I tend to build my characters as an idealised self, especially in games where you are a blank slate (skyrim, dragon age, etc.). However, that is for video games. Most of them simply dont have enough variability to make a kooky character shine. I make weird characters for my TRPG games, since the GM can insert more variability.
The only exception is in certain 3rd person games like mass effect. If I'm going to see a butt shake in front of my eyes for the next 40 hours, I can at least make sure it's a sexy one. I know it's a retrograde attitude, but femshep is better than mashep any day, even with the objectification. Mashep is just some weird homunculus.
The only exception is in certain 3rd person games like mass effect. If I'm going to see a butt shake in front of my eyes for the next 40 hours, I can at least make sure it's a sexy one. I know it's a retrograde attitude, but femshep is better than mashep any day, even with the objectification. Mashep is just some weird homunculus.