Do you think that the Mass Effect series has lost it's 'touch'?

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GameMaNiAC

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Series lost its touch? The series is only two games long, it is far too early to ask that question.
 

Seventh Actuality

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Hell no. The only reason to ***** about the loss of "RPG elements" between ME1 and ME2 is this bizzare tribal thing that really extreme RPG fans have going on. They were utterly tertiary in ME1 and a pain in the arse to use for anyone who enjoys micromanaging as part of a larger game experience rather than micromanaging for its own sake.

There also seem to be a lot of ME2 haters selectively forgetting that the looting and upgrade systems were panned by critics back when the first game was released, too.

GrizzlerBorno said:
People really didn't ***** about this at all when Mass Effect 2... you know, actually came out. Everyone heralded it as a mass(ive) improvement on the original. This is a new fad, it seems.

It only really started when DA2 set off a bombshell. Take from that what you will.
This this this this this.
 

floppylobster

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Thunderhorse31 said:
RPG fans are BY FAR the worst, most entitled, most fickle group of people on the planet. Bar none.
Totally agree. They are a group of people who have never made a game in their life, never will, yet somehow believe they are experts on everything that makes a good game.

Despite the game they don't want going on to sell millions, and the game they never make themselves going on to sell absolutely zero, they still rage against industry experts and the top game designers in the world because their personal preferences are not met.
 

Magicman10893

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As far as disappointments with the change from Mass Effect 1 to Mass Effect 2 goes, the Mako and weapon mods are the only gameplay related ones. I'm glad that they changed the weapons up, but I wish they would explicitly show the damage, fire rate and other notes about a weapon in it's description. I like the fact that they made each weapon unique, but I still like seeing the numbers somewhat.

My main disappointment with Mass Effect 2 is that the world felt smaller and more linear than Mass Effect 1 and that the story didn't have as many epic sequences. In Mass Effect 1 you get this whole backstory about the Reapers slowly revealed to you and you realize that things are a lot bigger and more complicated than they seem at first. Then when you get to Virmire and have the conversation with indoctrinated Saren and Sovereign. Then on Ilos you talk to the Prothean AI and learn even more about the Reapers.

Plus the feeling that you were exploring an entirely foreign land and riding around exotic planets in your rover tank thing and it felt like you were small in this big galaxy, even if most of the terrain was just wide open spaces or arbitrary hills and mountains.

Mass Effect 2 had you in the dark about the Collectors and then, BAM! you learn what they are. Then you keep going and in the final mission you find out why they are collecting humans. The pacing is pretty much gone and the epicness is reduced. Then when you explore the galaxy they have a fuel system involved that made exploring solar systems take way too long and boring and have to keep going back and refueling so you could go planet to planet mining resources and eventually finding a random side quest that has little to no impact on the game as a whole. Then the environments themselves were largely linear. In ME1 there were hubs for the main missions that you could travel and feel like they were real locations, but in ME2 all you have is Omega and Illium (the Citadel was disappointing because it was just a straight line for the most of it).
 

Vykrel

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i couldnt really finish Mass Effect 1, due to its sub-par shooting gameplay. (lets be honest)

ME2 was a MAAAAAAAAAASSIVE improvement, and its still an RPG at heart. Bioware has clearly improved on gameplay with ME3, as well. its much more fluid and fast-paced. it finally looks just about perfect, imo.
 

Worr Monger

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Stall said:
Dirzzit said:
Nope.

Mass effect 3 is not released yet, is it?

And for the record RPG means ROLE PLAYING GAME, mass effect is an RPG. I challenge anyone out their otherwise.
I can roleplay as Master Chief while playing Halo

Therefore, Halo is an RPG under your definition.
And by your definition... Every game ever made is an RPG... which is obviously not true, because then the term wouldn't exist.

Your only control over Master Chief is the ability to walk, jump, and shoot.... which is pretty much any game. The developers decide Master Chief's role in the story from beginning to end. How he looks, what he says. All you get to do is walk from A to B, and shoot at things in between the story board cut scenes already laid out.

You can customize your own Shepard (with some limitations of course), you can decide the outcome of a variety of situations with the options given to you, you choose what abilities he has... including your squad mates, you can decide if a character will live or die. You can play as a complete dick, or a token hero. You can choose NOT to do certain missions. You have the choice to visit various areas at any time, and can usually decide when you want to visit certain areas. Your choices will actually change aspects of the ending.

Mass Effect gives you a variety of options to play with. Halo gives you 1 option, walk and shoot. That's the difference between Halo and an RPG.

Mass Effect 1 & 2 are RPG's, anyone who says otherwise needs to get over themselves.

OT: Mass Effect has not lost its touch. I like the fact that ME1 & ME2 are very different... it keeps the series from stagnating.. and they're both fun in their own ways. I'm looking forward to any changes they have for ME3... I don't want it to be a clone of either game.

I want it to mix the best aspects of both games, and be the end of the trilogy that it is meant to be.
 

The Loojster

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Dirzzit said:
Nope.

Mass effect 3 is not released yet, is it?

And for the record RPG means ROLE PLAYING GAME, mass effect is an RPG. I challenge anyone out their otherwise.
Actually, it's Rocket Propelled Grenade. Mass Effect is NOT a Rocket Propelled Grenade.

