Lol yeah there's FF8, everything in the world levels up with you, but there are static bonuses on summons and spell junctions and weapons and whatnot, so the lower your level is the more powerful you end up in relation to everything else.Fr said:anc[is]IIRC grinding was BAD in FF8, I couldn't figure out the batshit insane assign summons and suck magic system, but maybe you can
Is that game any good? As in, worth tracking down and running on a PS2 emulator because they never released it in my region.. good?RedEyesBlackGamer said:Sakura Wars: So long, My Love. No grind and all fun.
I really like it. But it is an acquired taste. It literally feels like you are in an anime. Whether that is a pro or con is up to you. And it totally did the timed dialogue thing before Alpha Protocol.mireko said:Yeah.. most WRPGs don't really have grind[footnote]Go ahead, cite an obscure Central European RPG from the mid-90's that totally proves me wrong.[/footnote]. I don't just mean it's been replaced with level scaling either, a lot of games bypass this by replacing it with sidequests. At least, I never found myself grinding in Baldur's Gate.
As for JRPGs, you can probably get through Persona 4 and Tales of Vesperia without needing to grind, although it would probably help to turn down the difficulty.
Is that game any good? As in, worth tracking down and running on a PS2 emulator because they never released it in my region.. good?RedEyesBlackGamer said:Sakura Wars: So long, My Love. No grind and all fun.
Actually, grinding was counterproductive in FF8; being lower level actually made the game easier because every monster's strength was based on your level, which thus made the equipped magic more powerful in comparison. Then you could use Diablo's No-Encounter ability to skip every random battle and breeze through the game.Fr said:anc[is]IIRC grinding was BAD in FF8, I couldn't figure out
the batshit insane assign summons and suck magic system, but maybe you can