would mean that people would stop spending money a hell of a lot faster and for a hell of a lot longer than in other markets that are kept afloat even in times of extreme crisis due to sheer necessity.
- "it'll cut developers down to size..."
and where do you think those cuts are going to come from. The bosses may well carry the can and go yes, but they won't go cheaply. They'll go with multi-million/billion dollar settlement packages and become Executives for something else in another industry within a couple of months. Then, when the industry is back on the up again a decade later, they may well come back. The people in the industry who will carry the real hurt of the process you managed to oh so easily dismiss will be the worker bees. They'll be made redundant by the thousands, for as little as the companies can get away with settling them for (which will be a pittance), and they sure as hell won't be getting professional level work that matches with their skill set any time soon.
- "...make them realise they can't just peddle any old tripe..."
Any old tripe is precisely what they will be peddling for years on end if the worst happens. I won't say that the current model for AAA gaming is a shining beacon of originality, but recession is the death of ambition. Who, pray tell, is going to put up the money needed for ambitious new IP such as Mirror's Edge or the first Assassin's Creed when all trends will show that such projects will without fail be dead on arrival?
- "...games will have to be good and not bugged/broken to launch properly..."
Games will have to be made with the lowest conceivable budget and workforce to even get out of the door. In the event that a game even gets into the production stage to begin with, no studio will be able to afford any wasted funds due to release delays, and the people working on the games will have to multi-task like they've never multi-tasked before. That mean corner-cutting, lots of corner-cutting, which will in turn mean 'buggy as shit' becoming the rule rather than the exception.
- "...will stir up innovation in the industry as more crowdfunded/indie titles come online."
Crowdfunded? Not bloody likely. When gaming enthusiasts look around and see an industry in the shitter, let alone what's going on in the wider economy, do you think they'll be prepared to lay down significant portions of their own disposable income on a promise? They'll always be some people with more money than sense, but not enough. Indie might do ok, but at the sacrifice of innovation, not to the encouragement of it. Most Indie games, for all the fawning about how much more innovative they are than mainstream titles, are able to be made as cheaply as they are (which is still not as cheap as many like to think) because much of the architecture behind the skin your seeing on the screen has been lifted, cut, and pasted from other people's tried and tested works. To design and build your own unique engine, upon which to build a game with its own bespoke mechanics, takes a mother-fuck-load of manpower and resources, even for an indie game. During a time of deep recession after a crash, don't expect to be seeing a lot of that sort of thing from the indie scene. Expect a lot of re-skinned platformers instead (like there's not enough of those already).
It is possible (not set in stone, but possible) that a hand-full of positive lessons could be learned from a big industry crash. However, before we all say a prayer for the God of Pixelated Joy to make it rain for forty days and forty nights upon the sinful publishers, we should consider the consequences of such a drastic scenario. We should consider who else would be drowned in that flood, and how long it would take for all the salt water to drain away, and for things to start growing again. It wouldn't be worth it, in short.