Source: COD4
 

Sinclair Solutions

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Canid117 said:
It's...BEAUTIFUL!

OT: Not really. I've never really enjoyed the series, but I would admit they are fairly well made games. There's nothing really wrong with them, it all really comes down to taste. I've always felt that the second's plot was sheer filler and that most of the situations in both games are overly ridiculous and made even more absurd by the overly serious nature of it all, but that's just my point of view.
 

NinjaTigerXIII

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Nope. Mass Effect 3 will be so amazing that if you listen hard enough you can hear the echos of happiness coming from the future.
 

koriantor

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Nov 9, 2009
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So I'm just going to keep this short. People. Are. Different.

I like Mass Effect 1 more than the second. If I thought it would make a difference I would explain what I liked and what I didn't, but that's not the point of this post. The point is that both games have their own merits and some people will like one more than the other. I loved the writing and atmosphere of the 1st game. There are subtle touches from Mass Effect 1 that aren't there in ME2 (e.g. Lighting and music in the Normandy) that I just love. The combat in Mass Effect 2 was improved and I enjoyed it, but ME2 is not without its flaws either. I love both games, I've played both games multiple times and have critiqued both games. I hope ME3 successfully merges the best of the two.

ME1 is good, ME2 is good, but in different ways. And that's ok, people are allowed to like or dislike either for whatever reason they wish (although I hope their reasoning is decent). Respect other people's opinion. This goes for both sides. I would love to have a conversation legitimately discussing the best of both games from a variety of different perspectives but I learned long ago that forums aren't where you have those conversations. Too much defensiveness and flaming. XD

Haelium said:
Also, more characters like Zaeed, he's awesome.
Oh I see what you did thar!
 

DigitalAtlas

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>Series only has two games

>Both games are critically acclaimed GOTY winners

>RPG that includes role-playing

>Last entry has well developed choices that test people's morality

>Characters are more fleshed out than any other released this gen

>Next game promises to be the final, then they hang up the franchise.

>Played for fourteen hours today alone.

Yep, it's totally worn out.

NinjaTigerXIII said:
Nope. Mass Effect 3 will be so amazing that if you listen hard enough you can hear the echos of happiness coming from the future.
^This^
 

Canadamus Prime

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Jun 17, 2009
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SpaceBat said:
You skipped like 75% of my post haha, but whatever. Anyway, I'm going to have to disagree with you there. I mean, they shouldn't have removed the mako driving sections entirely, but there was nothing fun about roaming the same planet over and over again. The enjoyment I got out of driving the mako didn't last for more than four or five planets, because they're just so similar to eachother and the objectives are placed as far away as possible from eachother, which means I spent more time driving through empty, boring areas rather than actually doing something interesting.

Yes, mining isn't fun at all. AT ALL. But it barely is necessary and it doesn't take long before you mine enough minerals and never have to touch that horrible minigame EVER again.
No I didn't, I agreed with you. What I was saying is I was baffled that someone at Bioware actually thought the scanning minigame was a good idea as opposed to just fixing what was wrong with the driving sections. You know, adding more diverse worlds to visit, maybe tightening up the controls for those who bitched about it, although I felt they were fine. I mean sure I had a hard time driving up shear or near-shear cliffs, but I kinda expected that.
And since it's the sequel, maybe throw in some upgrades for the Mako too, like a double turret that fires cain blasts or something.
SpaceBat said:
Either it's because the AI was tied up, had little power and was locked within the Normandy 2, meaning it couldn't cause any problem to anything outside of the ship, or it was because of Shepard.
I mean, he is/was a specter and he did save the citadel and possibly the council, so they might have chosen to ignore it and Specters are not bound to the galactic law anyway. The AI rule probably only applies to common citizens and military. Yeah, it's kinda weird that nobody made a single fuss over it, but it's not that big of an issue.
Yeah, I know Specters are supposed to be above the law and whatever, but it still seemed weird that nobody mentioned it and everyone acted all nonchalant about it, esp considering the huge deal about AIs that was made in the first game. Also considering the Geth.
 

kasperbbs

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I have replayed ME 2 a lot more times than any other game so i guess i don't really mind the changes, what they do with ME 3 is yet to be seen.

EDIT: If they turn ME 3 into gears of war i won't even touch it.
 

themilo504

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mass effect 2 had much better item management and let?s face it the planet exploration elements weren?t very fun. but more ammo and weapon mods would have been nice. 1never really had any kind of deus ex rpg choices you only really had one way beside some moments that you could pick thanks to chat not skills and that?s still there. the only thing was that was kind of deus ex style rpg is that one skill tech guys had to learn to open certain containers. and yes mass effect 2 had more shooter elements which is kind of annoying in 1 most classes didn?t have recharging health beside shields and it was more tactical I suppose that 2 was more shooter you still had to use your skills and you could still build your character I hate to say it but I suppose streamlined kind of fits its really that they haven?t got the balanced of what to streamline and what not please mass effect 3 be really good.
 

Monsterfurby

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Mar 7, 2008
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So, part 3 is still ages from release, part 2 has been released ages ago. And you complain, uh, now? Pray tell, where does that come from?